Fly as a capital ship

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Revision as of 04:43, 11 April 2011 by Marcov (talk | contribs) (Is this worth it?)
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There is a trick that FREDders can do while FREDding a missiion that can allow them to pilot ships that they normally can't. This includes freighters, cruisers, capital ships, and even the Colossus.

For starters, suppose that you have 2 ships in a mission. Alpha 1 is in a Loki, while Beta 1 happens to be an Orion. Save the game, start FreeSpace 2, go to the mission simulator, and select the mission. When you're there, go to ship selection and there will be 2 icons, Alpha 1 (you) is a Loki, and Beta 1 is an Orion. Switch those 2 ships and start the mission. Congratulations, you're flying an Orion now.

The other way is to table hack to make them drivable.

Although you are tricking the game to fly as a capital ship while you should be flying as a fighter, the game will treat you as a capital ship in all respects. This means that you will be targetted by anti-capital ship beams, bombers will launch cyclops at you, and wings protecting you will make normal cruiser guarding patrol patterns.

Issues

1. If you're using FSO and send beam cannons unlocked by default in the Mission SPEC, all beam cannons will fire normally, except for yours. To make your beam cannons fire normally, you have to set a beam-free-all SEXP yourself.

2. Warping out while flying a capital ship is quite different from NPC capital ships warping out. Instead of shooting out forward at incredible speeds, you will be going at a slow pace, and the subspace vortex will take a minute to show up, as will take another minute for you to enter it. Mission designers should keep this in mind when requiring the player to flee a supernova in a capital ship.

Is this worth it?

The answer is no. While it may seem cool to control a massive ship, keep in mind that you will be going slow, turning is horrible, and you have no primary gun mounts. Although you have dozens of turrets to do the work for you, having AI-controlled turrets doing all the shooting for you can really get you bored very fast.

Additionally, as your subsystems are damaged, the damage list will grow until it obscures most of the screen.

Another issue is that you can quite easily commit friendly fire. Your flak and beam guns will frequently hit all fighters that are tied up in dogfights, and your AI allies will start disciplining you for attacking them. These turrets cannot be disabled. Eventually, you be labeled as a backstabber and fail the mission.

However, one thing can be fun about flying a capital ship - that is, duelling with other caps. Fly an Aeolus against a Rakshasa and you just might enjoy viewing the battle externally, watching your flak guns and laser cannons and beams impact your opponent; or take down waves of fighters using a lethal Deimos corvette. However, take note, flying a capital ship will usually just be for the fun of it, and making a campaign/formal mission out of it will be quite unsuited.