Difference between revisions of "GTC Aeolus"

From FreeSpace Wiki
Jump to: navigation, search
(Veteran Comments)
(important data)
 
(98 intermediate revisions by 23 users not shown)
Line 1: Line 1:
 
{{FS12_Ships}}
 
{{FS12_Ships}}
{{shipimage|image=[[image:Aeolus320X240.jpg]]|caption=GTC Aeolus}}
+
The '''GTC ''Aeolus''''' is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] cruiser. It boasts more turrets in total than any other [[canon]] cruiser in the [[Freespace_2_Era_Craft|GTVA arsenal]]. Both the GTVA and the Neo-Terran Front use several of these vessels in ''[[FreeSpace 2]]'', and the [[:Category:FreeSpace_2_Demo|FreeSpace 2 Demo]] places another in the hands of the GTVA. The ''FreeSpace 2'' tech description states that production was discontinued two years prior to [[the Second Shivan Incursion]], and only 24 were produced. However, the tech description was never made available to the player in the game, making its reliability debatable. In-game references warn of this ship's formidable anti-fighter weaponry.
 
 
The '''GTC ''Aeolus''''' was an anti-fighter cruiser used by the [[Galactic Terran-Vasudan Alliance]] against both the [[Neo-Terran Front]] and the [[Shivans]]. Although the ''Aeolus'' was produced in limited numbers, those few that saw deployment were deadly against hostile fighters and bombers. Three ''Aeolus'' cruisers escorted the GTD ''Bastion'' to its final route to seal off the [[jump node]] between [[Capella]] and [[Vega]].
 
  
 
==Description:==
 
==Description:==
 +
{{shipimage|image=[[image:Gtcaeolus-old.jpg]]|caption=The GTC Aeolus}}
 
===FS2 Demo Tech Room Description===
 
===FS2 Demo Tech Room Description===
 
The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.
 
The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.
Line 13: Line 12:
 
===Developer Notes===
 
===Developer Notes===
 
None
 
None
 +
 +
===Name Origin===
 +
In Greek mythology, Aeolus was the ruler of the nation of Aeolia, and had the power to control the winds. He was supposed to live in an island in Southern Italy, now called ''Lipari''.
 +
 +
===Canon Ships===
 +
22 of the 24 Aeolus cruisers are named. Over half of them are destroyed over the course of the FreeSpace 2 campaign, many on the side of the [[Neo-Terran Front]]. Named cruisers are:
 +
 +
* [[FreeSpace 2 Terran Ship Database#GTC Adamant|GTC ''Adamant'']] (destroyed)
 +
* [[FreeSpace 2 Terran Ship Database#GTC Agrippa|GTC ''Agrippa'']]
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Alexandria|NTC ''Alexandria'']] (destroyed)
 +
* [[FreeSpace 2 Terran Ship Database#GTC Ascendant|GTC ''Ascendant'']] (simulated)
 +
* [[FreeSpace 2 Terran Ship Database#GTC Ashaton|GTC ''Ashaton'']] (simulated)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Camisard|NTC ''Camisard'']] (destroyed)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Epigoni|NTC ''Epigoni'']] (destroyed)
 +
* [[FreeSpace 2 Terran Ship Database#GTC Ertanax|GTC ''Ertanax'']] (destroyed)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Hellespont|NTC ''Hellespont'']] (destroyed)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Liberty|NTC ''Liberty'']] (destroyed)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Loyola|NTC ''Loyola'']] (destroyed)
 +
* [[FreeSpace 2 Terran Ship Database#GTC Malta|GTC ''Malta'']] (destroyed)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Mylae|NTC ''Mylae'']] (destroyed)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Retribution|NTC ''Retribution'']]
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Righteous|NTC ''Righteous'']] (destroyed)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Saharan|NTC ''Saharan'']] (destroyed)
 +
* [[FreeSpace 2 Terran Ship Database#GTC Sparta|GTC ''Sparta'']] (destroyed)
 +
* [[FreeSpace 2 Terran Ship Database#GTC Stalwart|GTC ''Stalwart'']]
 +
* [[FreeSpace 2 Terran Ship Database#GTC Templar|GTC ''Templar'']] (destroyed)
 +
* [[FreeSpace 2 Terran Ship Database#GTC Vigilant|GTC ''Vigilant'']] (destroyed)
 +
* [[FreeSpace 2 Rebel Ship Database#NTC Vindication|NTC ''Vindication'']]
 +
* [[FreeSpace 2 Terran Ship Database#GTC Warwick|GTC ''Warwick'']]
 +
* [[FreeSpace 2 Terran Ship Database#GTC Zanthar|GTC ''Zanthar'']] (simulated)
 +
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{{Ship Stats|Cruiser|RNI|N/A|30.0|N/A|N/A|38 000|N/A|272 m}}
+
{{Ship Stats|Cruiser|RNI Shipyards|N/A|100.0, 100.0, 80.0|30.0|N/A|N/A|38 000|N/A|272}}
  
