Difference between revisions of "FreeSpace Alpha"

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(''Copied from [[User Talk:Selectah|Selectah's talk page]].'')
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:''This article is about the preview version of ''Descent: FreeSpace''. If you're looking for the player pilot, please see [[Alpha 1]].''
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==General==
 
==General==
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[[Image:Medium_laser.jpg|thumb|'''Evidence of the remnants of the G-13 Medium Laser from FreeSpace Alpha.''']]
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Before the retail release of Descent: FreeSpace,  a number of Alpha and Beta versions were shipped to various testers and magazine editors in order for them to get a preview of what's coming, plus it allowed them to advertise the coming game. There was a lot of unique gameplay content in the Beta and the Alphas—of which there was a total of two; content that was not included ''at all'' in the released versions of the game or was changed to the point of unrecognizability. Some of the Alpha-only content included things such as unique ships—the Shivan cruiser ''Caldera'' and the Terran cruiser ''Juggernath''—and unique dialogue deepening the storyline.
  
Before the retail release of Descent: FreeSpace, a number of Alpha and Beta versions were shipped to various testers and magazine editors in order for them to get a preview of what's coming, plus it allowed them to advertise the coming game. There was a lot of gameplay content in the Alphas -- of which there was a total of two -- and the Beta that wasn't included at all in the released versions of the game or was changed to the point of unrecognizability. Some of the Alpha-only content included things such as unique ships -- the shivan cruiser ''Caldera'' and the terran cruiser ''Juggernath'' -- and unique dialogue deepening the storyline.
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Some graphics decisions unique to the Alpha are, amongst other things, a completely different HUD with shield integrity as exact percentage instead of graphics, a different pilot stat screen with your current fleet affiliation on display and totally different pilot appearance graphics, different POF models and mission backgrounds including multiple planets (''official screenshot of early planet background [http://www.volition-inc.com/fs/images/screens/fullsize/fsshot0030.jpg here]'').
  
Some graphics decisions unique to the Alpha are, amongst other things, a completely different HUD with shield integrity as exact percentage instead of graphics, a different pilot stat screen with your current fleet affiliation on display and totally different pilot appearance graphics, different POF models and mission backgrounds (including planets).
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In the earliest phases of development, and thus apparent in the Alpha screenshots, the fighter and bomber ship models disintegrated in the same fashion as the ships in the 6DoF ''Descent'' series, i.e. the ship's fuselage got literally "blown to bits". This was probably deemed too processor heavy, and was quickly dropped. Not a single screenshot post-Alpha reflects this earlier development decision.
  
Unique weaponry for the Alpha included weapons that are still present in some of the screenshots on Volition's official FreeSpace site. Look for evidence of the the Angelfire missile, for instance, check for stats below.
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Unique weaponry for the Alpha included weapons that are still present in some of the screenshots on Volition's official FreeSpace site. Look for evidence of the the Mag-Pulse and Angelfire missiles (''screenshot [http://www.volition-inc.com/fs/images/screens/fullsize/fsshot0014.jpg here]''), for instance, check for stats below. The screenshot is also proof that the [[GTM MX-64|Rockeye]] secondary was already part of the Beta release, and was simply re-introduced in ''FreeSpace 2''.
  
The Alpha/Beta versions also included unique dialogue. Some of the lines were later dropped in favour of the present ones, such as "''Enemy at three o'clock high!''", "''Sir watch your tail''" and "''Enemy fighters just appeared on radar''".
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The Alpha/Beta versions also included unique dialogue. Some of the generic lines present in the Alpha/Beta releases were later dropped in favour of the present ones, such as "''Enemy at three o'clock high!''", "''Sir watch your tail''" and "''Enemy fighters just appeared on radar''".
  
 
==Screenshots from FreeSpace Alpha==
 
==Screenshots from FreeSpace Alpha==
[[Image:Alpha_hud.jpg|thumb|'''Early version of the HUD, from FreeSpace Alpha.''']]
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Very few screenshots of the earliest development phases of ''Descent: FreeSpace'' are still available (as of 2007). In sheer volume, most of the screenshots can still be seen on Volition's official ''Descent: FreeSpace'' site. The official screenshots, however, are from the last stages of development. For all intents and purposes, the screenshots can be said to reflect the actual gameplay of the playable Beta version.
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<gallery caption="FreeSpace Alpha gallery">
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Image:Alpha_hud.jpg|Early version of the HUD.
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Image:Alpha_hud_2.jpg|Planet backgrounds from ''FreeSpace Alpha''.
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Image:Mainhall_alpha.jpg|Main hall, dated 12/4/97.
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Image:Sfxx.jpg|The Apollo fighter still called ''Generic Fighter''.
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</gallery>
  
[[Image:Alpha_hud_2.jpg|thumb|'''Planet backgrounds from FreeSpace Alpha.''']]
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==FreeSpace Alpha-Only Weaponry==
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The pre-release version(s) of FreeSpace had unique weaponry, both primary and secondary. The point of interest is that many of the Alpha names are still present in the retail version(s), namely as the names of the sound FX files. These names can easily be read by examining the VP files.
  
