Forced Entry

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MISSION 11

Fighter squadron: 222nd Nightwolves

Description: With the Shivans pressing hard, and the GTD Orestes cut off in Delta Serpentis, the GTD Temeraire must make a desperate run for the Knossos in N362.


Background

Retreat to Laramis is cut off by Shivan forces. As the Temeraire distracts Shivan forces at the Laramis node, the Nightwolves must escort the remainder of the battle group, including the Sanctuary, through the Knossos.

Walkthrough

You are strongly recommended to fly a fighter that can mount the GTM Trebuchet and, for good measure, the GTW Maxim. Good choices include the GTF Myrmidon with three Trebuchet banks (or 11 Trebuchet missiles in total), GTF Kulas with a quad Maxim and one bank of 6 Trebuchet missiles, GTF Perseus with two banks of Trebuchet missiles (or 10 Trebuchet missiles in total) and GTF Hercules Mark II with one primary weapon slot allocated to a Maxim, and two full banks of Trebuchets (20 Trebuchet missiles in total). Allocate your wingmen to ships that will allow them to survive an extended period of escort on the battlefield and equip them accordingly.

More than almost any other mission, Forced Entry requires situational awareness and good command of your wingmen.

Engage the Maras first. Once they're destroyed, eliminate one Rakshasa and then the other. Save your Trebuchets - you'll need them for later. As soon as the Duke jumps in, scramble at least one wing to defend it. As additional cruisers jump in, run a rolling escort: as ships jump out, move the defending wings to new arrivals.

The biggest threat is the Aeshmas with swarm missiles. Take those out yourself. Again, save your Trebuchets.

When the Lilith jumps in, use two Trebuchets to disable its main beam, then order your ships to ignore it.

The Sanctuary requires escort once it jumps in, but as soon as the Temeraire arrives, the Shivans will switch their attention to it. Order your wingmen to engage the enemy, then boost your engine power, hit your burners, and get to the Temeraire. Burn past it.

When the Abel arrives, use your Trebuchets to disable its beams - the two main beams, and then the two stinger beams on the rear. The Temeraire can then destroy the Abel with its torpedoes.

Watch out for Shivan bomb shockwaves.

Notes

  • This mission is extremely unforgiving, and can require trial-and-error playthroughs. If players aren't positioned to meet the Abel when it jumps in, failure is almost assured.
  • Informal polls on HLP have placed Forced Entry as one of the most popular missions in the Freespace community.

Tips

  • If you choose to use a Hercules Mark II with the abovementioned loadout for this mission, make sure that you are familiar with the ETS, and be prepared to shunt all energy to Engines in order to cover large distances quickly. The Herc II's lower velocity may not be worth the Maxim and number of Trebuchet missiles it can store, in which case you may be better of with faster craft such as the Myrmidon and Perseus.
  • Using a bomber is not recommended for this mission. There are too many things going on at several different areas in this mission for you to focus on bombing runs.
  • Keep in mind that the biggest threat all Shivan warships present are their forward beam cannons. Your job in this mission is only to disable the main guns of the Shivan warships so that they will present a far greater threat to the Allied ships passing through. You can completely ignore any Shivan ships once their main beams are destroyed; the Temeraire will deal with them once it jumps in.
  • Some Allied ships require no escort, such as the Solace. Because you only have three wings at the start of the mission, you should assign them only to escort ships that are taking a beating.
  • Switch to dual-fire mode only when disabling the Lilith's main gun. For every other Shivan warship, including the Abel, a single Trebuchet is usually more than sufficient to destroy a turret.

Total number of forces

Forces involved

Belligerents
Ships
Spacecraft
Casualties


Veteran Comments

Please read the Veteran Comments policy before editing this section.


This mission is the prototypical definition of 'awesome'. The music elevates it to a cinematic experience. Years after Blue Planet's release, Forced Entry is consistently cited as one of the best missions in the community.