 
===Armaments===
 
===Armaments===
 
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=2 style="background:#351515;"| '''Freespace 2'''
+
| colspan=2 style="background:#351515;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:120px" |Turret Type
 
| style="width:120px" |Turret Type
Line 40: Line 69:
 
| 2
 
| 2
 
|}
 
|}
 +
 +
==Modding Resources==
 +
{{shipimage|image=[[Image:Gtcaeolus.jpg|650px]]|caption=The GTC Aeolus in the latest MVPs}}
 +
'''Retail''':
 +
:$POF File: cruiser2t-01.pof
 +
:Textures: ctile1( /c), ctile2( /c), ctile3( c/), ctile4(a/b/c), ctile5( /c), tbody(2/A), carmA, damage
 +
 +
'''MediaVPs''':
 +
:$POF File: Aeolus.pof
 +
:Credits: Nyctaeus
 +
 +
==Gallery==
 +
 +
<gallery>
 +
Image:RScreen0018.jpg | The [[FreeSpace 2 Terran Ship Database#GTC Vigilant|GTC Vigilant]] on patrol.
 +
</gallery>
 +
  
 
==Veteran Comments==
 
==Veteran Comments==
 
{{Comment|
 
{{Comment|
''Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of [[Standard Flak|flak]] guns and [[AAAf|AAA]] beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of commiting suicide. It's anti-capital capability is good for a cruiser with two [[SGreen]]s, however it is still incapable of taking on anything larger than itself with any hope of survival. Its anti-capital firepower is theoretically 1/11 that of the [[GTCv Deimos|Deimos]].''
+
Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of [[Standard Flak|flak]] guns and [[AAAf|AAA]] beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of committing suicide. Its anti-capital capability is good for a cruiser with two [[SGreen]]s; however, the mounting scheme, and the [[SGreen]] being the woefully inefficient piece of junk that it is, the Aeolus will make most warship kills by bathing them in flak fire. This is actually surprisingly effective.
 +
 
 +
 
 +
It's pretty hard to overestimate the effectiveness of this cruiser...it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I'm concerned only the [[GTCv Deimos|Deimos]] really outdoes it in that respect. The Aeolus, however, is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of [[Portal:FreeSpace 2|FreeSpace 2]] are cruel to the Aeolus and do not show its full potential. For example, in [[Clash of the Titans II]] all of the cruisers were severely damaged,  even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In [[Their Finest Hour]] (which also causes many people to doubt the [[GTVA Colossus]]) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.
  
  
''It's pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I'm concerned only the [[GTCv Deimos|Deimos]] really outdoes it in that respect. The Aeolus however is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of [[Portal:Freespace 2|Freespace 2]] are cruel to the Aeolus and do not show its full potential. For example in [[Clash of the Titans II]] all of the cruisers were severly damaged,  even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In [[Their Finest Hour]] (which also causes many people to doubt the [[GTVA Colossus]]) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.''
+
While the Aeolus is feared by many as the most powerful anti-fighter cruiser in the game, I must say that it is not. Despite the fact that it has many flak guns (which other Terran cruisers have a complete lack of), the Aeolus has only two anti-fighter beams, while the [[GTC Leviathan]] has four. It is not flak that kills people, rather it makes the screen pulse red. This probably gives people the illusion that it is more dangerous than the Leviathan. Beams are what do the damage; the Leviathan is the triumphant anti-fighter cruiser.
  
