Difference between revisions of "GTB Medusa"

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The Medusa was poorly armed with Primary weapons, having only two laser guns and a single turret, but as heavy bombers should be, it had a tremendous bay for Secondary weapons, being capable of carrying up to 13 [[GTW Cyclops|Cyclops]] torpedoes. In dogfights, the Medusa was occassionally eliminated due to its low maneuverability.
 
The Medusa was poorly armed with Primary weapons, having only two laser guns and a single turret, but as heavy bombers should be, it had a tremendous bay for Secondary weapons, being capable of carrying up to 13 [[GTW Cyclops|Cyclops]] torpedoes. In dogfights, the Medusa was occassionally eliminated due to its low maneuverability.
  
[[image:medusa|right]]
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{{FS12_Ships}}
{{FS12_Ships|medusa}}
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{{shipimage|image=http://www.volition-inc.com/fs/images/spacecraft/gtb-medusa.jpg|caption=The GTB Medusa}}
===Bomber Statistics===
+
 
*''[[Technical_Terms_and_Definitions#Type|Type]]'' - Heavy Bomber
+
==Description:==
*''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'' - Han-Roland Corp.
 
*''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'' - Poor
 
**''[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]'' - 0.55
 
**''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'' - 0.0, 0.0, 50.0
 
**''[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]'' - 65.0
 
**''[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]'' - 5.0, 4.5, 5.0
 
**''[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]'' - 0.0
 
**''[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]'' - 4.0
 
**''[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]'' - 2.0
 
**''[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]'' - 0.0
 
**''[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]'' - 0.0
 
*''[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]''
 
**''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'' - 0.0, 0.0, 100.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]'' - 300.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]'' - 50.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]'' - 25.0
 
*''[[Technical_Terms_and_Definitions#Armor|Armor]]'' - Heavy
 
**''[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]'' - 350
 
**''[[Technical_Terms_and_Definitions#Shields|Shields]]'' - 700
 
*''[[Technical_Terms_and_Definitions#Power Output|Power Output]]'' - 4.0
 
*''[[Technical_Terms_and_Definitions#Length|Length]]'' - 36 m
 
===Bomber Armaments===
 
*''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'' - 2
 
**''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]'' - "ML-16 Laser" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker"
 
**''[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]'' - "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim"
 
**''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]'' - "Avenger"
 
**''[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]'' - "Prometheus R"
 
**''[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]'' - 100.0
 
*''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'' - 3
 
**''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]'' - "MX-50" "Hornet" "Phoenix V" "Stiletto" "Synaptic" "Tsunami" "EM Pulse" "Cluster Bomb"
 
**''[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]'' - "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "EMP Adv." "Infyrno"
 
**''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]'' - "Hornet" "MX-50" "Tsunami
 
**''[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]'' - "Hornet" "Cyclops" "Cyclops"
 
**''[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]'' - 40, 80, 80
 
*''[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]'' - 35
 
  
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===
Line 55: Line 20:
  
 
===Veteran Comments===
 
===Veteran Comments===
This bomber can be pretty useful, even in FreeSpace 2. Not only can it be mounted with a large number of FS2-era weapons, but its shield and hull strength did not get obsolete during the long years of the [[Reconstruction]] period. The main setback of this bomber is its lack of useful anti-fight missile compatibility, not even the Tempest or the Harpoon can be armed on the Medusa. To balance out this weakness, more anti-cruiser bombs can be mounted on it. The turret on the top of the bomber cannot be used for much (as it is typical in FreeSpace), but having only two monodirectional laser guns has the advantage of a basically low energy demand.
+
''This bomber can be pretty useful, even in FreeSpace 2. Not only can it be mounted with a large number of FS2-era weapons, but its shield and hull strength did not get obsolete during the long years of the [[Reconstruction]] period. The main setback of this bomber is its lack of useful anti-fight missile compatibility, not even the Tempest or the Harpoon can be armed on the Medusa. To balance out this weakness, more anti-cruiser bombs can be mounted on it. The turret on the top of the bomber cannot be used for much (as it is typical in FreeSpace), but having only two monodirectional laser guns has the advantage of a basically low energy demand.''<br><br>
 +
''Pilots who prefer a balance between strength, firepower and maneuverability will prefer this kind of bomber or the slightly better maneuverable and less powerful [[GTB Artemis]].''
 +
 
 +
==Performance:==
 +
===Statistics===
 +
{|
 +
|-
 +
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
 +
| style="width:200px" | Heavy Bomber
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 +
| Han-Roland Corp.
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''
 +
| Poor
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 +
| 50.0 - 65.0 mps
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 +
| 100.0 mps
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 +
| Heavy
 +
|-
 +
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 +
| 350
 +
|-
 +
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 +
| 700
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 +
| 36 m
 +
|}
 +
 
