Difference between revisions of "GTC Fenris"

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* <i>Type</i> - Cruiser
+
===Ship Statistics===
* <i>Manuverablity</i> - Capital Ship
+
* <i>[[Technical_Terms_and_Definitions#Type|Type]]</i> - Cruiser
**<i>Rotation Damping</i> - 1.0
+
* <i>[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]</i> - Capital Ship
**<i>Max Velocity</i> - 0.0, 0.0, 20.0
+
**<i>[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]</i> - 1.0
**<i>Max Oclk Speed</i> - 25.0
+
**<i>[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]</i> - 0.0, 0.0, 20.0
**<i>Rotation Time</i> - 40.0, 40.0, 40.0
+
**<i>[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]</i> - 25.0
**<i>Rear Velocity</i> - 0.0
+
**<i>[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]</i> - 40.0, 40.0, 40.0
**<i>Forward Acceleration</i> - 10.0
+
**<i>[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]</i> - 0.0
**<i>Forward Deceleration</i> - 5.0
+
**<i>[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]</i> - 10.0
**<i>Slide Acceleration</i> - 0.0
+
**<i>[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]</i> - 5.0
**<i>Slide Deceleration</i> - 0.0
+
**<i>[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]</i> - 0.0
*<i>Armor</i> - Capital Ship
+
**<i>[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]</i> - 0.0
*<i>Hitpoints</i> - 10000
+
*<i>[[Technical_Terms_and_Definitions#Armor|Armor]]</i> - Capital Ship
*<i>Power Output</i> - 90.00
+
*<i>[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]</i> - 10000
*<i>Weapon Emplacements</i> (FS1/FS2)
+
*<i>[[Technical_Terms_and_Definitions#Power Output|Power Output]]</i> - 90.00
**Turret 01, 2, 5.0 - Terran Turret
+
===Weapons Configuration===
**Turret 02, 2/3, 5.0 - FS1: Terran Turret FS2: LTerSlash
+
*<i>[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]</i> (FS1/FS2)
**Turret 03, 2, 5.0 - Terran Turret
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 01, 2, 5.0 - Terran Turret
**Turret 04, 2, 5.0 - FS1: Terran Turret FS2: AAAf
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 02, 2/3, 5.0 - FS1: Terran Turret FS2: LTerSlash
**Turret 05, 2, 5.0 - Terran Turret
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 03, 2, 5.0 - Terran Turret
**Turret 06, 2, 5.0 - FS1: Terran Turret FS2: AAAf
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 04, 2, 5.0 - FS1: Terran Turret FS2: AAAf
**Turret 07, 2, 5.0 - Terran Turret
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 05, 2, 5.0 - Terran Turret
**Turret 08, 2, 5.0 - Terran Turret
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 06, 2, 5.0 - FS1: Terran Turret FS2: AAAf
**Turret 09a-01-main, 4/8, 10.0 - Fusion Mortar
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 07, 2, 5.0 - Terran Turret
*<i>Subsystems</i>
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 08, 2, 5.0 - Terran Turret
**<i>Radar01a-dish</i> - 5, 0.0
+
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 09a-01-main, 4/8, 10.0 - Fusion Mortar
**<i>Sensors</i> - 4, 0
+
*<i>[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]</i>
**<i>Communication</i> - 4, 0.0
+
**<i>[[Technical_Terms_and_Definitions#Radar|Radar01a-dish</i> - 5, 0.0
**<i>Navigation</i> - 4, 0.0
+
**<i>[[Technical_Terms_and_Definitions#Sensors|Sensors]]</i> - 4, 0
**<i>Weapons</i> - 4, 0.0
+
**<i>[[Technical_Terms_and_Definitions#Communication|Communications]]</i> - 4, 0.0
**<i>Engine</i> - 30, 0.0
+
**<i>[[Technical_Terms_and_Definitions#Navigation|Navigation</i> - 4, 0.0
 
+
**<i>[[Technical_Terms_and_Definitions#Weapons|Weapons]]</i> - 4, 0.0
<i>FS1 Tech Room Description</i>
+
**<i>[[Technical_Terms_and_Definitions#Engine]]</i> - 30, 0.0
  
 +
===FS1 Tech Room Description===
 
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes.  From nose to tail it measures 260 meters.  With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in.  The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate.  It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn't be over in a few months.
 
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes.  From nose to tail it measures 260 meters.  With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in.  The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate.  It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn't be over in a few months.
  
<i>FS2 Tech Room Description</i>
+
===FS2 Tech Room Description===
 
 
 
The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.
 
The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.
  
<i>Wiki Comments</i>
+
===Veteran Comments===
  
 
The Fenris-class cruisers are, along with the Vasudan Aten, the aging stalwarts amongst the Alliance's warships.  Although fast, the Fenris is somewhat lacking in protection.  It was because of this that shortly after the Great War, there was a move to remove the Fenris' from front line duty, and ultimately, from service altogether.  However, with the loss of Sol and its shipyards, it was realized that it would be easier for the smaller colonial facilities to produce Fenris' and Leviathans.  As the objective was to replenish the depleted fleet, the Fenris was given a second lease of life, although it was not intended for the Fenris to take part in front line action ever again.  The advent of plasma beam technology changed everything, and the current variation of the Fenris was born.  The cycle of the Fenris has come full circle.  The Fenris is again fulfilling the role it was designed for, conducting strike missions against enemy ships and positions, in addition to providing point defence for larger warships against hostile fighters and bombers.
 
The Fenris-class cruisers are, along with the Vasudan Aten, the aging stalwarts amongst the Alliance's warships.  Although fast, the Fenris is somewhat lacking in protection.  It was because of this that shortly after the Great War, there was a move to remove the Fenris' from front line duty, and ultimately, from service altogether.  However, with the loss of Sol and its shipyards, it was realized that it would be easier for the smaller colonial facilities to produce Fenris' and Leviathans.  As the objective was to replenish the depleted fleet, the Fenris was given a second lease of life, although it was not intended for the Fenris to take part in front line action ever again.  The advent of plasma beam technology changed everything, and the current variation of the Fenris was born.  The cycle of the Fenris has come full circle.  The Fenris is again fulfilling the role it was designed for, conducting strike missions against enemy ships and positions, in addition to providing point defence for larger warships against hostile fighters and bombers.

Revision as of 00:59, 13 June 2005

Ship Statistics

Weapons Configuration

FS1 Tech Room Description

The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn't be over in a few months.

FS2 Tech Room Description

The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.

Veteran Comments

The Fenris-class cruisers are, along with the Vasudan Aten, the aging stalwarts amongst the Alliance's warships. Although fast, the Fenris is somewhat lacking in protection. It was because of this that shortly after the Great War, there was a move to remove the Fenris' from front line duty, and ultimately, from service altogether. However, with the loss of Sol and its shipyards, it was realized that it would be easier for the smaller colonial facilities to produce Fenris' and Leviathans. As the objective was to replenish the depleted fleet, the Fenris was given a second lease of life, although it was not intended for the Fenris to take part in front line action ever again. The advent of plasma beam technology changed everything, and the current variation of the Fenris was born. The cycle of the Fenris has come full circle. The Fenris is again fulfilling the role it was designed for, conducting strike missions against enemy ships and positions, in addition to providing point defence for larger warships against hostile fighters and bombers.