  
''A damn good cruiser. Excels at escort missions, best demonstrated by the escort of the Bastion, where even though they were down to little more than 10%, they performed admirably. ''
+
The Aeolus is just about the only FS2 ship that can reliably take down a single fighter. That doesn't sound like much, but one competently flown bomber can find and exploit a weak spot in almost every other ship. However, despite the Aeolus' fearsome reputation, it can be overwhelmed by a thought-out attack. If you go into FRED and do some testing, you'll notice that it only takes a wing or two of [[GTB Medusa|Medusas]] to kill this 'badass' ship. The exact number depends on the difficulty level, as the bombers' AI is better on higher difficulty.
  
  
''There is no really no "safe" approach when attacking an Aeolus, so the the only real option is to use slashing attacks: Line up outside its range, charge in at full power, afterburn on the way out and <b>do not turn</b> until at least 1500M over onto its other side''
+
The Aeolus's small structure allows just about all flak guns to fire at one target. Despite AAA beams doing the most damage, 6 flak guns on one fighter will wear your shields down very quickly and tear through your hull even faster. Plus the Leviathan can only fire one or two AAA beams at a fighter, depending on its position. The Aeolus is the best cruiser to deal with fighter attacks.
  
  
''When an enemy Aeolus arrives in range, there's just one chance to survive: Blow it up, before it blows up you! This thing is horrible for any newcomer in FS and a great threat for anybody else. It has the best anti fighter and bomber capability of all capital ships (I tested this!), so stay away from that ship, if you don't have a friendly capital ship or a volley of cyclops to deal with it.''
+
Similar to the [[Ravana]], this ship can fire through its own hull when using its SGreens. This can be observed when the Aeolus engages a target that is off to one side.
  
  
''While the Aeolus is feared by many as the most powerful anti-fighter cruiser in the game, I must say that it is not. Despite the fact that it has many flak guns (which other Terran cruisers have a complete lack of), the Aeolus has only two anti-fighter beams, while the Leviathan has four. It is not flak that kills people, rather it makes the screen pulse red. This probably gives people the illusion that it is more dangerous than the Leviathan. It does not. Beams are what do the damage; the Leviathan is the triumphant anti-fighter cruiser.''
+
Like any vessel using Standard Flak, the Aeolus' combat effectiveness is strongly dependent on the ship's pilot AI class, which determines the refire rate of turret-mounted weapons. As the AI class approaches maximum the fire rate approaches the Standard Flak's tabled rate, which is absurdly high. Using a custom AI profile that removes the random turret refire delay converts the Aeolus into an awe-inspiring anti-fighter death machine.
  
  
''The Aeolus is just about the only FS2 ship that can reliably take down a single fighter. That doesn't sound like much, but one competently-flown bomber can find and exploit a weak spot in almost every other ship. However, despite the Aeolus' fearsome reputation, it can be overwhelmed by a thought-out attack. If you go into FRED and do some testing, you'll notice that it only takes a wing or two of Medusas to kill this 'badass' ship. The exact number depends on the difficulty level, as the bomber's AI is better on higher difficulty.''
+
The later versions of the mediavps Aeolus include a fighterbay with working docking paths. AI-controlled ships can use this fighterbay to arrive in and depart from the mission without issue, but physically, even the tiny [[GTSh Mercury]] wouldn't fit within the fighterbay's height clearance.
  
  
''Take a long range weapon.''
+
The Aeolus has a narrow structural spar for a midsection, and a large number of flak guns.}}
  
''True the Aeolus is easily killable by the player, especially in command of a bomber but it makes a nice mess of your fighter.''}}
 
 
[[Category:Ship]]
 
[[Category:Ship]]

Latest revision as of 18:35, 15 July 2020

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The GTC Aeolus is an Allied Terran-designed cruiser. It boasts more turrets in total than any other canon cruiser in the GTVA arsenal. Both the GTVA and the Neo-Terran Front use several of these vessels in FreeSpace 2, and the FreeSpace 2 Demo places another in the hands of the GTVA. The FreeSpace 2 tech description states that production was discontinued two years prior to the Second Shivan Incursion, and only 24 were produced. However, the tech description was never made available to the player in the game, making its reliability debatable. In-game references warn of this ship's formidable anti-fighter weaponry.

Description:

Gtcaeolus-old.jpg
The GTC Aeolus


FS2 Demo Tech Room Description

The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.