 +
===Armaments===
 +
 
  
Pilots who prefer a balance between strength, firepower and maneuverability will prefer this kind of bomber or the slightly better maneuverable and less powerful [[GTB Artemis]].
+
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''Freespace 1'''
 +
| style="background:#300505;"| '''Freespace 2'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Guns
 +
| style="width:160px" |Standard Loadout
 +
| style="width:240px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 2
 +
| [[GTW Avenger|Avenger]]
 +
| [[GTW Prometheus R|Prometheus R]]
 +
|- align="center"
 +
| colspan=3| Compatible Primaries
 +
| Compatible Primaries
 +
|-
 +
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]
 +
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]
 +
|}
 +
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''Freespace 1'''
 +
| style="background:#300505;"| '''Freespace 2'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Capacity
 +
| style="width:160px" |Standard Loadout
 +
| style="width:240px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 40
 +
| [[GTM Hornet|Hornet]]
 +
| [[GTM Hornet|Hornet]]
 +
|- align="center"
 +
| 2nd
 +
| 80
 +
| [[GTM MX-50|MX-50]]
 +
| [[GTM Cyclops|Cyclops]]
 +
|- align="center"
 +
| 3rd
 +
| 80
 +
| [[GTM Tsunami|Tsunami]]
 +
| [[GTM Cyclops|Cyclops]]
 +
|- align="center"
 +
| colspan=3| Compatible Secondaries
 +
| Compatible Secondaries
 +
|-
 +
| colspan=3| [[GTM MX-50|MX-50]], [[GTM Hornet|Hornet]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]
 +
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[Rebel Bomb|Rebel Bomb]]
 +
|}
 +
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=2 style="background:#351515;"| '''Freespace 1'''
 +
| style="background:#300505;"| '''Freespace 2'''
 +
|- align="center"
 +
| style="width:60px" |Turrets
 +
| style="width:120px" |Standard Loadout
 +
| style="width:150px" |Standard Loadout
 +
|- align="center"
 +
| 1
 +
| [[GTM Avenger|Avenger]]
 +
| [[GTM Prometheus R|Prometheus R]]
 +
|}

Revision as of 21:32, 25 November 2005

The GTB Medusa is a class of heavy bomber which was developed during the Great War. The main strength of the Medusa is that it was the only bomber at the time of its development which was capable of mounting the Tsunami anti-cruiser bomb. It is a hyperbole to say that the Medusa won against the Hammer of Light or achieved outstandingly against the Shivans, but the development and the success of this class inspired Terran scientists and technicians to develop a more advanced version: the GTB Ursa.

During the Reconstruction period, the appearance of the GTB Zeus and the GTB Artemis made the Medusa nearly out-of-date. During the Neo-Terra Front rebellion, the rebels used Medusas in large numbers, while the GTVA preferred to use newer technology, the aforementioned Artemis.

The Medusa was poorly armed with Primary weapons, having only two laser guns and a single turret, but as heavy bombers should be, it had a tremendous bay for Secondary weapons, being capable of carrying up to 13 Cyclops torpedoes. In dogfights, the Medusa was occassionally eliminated due to its low maneuverability.

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



http://www.volition-inc.com/fs/images/spacecraft/gtb-medusa.jpg
The GTB Medusa


Description:

FS1 Tech Room Description

The Medusa is the standard attack bomber in the GTA. Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets. As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.

FS2 Tech Room Description

The GTB Medusa is the workhorse of the GTVA's bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot's career.

Developer Notes

Suitable for any size target. Carries most missile types, but few cannons. Armed with defensive turret, but still requires escort.

Veteran Comments

This bomber can be pretty useful, even in FreeSpace 2. Not only can it be mounted with a large number of FS2-era weapons, but its shield and hull strength did not get obsolete during the long years of the Reconstruction period. The main setback of this bomber is its lack of useful anti-fight missile compatibility, not even the Tempest or the Harpoon can be armed on the Medusa. To balance out this weakness, more anti-cruiser bombs can be mounted on it. The turret on the top of the bomber cannot be used for much (as it is typical in FreeSpace), but having only two monodirectional laser guns has the advantage of a basically low energy demand.

Pilots who prefer a balance between strength, firepower and maneuverability will prefer this kind of bomber or the slightly better maneuverable and less powerful GTB Artemis.

Performance:

Statistics

Type Heavy Bomber
Manufacturer Han-Roland Corp.
Manuverability Poor
Max Velocity 50.0 - 65.0 mps
Max Afterburner Velocity 100.0 mps
Armor Heavy
Hitpoints 350
Shields 700
Length 36 m

Armaments

Freespace 1 Freespace 2
Bank Guns Standard Loadout Standard Loadout
1st 2 Avenger Prometheus R
Compatible Primaries Compatible Primaries
ML-16 Laser, Avenger, Prometheus, Leech Cannon, S-Breaker Subach HL-7, Prometheus R, Prometheus S, Circe, Lamprey, Maxim
Freespace 1 Freespace 2
Bank Capacity Standard Loadout Standard Loadout
1st 40 Hornet Hornet
2nd 80 MX-50 Cyclops
3rd 80 Tsunami Cyclops
Compatible Secondaries Compatible Secondaries
MX-50, Hornet, Phoenix V, Synaptic, Stiletto, Tsunami, EM Pulse, Cluster Bomb MX-64, Emp. Adv, Hornet, Tornado, Trebuchet, Piranha, Stiletto II, Infyrno, Cyclops, Rebel Bomb
Freespace 1 Freespace 2
Turrets Standard Loadout Standard Loadout
1 Avenger Prometheus R