Difference between revisions of "First Contact II"

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* The aliens react to Sam very differently than they do to other human scouts. While their call seems to be audible to humans of all sorts (as evidenced by the ''Duke'' incident), particular individuals seem to be considered ideal. This is not dissimilar to the idea of the Sensitives presented in MindGames, another user-made campaign.
 
* The aliens react to Sam very differently than they do to other human scouts. While their call seems to be audible to humans of all sorts (as evidenced by the ''Duke'' incident), particular individuals seem to be considered ideal. This is not dissimilar to the idea of the Sensitives presented in MindGames, another user-made campaign.
 
* The portentous, mystical statements the aliens deliver can be hard to interpret, but they make it clear that Sam has a special role as an instrument of greater forces.
 
* The portentous, mystical statements the aliens deliver can be hard to interpret, but they make it clear that Sam has a special role as an instrument of greater forces.
 +
* It is suggested that the mystical connection between these aliens and humans has a tenuous basis in canon since Lieutenant Ash, in the last moments of his life, claimed to "feel" the Shivans following him.
 
* A FREDding oversight allows the player to call in a support ship, despite the fact that he is cut off from communications.
 
* A FREDding oversight allows the player to call in a support ship, despite the fact that he is cut off from communications.
  
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==Veteran Comments==
 
{{comment|''It is wild speculation, but it seems reasonable to suggest that the mystical connection between these aliens and humans has a tenuous basis in canon: Lieutenant Ash, in the last moments of his life, claimed to feel a fearful, almost supernatural connection with the Shivans.''}}
 
 
 
[[Category: Blue Planet]]
 
[[Category: Blue Planet]]

Revision as of 12:51, 19 February 2012

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MISSION 13 - PART 2

Fighter squadron: 56 Squadron

Description: Samuel Bei continues his pursuit of two unknown ships.


Background

While on a reconnaissance flight to know the whereabouts of one of the GTD Temeraire's scouting wings, you encounter two unknown vessels. You are given authorisation to pursue them after they jump to another location in the system.

Walkthrough

This mission is a playable cutscene.

Once you regain control of your ship, you are given orders to jump back to the Temeraire as a massive Shivan fleet has been detected entering the system.

Notes

  • The aliens react to Sam very differently than they do to other human scouts. While their call seems to be audible to humans of all sorts (as evidenced by the Duke incident), particular individuals seem to be considered ideal. This is not dissimilar to the idea of the Sensitives presented in MindGames, another user-made campaign.
  • The portentous, mystical statements the aliens deliver can be hard to interpret, but they make it clear that Sam has a special role as an instrument of greater forces.
  • It is suggested that the mystical connection between these aliens and humans has a tenuous basis in canon since Lieutenant Ash, in the last moments of his life, claimed to "feel" the Shivans following him.
  • A FREDding oversight allows the player to call in a support ship, despite the fact that he is cut off from communications.

Total number of forces

Forces involved
Belligerents
  • Unknown
Ships
Strikecraft