Difference between revisions of "GTB Ursa"

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{{FS12_Ships}}
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http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg
 
http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg
===Bomber Statistics===
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*''[[Technical_Terms_and_Definitions#Type|Type]]'' - Assault Bomber
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==Description:==
*''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'' - Han-Roland Corp.
 
*''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'' - Very Poor
 
**''[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]'' - 0.55
 
**''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'' - 0.0, 0.0, 45.0
 
**''[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]'' -
 
**''[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]'' - 5.5, 6.0, 6.0
 
**''[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]'' - 0.0
 
**''[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]'' - 4.0
 
**''[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]'' - 2.0
 
**''[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]'' - 0.0
 
**''[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]'' - 0.0
 
*''[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]''
 
**''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'' - 0.0, 0.0, 90.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]'' - 300.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]'' - 80.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]'' - 25.0
 
*''[[Technical_Terms_and_Definitions#Armor|Armor]]'' - Heavy/Very Heavy (FS1/FS2)
 
**''[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]'' - 550
 
**''[[Technical_Terms_and_Definitions#Shields|Shields]]'' - 850
 
*''[[Technical_Terms_and_Definitions#Power Output|Power Output]]'' - 4.5
 
*''[[Technical_Terms_and_Definitions#Length|Length]]'' - 41 m
 
===Bomber Armaments===
 
*''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'' - 5
 
**''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]'' - "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Leech Cannon" "S-Breaker"
 
**''[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]'' - "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim"
 
**''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]'' - "Avenger" "Avenger"
 
**''[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]'' - "Prometheus R" "Prometheus R"
 
**''[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]'' - 150.0
 
*''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'' - 3
 
**''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]'' - "MX-50" "D-Missile" "Fury" "Interceptor" "Hornet" "Phoenix V" "Synaptic" "Stiletto" "Tsunami" "Harbinger" "EM Pulse" "Cluster Bomb"
 
**''[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]'' - "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Trebuchet" "Piranha" "Stiletto II" "Cyclops" "Helios" "EMP Adv." "Infyrno"
 
**''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]'' - "MX-50" "Synaptic" "Tsunami"
 
**''[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]'' - "Hornet" "Piranha" "Cyclops"
 
**''[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]'' - 80, 80, 80
 
*''[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]'' - 40
 
  
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===
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The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.
 
The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.
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 +
==Performance:==
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 +
===Statistics===
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{|
 +
|-
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| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
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| style="width:200px" | Assault Bomber
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|-
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| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 +
| Han-Ronald Corp.
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|-
 +
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''
 +
| Very Poor
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
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| 45.0 mps/ 60 mps
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|-
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| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
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| 90.0 mps
 +
|-
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| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
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| Ultra Heavy
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|-
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| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
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| 550
 +
|-
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| [[Technical_Terms_and_Definitions#Shields|Shields]]
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| 850
 +
|-
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| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
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| 41 m
 +
|}
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 +
===Bomber Armaments===
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*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]''' - 1 x 3, 1 x 2
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{| border="1" cellpadding="2"
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|-
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| style="width:300px" | '''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Compatible FS1 Primaries]]'''
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| style="width:100px" | '''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Standard FS1 Primaries]]'''
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|-
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| [[GTW ML-16|ML-16 Laser]], Distruptor, [[GTW Avenger|Avenger]], Flail, Prometheus, Leech Cannon, S-Breaker
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| [[GTW Avenger|Avenger]], [[GTW Avenger|Avenger]]
 +
|-
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| '''[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Compatible FS2 Primaries]]'''
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| '''[[Technical_Terms_and_Definitions#Default FS2 Primaries|Standard FS2 Primaries]]'''
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|-
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| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], Lamprey, Circe, [[GTW Maxim|Maxim]]
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| [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus R|Prometheus R]]
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|}}
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*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]''' - 3 x 80
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{| border="1" cellpadding="2"
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|-
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| style="width:300px" | '''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Compatible FS1 Secondaries]]'''
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| style="width:100px" | '''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Standard FS1 Secondaries]]'''
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|-
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| MX-50, D-Missile, Fury, Interceptor, [[GTM Hornet|Hornet]], Phoenix V, Stiletto, Synaptic, Tsunami, Harbinger, EM Pulse, Cluster Bomb
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| MX-50, Synaptic, Tsunami
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|-
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| '''[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Compatible FS2 Secondaries]]'''
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| '''[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Standard FS2 Secondaries]]'''
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|-
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| Rockeye, [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM_Stiletto_II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], EMP Adv., [[GTM Infyrno|Infyrno]], [[GTM Helios|Helios]]
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| [[GTM Hornet|Hornet]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]]
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|}
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*'''Turrets''' - 1
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**'''FS 1''' - Banshee
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**'''FS 2''' - [[GTW UD-8 Kayser|UD-8 Kayser]]

Revision as of 12:40, 19 November 2005

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg

Description:

FS1 Tech Room Description

The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships. It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb. Strong shielding and hull make the Ursa very difficult to destroy.

FS2 Tech Room Description

The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.

Developer Notes

Designed to annihilate capital ships and cruisers. Slow but offers unparalleled assault bombing capability.

Veteran Comments

ngtm1r

The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. An ML-16 just doesn't cut it. In FS2 the turret has a Kayser, which isn't all that bad of a gun, but it still isn't going to help you much.

The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.

Performance:

Statistics

Type Assault Bomber
Manufacturer Han-Ronald Corp.
Manuverability Very Poor
Max Velocity 45.0 mps/ 60 mps
Max Afterburner Velocity 90.0 mps
Armor Ultra Heavy
Hitpoints 550
Shields 850
Length 41 m

Bomber Armaments

Compatible FS1 Primaries Standard FS1 Primaries
ML-16 Laser, Distruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker Avenger, Avenger
Compatible FS2 Primaries Standard FS2 Primaries
Subach HL-7, Akheton SDG, Morning Star, Prometheus S, Prometheus R, Lamprey, Circe, Maxim Prometheus R, Prometheus R

}

Compatible FS1 Secondaries Standard FS1 Secondaries
MX-50, D-Missile, Fury, Interceptor, Hornet, Phoenix V, Stiletto, Synaptic, Tsunami, Harbinger, EM Pulse, Cluster Bomb MX-50, Synaptic, Tsunami
Compatible FS2 Secondaries Standard FS2 Secondaries
Rockeye, Tempest, Harpoon, Hornet, Tornado, Trebuchet, Stiletto II, Piranha, Cyclops, EMP Adv., Infyrno, Helios Hornet, Piranha, Cyclops