==FreeSpace Alpha-Only Weaponry==
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===Primary Weapons===
===Primary weapons===
 
 
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==Alpha Missions==
 
==Alpha Missions==
[[Image:Juggernath_mission.jpg|thumb|Screenshot from the near-mythical Juggernath mission.]]
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[[Image:Juggernath_mission.jpg|thumb|'''Screenshot from the near-mythical Juggernath mission.''']]
The Alpha versions of FreeSpace also contained unique missions. There were a total of three missions in the Alpha versions, two of which are the ones' we know from the FreeSpace 1 Demo. The third Alpha-only mission -- the second in the Alpha "campaign" -- is arguably the most interesting of them all. This is the mission where you are ordered to escort the lone ''Juggernath'', a Fenris class cruiser.
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The Alpha versions of FreeSpace also contained unique missions. There were a total of three missions in the Alpha versions, two of which are the ones we know from the FreeSpace 1 Demo. The third Alpha-only mission&mdash;the second in the Alpha "campaign"&mdash;is arguably the most interesting of them all. This is the mission where Alpha wing is ordered to escort the lone ''Juggernath'', a [[GTC Fenris|''Fenris''-class cruiser]].
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The mission also contains a lot of unique dialogue, dialogue which explains the sentiments regarding the newly-founded Terran-Vasudan alliance and deepens the storyline, highlighting the still present animosity towards the Vasudans. A line from Alpha 3 in the mission might serve as example; "''I just hope I don't accidentally fire on one of them in the heat of battle. Old habits die hard''".
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Other differences&mdash;differences that might seem trivial but have quite an impact on the developing story&mdash;include the casting of the main character as part of the [[FreeSpace_1_Terran_Ship_Database#GTC_Orff|GTC ''Orff's'']] crew, rather than as a part of the [[FreeSpace_1_Terran_Ship_Database#GTD_Galatea|GTD ''Galatea's'']] crew.
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Please note that the first Alpha version handed out to (p)reviewers was not playable. Most of the first Alpha only consisted of pre-scripted action. The final pre-release version, however, ''was'' playable and was thus shipped out to reviewers/testers as a novel "Playable Demo". The "Playable Demo" moniker is still present on the load up screen of the officially released ''Descent: FreeSpace'' demo.
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==See Also==
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*[http://download.descent-network.com/shareware1/freespace1/trailer/fsmovi1w.exe Trailer] with gameplay from the first Alpha, released 11/14/97.
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*[http://www.descent2.com/games/freespace/index.html Early FreeSpace page] (by the venerable Descent Network), with Alpha/Beta screenshots and info, last updated 3/31/99.
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*[http://www.volition-inc.com/fs/screens.cfm Offical screenshots] for Descent: FreeSpace
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*[http://www.volition-inc.com/fs/screens2.cfm Page two] of above
  
The mission also contains a lot of unique dialogue, dialogue which explains the sentiments regarding the newly founded Vasudan/Terran alliance and deepens the storyline, highlighting the still present animosity towards the Vasudans. A line from Alpha 3 in the mission might serve as example; "''I just hope I don't accidentally fire on one of them in the heat of battle. Old habits die hard''".
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[[Category:The games]]

Revision as of 10:52, 1 February 2013

This article is about the preview version of Descent: FreeSpace. If you're looking for the player pilot, please see Alpha 1.

General

Evidence of the remnants of the G-13 Medium Laser from FreeSpace Alpha.

Before the retail release of Descent: FreeSpace, a number of Alpha and Beta versions were shipped to various testers and magazine editors in order for them to get a preview of what's coming, plus it allowed them to advertise the coming game. There was a lot of unique gameplay content in the Beta and the Alphas—of which there was a total of two; content that was not included at all in the released versions of the game or was changed to the point of unrecognizability. Some of the Alpha-only content included things such as unique ships—the Shivan cruiser Caldera and the Terran cruiser Juggernath—and unique dialogue deepening the storyline.

