Difference between revisions of "Feature Requests"

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== Customizable ship types ==
 
== Customizable ship types ==
 
Add a new table (or an addendum to ships.tbl) that would allow modders to turn on and off individual aspects of ship types, as well as define new ones. Type should be settable in the $Flags: variable, just as it is now, and the :V: defaults should be integrated so that they may be overriden by mods.
 
Add a new table (or an addendum to ships.tbl) that would allow modders to turn on and off individual aspects of ship types, as well as define new ones. Type should be settable in the $Flags: variable, just as it is now, and the :V: defaults should be integrated so that they may be overriden by mods.
 +
* '''Supported By:''' ???
 +
 +
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== Flak Screen ==
 +
Ability to set detonation range/time for flak shots so that flak weapons could fire at approaching ships beyond their 'detonation range' thus generating a flak screen in front of the approaching ships with the flak explosions. Preferably with little variance in the exact detonation time as there is always a little variance in normal flak explosions. Beams already support this sort of firing with +range: option.<br>
 +
[[User:Wanderer|Wanderer]] 10:56, 9 Dec 2005 (GMT)
 
* '''Supported By:''' ???
 
* '''Supported By:''' ???

Revision as of 10:56, 9 December 2005

This page is primarily to serve as a database for feature requests for the Source Code Project.

Side Multipart Turrets

Support for fully rotating turrets on the sides of ships.

  • Supported By: Battlestar Galactica, The Babylon Project


Customizable ship types

Add a new table (or an addendum to ships.tbl) that would allow modders to turn on and off individual aspects of ship types, as well as define new ones. Type should be settable in the $Flags: variable, just as it is now, and the :V: defaults should be integrated so that they may be overriden by mods.

  • Supported By: ???


Flak Screen

Ability to set detonation range/time for flak shots so that flak weapons could fire at approaching ships beyond their 'detonation range' thus generating a flak screen in front of the approaching ships with the flak explosions. Preferably with little variance in the exact detonation time as there is always a little variance in normal flak explosions. Beams already support this sort of firing with +range: option.
Wanderer 10:56, 9 Dec 2005 (GMT)

  • Supported By: ???