Difference between revisions of "GTB Zeus"

From FreeSpace Wiki
Jump to: navigation, search
Line 1: Line 1:
===Bomber Statistics===
+
{{FS12_Ships}}
*''[[Technical_Terms_and_Definitions#Type|Type]]'' - Stealth Bomber/Strike Bomber (FS1/FS2)
+
{{shipimage|No Picture|caption=The GTB Zeus}}
*''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'' - Dynamic Metamer
+
 
*''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'' - Poor/Average
+
==Description:==
**''[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]'' - 0.55
 
**''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'' - 0.0, 0.0, 55.0
 
**''[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]'' - 75.0
 
**''[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]'' - 4.0, 4.5, 3.0
 
**''[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]'' - 0.0
 
**''[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]'' - 1.0
 
**''[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]'' - 0.5
 
**''[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]'' - 0.0
 
**''[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]'' - 0.0
 
*''[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]''
 
**''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'' - 0.0, 0.0, 110.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]'' - 500.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]'' - 50.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]'' - 25.0
 
*''[[Technical_Terms_and_Definitions#Armor|Armor]]'' - High/Medium
 
**''[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]'' - 200
 
**''[[Technical_Terms_and_Definitions#Shields|Shields]]'' - 450
 
*''[[Technical_Terms_and_Definitions#Power Output|Power Output]]'' - 3.0
 
*''[[Technical_Terms_and_Definitions#Length|Length]]'' - 20 m
 
===Bomber Armaments===
 
*''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'' - 4
 
**''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]'' - "ML-16 Laser" "Avenger" "Disruptor" "Flail" "Leech Cannon" "Prometheus" "S-Breaker"
 
**''[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]'' - "Subach HL-7" "Akheton SDG" "Morning Star" "Lamprey" "Prometheus S" "Prometheus R" "Circe" "Maxim"
 
**''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]'' - "Avenger" "Flail"
 
**''[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]'' - "Prometheus R" "Prometheus R"
 
**''[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]'' - 100.0
 
*''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'' - 3
 
**''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]'' - "D-Missile" "Fury" "Phoenix V" "Synaptic" "Stiletto" "Hornet#Weak" "Interceptor" "EM Pulse" "Cluster Bomb" "Tsunami"
 
**''[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]'' - "Tempest" "Trebuchet" "Piranha" "Stiletto II" "Harpoon" "EMP Adv." "Infyrno" "Cyclops"
 
**''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]'' - "Phoenix V" "Stiletto" "Synaptic"
 
**''[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]'' - "Trebuchet" "Stiletto II" "Piranha"
 
**''[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]'' - 40, 40, 40
 
*''[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]'' - 30
 
  
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===
Line 48: Line 15:
 
===Veteran Comments===
 
===Veteran Comments===
  
The Zeus just can't hack it. The decrease in speed, shields, and manuverablity, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don't need too much muscle, you're probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It's godly in comparison.) If you're an Athena veteran and used to flying it as if it were a fighter, don't get a Zeus.
+
''The Zeus just can't hack it. The decrease in speed, shields, and manuverablity, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don't need too much muscle, you're probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It's godly in comparison.) If you're an Athena veteran and used to flying it as if it were a fighter, don't get a Zeus.''<br><br>
----
+
''The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is practically a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.''<br><br>
The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is practically a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.
+
''As for compability, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.''
 +
 
 +
==Performance:==
 +
===Statistics===
 +
{|
 +
|-
 +
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
 +
| style="width:200px" | Stealth Bomber/Strike Bomber (FS1/FS2)
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 +
| Dynamic Metamer
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''
 +
| Poor/Average
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 +
| 55.0 - 75.0 mps
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 +
| 110.0 mps
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 +
| High/Medium
 +
|-
 +
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 +
| 200
 +
|-
 +
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 +
| 450
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 +
| 20 m
 +
|}
 +
 
 +
===Armaments===
 +
 
  
As for compability, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.
+
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''Freespace 1'''
 +
| style="background:#300505;"| '''Freespace 2'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Guns
 +
| style="width:160px" |Standard Loadout
 +
| style="width:240px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 2
 +
| [[GTW Avenger|Avenger]]
 +
| [[GTW Prometheus R|Prometheus R]]
 +
|- align="center"
 +
| 2nd
 +
| 2
 +
| [[GTW Flail|Flail]]
 +
| [[GTW Prometheus R|Prometheus R]]
 +
|- align="center"
 +
| colspan=3| Compatible Primaries
 +
| Compatible Primaries
 +
|-
 +
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]
 +
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]
 +
|}
 +
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''Freespace 1'''
 +
| style="background:#300505;"| '''Freespace 2'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Capacity
 +
| style="width:160px" |Standard Loadout
 +
| style="width:240px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 40
 +
| [[GTM Phoenix V|Phoenix V]]
 +
| [[GTM Trebuchet|Trebuchet]]
 +
|- align="center"
 +
| 2nd
 +
| 40
 +
| [[GTM Stiletto|Stiletto]]
 +
| [[GTM Stiletto II|Stiletto II]]
 +
|- align="center"
 +
| 3rd
 +
| 40
 +
| [[GTW Synaptic|Synaptic]]
 +
| [[GTW Piranha|Piranha]]
 +
|- align="center"
 +
| colspan=3| Compatible Secondaries
 +
| Compatible Secondaries
 +
|-
 +
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]
 +
| [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]
 +
|}

Revision as of 06:17, 26 November 2005

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



{{{image}}}
The GTB Zeus


Description:

FS1 Tech Room Description

Another product of GTI R&D, the Zeus strike bomber is a worthy successor to the Athena. It's balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs. These features will make the Zeus a versatile and effective weapon against capital ships.

FS2 Tech Room Description

The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet's old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus's heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.

Developer Notes

Excellent for hit-and-run bombing. Can carry Tsunamis. Good afterburner supply.

Veteran Comments

The Zeus just can't hack it. The decrease in speed, shields, and manuverablity, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don't need too much muscle, you're probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It's godly in comparison.) If you're an Athena veteran and used to flying it as if it were a fighter, don't get a Zeus.

The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all Second Great War-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is practically a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.

As for compability, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.

Performance:

Statistics

Type Stealth Bomber/Strike Bomber (FS1/FS2)
Manufacturer Dynamic Metamer
Manuverability Poor/Average
Max Velocity 55.0 - 75.0 mps
Max Afterburner Velocity 110.0 mps
Armor High/Medium
Hitpoints 200
Shields 450
Length 20 m

Armaments

Freespace 1 Freespace 2
Bank Guns Standard Loadout Standard Loadout
1st 2 Avenger Prometheus R
2nd 2 Flail Prometheus R
Compatible Primaries Compatible Primaries
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Circe, Lamprey, Maxim
Freespace 1 Freespace 2
Bank Capacity Standard Loadout Standard Loadout
1st 40 Phoenix V Trebuchet
2nd 40 Stiletto Stiletto II
3rd 40 Synaptic Piranha
Compatible Secondaries Compatible Secondaries
D-Missile, Fury, Hornet, Interceptor, Phoenix V, Synaptic, Stiletto, Tsunami, EM Pulse, Cluster Bomb Emp. Adv, Tempest, Hornet, Harpoon, Trebuchet, Piranha, Stiletto II, Infyrno, Cyclops