Difference between revisions of "GTA Charybdis"

From FreeSpace Wiki
Jump to: navigation, search
m (Modding Resources: -- Slight update to image links)
m (Modding Resources: -- *sighs* Missed a number on the Retail maps listing.)
Line 44: Line 44:
 
'''Retail''':
 
'''Retail''':
 
:$POF File: awacs2t-01.pof
 
:$POF File: awacs2t-01.pof
:Textures: AWAC(A/B/C), AWACtile(1,2,3,4)
+
:Textures: AWAC(A/B/C), AWACtile(1,2,3,4,5)
 
:Total Texture File Count: 33<br>(Combined count of all Diffuse, Shine, Glow and Normals)
 
:Total Texture File Count: 33<br>(Combined count of all Diffuse, Shine, Glow and Normals)
 
<br>
 
<br>

Revision as of 19:44, 4 February 2012

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The GTA Charybdis is a Terran Advanced Warning And Control System ship that entered service during the Second Shivan Incursion. The Charybdis made its first canon appearance in Battle of the Wilderness, although Special Operations Command had used it in the capture of a high-value NTF transport a few missions prior.

Like its Vasudan counterpart, the GVA Setekh, the Charybdis' primary purpose is to negate the sensor-reducing effects that the nebula has on other ships in the GTVA fleet. This is achieved by GTVI-designed tachyon-enabled sensor equipment, which effectively double the sensor range of every friendly ship in the vicinity. Its secondary functions include jamming enemy communications and detecting enemy stealth ships. The latter function allows other friendly ships to target enemy stealth ships as they would normal enemy ships within a certain range.

Despite the fact that it is meant to assist nearby friendly units in battle, the Charybdis is ill-suited for combat. In addition, its sensor subsystems are vulnerable to attack and, when destroyed, will render the ship useless.

Description:

Gtacharybdis-old.jpg
The GTA Charybdis


FS2 Tech Room Description

Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTVI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group's standard detection arrays. Charybdis ships' thin armor and weak defenses make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Panopticon from the 3rd Battle Group.

FS2 MetaStream Model Description

Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group’s standard detection arrays. Charybdis ships are found at the center of a battle group, as their thin armor, weak offensive capability, and poor maneuverability make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Without the aid of AWACS, battle groups would be flying blind within the EM disturbances of the nebula. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Wachovia from the 3rd Battle Group.

Developer Notes

None

Name Origin

Charybdis (Χάρυβδις) is a figure in ancient Greek mythology, the daughter of Poseidon and Gaia. She is turned into a sea monster by Zeus for her exploits in enlarging her father's kingdom by submerging large amounts of land under the sea. As a sea monster, she created whirlpools, which made life difficult for sailors in the legends.

Performance:

Statistics

Type AWACS
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll 20.0 s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 10 000
Hitpoints N/A
Shields 181
Length {{{10}}} m


Armaments

FreeSpace 2
Turret Type Amount
Terran Turret Weak 4
Subach HL-7 1

Modding Resources

GTA-Charybdis.png
The GTA Charybdis for 3.7.0 (Larger Version: [1])


Retail:

$POF File: awacs2t-01.pof
Textures: AWAC(A/B/C), AWACtile(1,2,3,4,5)
Total Texture File Count: 33
(Combined count of all Diffuse, Shine, Glow and Normals)


Old MediaVPs Image: Gtacharybdis.jpg [2]


MediaVP's 3.7.0:

$POF File: Charybdis.pof
Textures: Charybdis, Charybdis-Debris, AWAC-Trans
Total Texture File Count: 9
(Optional: Plus 45 Animated Diffuse + 45 Animated Glow)


History

Modeled by: Axem
Converted by: Sab0o
UV/Textures: Sab0o (Main), MjnMixael (AWACs)
Sub-model Animations: Sab0o, Vasudan Admiral, Zacam
Final Checks: Zacam on Feb 03, 2012

Veteran Comments

Read the Veteran Comments policy before editing this section.


The GTVA made a logical error in these AWACs craft I think. Although the AWACs ships do increase sensor range in several missions, they are high-value targets, with extremely limited defenses, functioning on the front lines.


Much like the GTSC Faustus, the Charybdis is also used for plotline reasons. A storywriter can feel free to use it in missions which require long-range reconnaissance. FREDders beware: destroying its Sensors subsystem does not disable its AWACS ability automatically. Anyone who makes a mission with a Charybdis should be aware of this, especially considering how easily it is destroyed.