Some graphics decisions unique to the Alpha are, amongst other things, a completely different HUD with shield integrity as exact percentage instead of graphics, a different pilot stat screen with your current fleet affiliation on display and totally different pilot appearance graphics, different POF models and mission backgrounds including multiple planets (official screenshot of early planet background here).

In the earliest phases of development, and thus apparent in the Alpha screenshots, the fighter and bomber ship models disintegrated in the same fashion as the ships in the 6DoF Descent series, i.e. the ship's fuselage got literally "blown to bits". This was probably deemed too processor heavy, and was quickly dropped. Not a single screenshot post-Alpha reflects this earlier development decision.

Unique weaponry for the Alpha included weapons that are still present in some of the screenshots on Volition's official FreeSpace site. Look for evidence of the the Mag-Pulse and Angelfire missiles (screenshot here), for instance, check for stats below. The screenshot is also proof that the Rockeye secondary was already part of the Beta release, and was simply re-introduced in FreeSpace 2.

The Alpha/Beta versions also included unique dialogue. Some of the generic lines present in the Alpha/Beta releases were later dropped in favour of the present ones, such as "Enemy at three o'clock high!", "Sir watch your tail" and "Enemy fighters just appeared on radar".

Screenshots from FreeSpace Alpha

Very few screenshots of the earliest development phases of Descent: FreeSpace are still available (as of 2007). In sheer volume, most of the screenshots can still be seen on Volition's official Descent: FreeSpace site. The official screenshots, however, are from the last stages of development. For all intents and purposes, the screenshots can be said to reflect the actual gameplay of the playable Beta version.

FreeSpace Alpha-Only Weaponry

The pre-release version(s) of FreeSpace had unique weaponry, both primary and secondary. The point of interest is that many of the Alpha names are still present in the retail version(s), namely as the names of the sound FX files. These names can easily be read by examining the VP files.

Primary Weapons

Alpha-Only primary weapons
Name Damage Velocity Fire Wait Description
Light Laser 10 300 .175 Much like Descent lasers. Less powerful than Heavies.
Disruptor 16 275 .3 none
Mass Driver 40 240 .15 Fires shells, but uses energy, since it's a cannon.
Flail 5 530 .15 Rapid-fire energy-based weapon. Shoots many smaller, rapid lasers.
Neutron Flux 30 300 30 Similar to Heavy Lasers, but more punch.
Shivan Light Laser 8 300 .15 none
Shivan Heavy Laser 12 275 .3 Self-explanatory. Fires slightly slower.

Secondary Weapons

Alpha-Only secondary weapons
Name Damage Velocity Fire Wait Description
Rockeye Missile 15 140 .75 none
Mag Pulse Missile 10 200 1.00 none
Fury Missile 15 300 .10 none
Swarm Missile 15 200 1.0 none
Shrike Missile 45 130 1.0 none
Angelfire Missile 60 100 1.0 none
Fusion Mortar 100 250 1.0 none
Cluster Bomb 60 50 2.0 none
Cluster Baby 25 120 .5 none
Stilleto Bomb 60 75 1.0 none
Tsunami Bomb 100 50 3.0 none
Harbinger Fusion Bomb 200 40 3.0 none

Alpha Missions

Screenshot from the near-mythical Juggernath mission.

The Alpha versions of FreeSpace also contained unique missions. There were a total of three missions in the Alpha versions, two of which are the ones we know from the FreeSpace 1 Demo. The third Alpha-only mission—the second in the Alpha "campaign"—is arguably the most interesting of them all. This is the mission where Alpha wing is ordered to escort the lone Juggernath, a Fenris-class cruiser.

The mission also contains a lot of unique dialogue, dialogue which explains the sentiments regarding the newly-founded Terran-Vasudan alliance and deepens the storyline, highlighting the still present animosity towards the Vasudans. A line from Alpha 3 in the mission might serve as example; "I just hope I don't accidentally fire on one of them in the heat of battle. Old habits die hard".

Other differences—differences that might seem trivial but have quite an impact on the developing story—include the casting of the main character as part of the GTC Orff's crew, rather than as a part of the GTD Galatea's crew.

Please note that the first Alpha version handed out to (p)reviewers was not playable. Most of the first Alpha only consisted of pre-scripted action. The final pre-release version, however, was playable and was thus shipped out to reviewers/testers as a novel "Playable Demo". The "Playable Demo" moniker is still present on the load up screen of the officially released Descent: FreeSpace demo.

See Also