FS2 Tech Room Description

The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.

Developer Notes

None

Name Origin

In Greek mythology, Aeolus was the ruler of the nation of Aeolia, and had the power to control the winds. He was supposed to live in an island in Southern Italy, now called Lipari.

Canon Ships

22 of the 24 Aeolus cruisers are named. Over half of them are destroyed over the course of the FreeSpace 2 campaign, many on the side of the Neo-Terran Front. Named cruisers are:


Performance:

Statistics

Type Cruiser
Manufacturer RNI Shipyards
Maneuverability N/A
Yaw, Pitch, Roll 100.0, 100.0, 80.0 s
Max Velocity 30.0 ms-1
Max Afterburner Velocity N/A ms-1
Armor N/A
Hitpoints 38 000
Shields N/A
Length 272 m


Armaments

FreeSpace 2
Turret Type Amount
Terran Huge Turret 2
Standard Flak 6
Anti-Fighter Beam 2
Small Green Beam 2

Modding Resources

Gtcaeolus.jpg
The GTC Aeolus in the latest MVPs


Retail:

$POF File: cruiser2t-01.pof
Textures: ctile1( /c), ctile2( /c), ctile3( c/), ctile4(a/b/c), ctile5( /c), tbody(2/A), carmA, damage

MediaVPs:

$POF File: Aeolus.pof
Credits: Nyctaeus

Gallery


Veteran Comments

Please read the Veteran Comments policy before editing this section.


Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of flak guns and AAA beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of committing suicide. Its anti-capital capability is good for a cruiser with two SGreens; however, the mounting scheme, and the SGreen being the woefully inefficient piece of junk that it is, the Aeolus will make most warship kills by bathing them in flak fire. This is actually surprisingly effective.


It's pretty hard to overestimate the effectiveness of this cruiser...it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I'm concerned only the Deimos really outdoes it in that respect. The Aeolus, however, is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of FreeSpace 2 are cruel to the Aeolus and do not show its full potential. For example, in Clash of the Titans II all of the cruisers were severely damaged, even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In Their Finest Hour (which also causes many people to doubt the GTVA Colossus) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.


While the Aeolus is feared by many as the most powerful anti-fighter cruiser in the game, I must say that it is not. Despite the fact that it has many flak guns (which other Terran cruisers have a complete lack of), the Aeolus has only two anti-fighter beams, while the GTC Leviathan has four. It is not flak that kills people, rather it makes the screen pulse red. This probably gives people the illusion that it is more dangerous than the Leviathan. Beams are what do the damage; the Leviathan is the triumphant anti-fighter cruiser.


The Aeolus is just about the only FS2 ship that can reliably take down a single fighter. That doesn't sound like much, but one competently flown bomber can find and exploit a weak spot in almost every other ship. However, despite the Aeolus' fearsome reputation, it can be overwhelmed by a thought-out attack. If you go into FRED and do some testing, you'll notice that it only takes a wing or two of Medusas to kill this 'badass' ship. The exact number depends on the difficulty level, as the bombers' AI is better on higher difficulty.


The Aeolus's small structure allows just about all flak guns to fire at one target. Despite AAA beams doing the most damage, 6 flak guns on one fighter will wear your shields down very quickly and tear through your hull even faster. Plus the Leviathan can only fire one or two AAA beams at a fighter, depending on its position. The Aeolus is the best cruiser to deal with fighter attacks.


Similar to the Ravana, this ship can fire through its own hull when using its SGreens. This can be observed when the Aeolus engages a target that is off to one side.


Like any vessel using Standard Flak, the Aeolus' combat effectiveness is strongly dependent on the ship's pilot AI class, which determines the refire rate of turret-mounted weapons. As the AI class approaches maximum the fire rate approaches the Standard Flak's tabled rate, which is absurdly high. Using a custom AI profile that removes the random turret refire delay converts the Aeolus into an awe-inspiring anti-fighter death machine.


The later versions of the mediavps Aeolus include a fighterbay with working docking paths. AI-controlled ships can use this fighterbay to arrive in and depart from the mission without issue, but physically, even the tiny GTSh Mercury wouldn't fit within the fighterbay's height clearance.


The Aeolus has a narrow structural spar for a midsection, and a large number of flak guns.