Difference between revisions of "GTCv Diomedes"

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(Veteran Comments: added to mine a bit)
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''As with the older [[GTCv Deimos|Deimos]] vessels, being around a Diomedes engagement is dicey business, not only do you need to worry about anti-fighter defenses, but the slash beams tend to slash right through fighters. The point defenses of the Diomedes aren't up to the same standards as the [[GTCv Chimera|Chimera]] or even the [[GTCv Deimos|Deimos]]. Try to be on the other side of the warship this thing is firing at. The slash beams also mean, in Blue Planet [[canon]] that beam countermeasures that disrupt beam targeting will not prevent slash beams from continuing to engage.''}}
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''As with the older [[GTCv Deimos|Deimos]] vessels, being around a Diomedes engagement is dicey business, not only do you need to worry about anti-fighter defenses, but the slash beams tend to slash right through fighters. The point defenses of the Diomedes aren't up to the same standards as the [[GTCv Chimera|Chimera]] or even the [[GTCv Deimos|Deimos]]. Try to be on the other side of the warship this thing is firing at. The slash beams also mean, in Blue Planet [[canon]] that beam countermeasures that disrupt beam targeting will not prevent slash beams from continuing to engage.''
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 +
 
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''This ship has great potential, but suffers from a major, glaring flaw: a huge sparsity of turrets on large sections of the ship. The wings/fins, in particular, feature a single AFB (Anti-Fighter-Beam) that share most of their coverage with an AFB on the sloped sides of the radar tower. Given that the Diomedes has a major advantage in point-defenses over other corvettes (in the form of a dedicated fighter bay), this flaw is also rather unnecessary. The Diomedes is also completely lacking in forward armament, and its rear-facing armament isn't all that great, either. Where the Deimos corvette achieves much of its success from having turrets all over its surfaces and excellent field of fire, the Diomedes is jarringly barren in the turret department. Approach from the rear and you'll avoid most of the point-defenses; as a capship, approaching from forward, behind, and directly below or above will also put you out of the FOF for the slash beams, as well.''}}
  
 
[[Category: User-made Ships]]
 
[[Category: User-made Ships]]
 
[[Category: Blue Planet]]
 
[[Category: Blue Planet]]
 
[[Category:Blue Planet ships]]
 
[[Category:Blue Planet ships]]

Revision as of 00:39, 11 August 2012

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


For the original ship, see GTMf Sparta.
For the canonical Deimos-class corvette that appeared in The Sicilian Defense, see the FreeSpace 2 Terran Ship Database

Description:

Gtcvdiomedes.jpg
The GTCv Diomedes


Blue Planet: War in Heaven Tech Description

Unlike the Chimera and Bellerophon assault corvette classes, which were intended for large fleet manoeuvres where flanks were secured and overwhelming forward firepower was required, the Diomedes is a versatile strike corvette designed for independent operations. Based on the older Deimos class of corvettes, the Diomedes is effective against strikecraft and carries a respectable amount of anti-capital ship firepower. The addition of a fighterbay and fighter maintenance facilities increases the versatility of the design.

Developer Notes

N/A

Name Origin

In Greek mythology, Diomedes (Διομήδης) was a hero of the Trojan War. The nephew of Herakles and considered the second-best warrior amongst the Achaeans (behind Ajax), Diomedes eventually became king of Argos.

Credits

  • Original model by Stratcomm

Performance:

Statistics

Type Strike Corvette
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll 25 s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 85 000
Hitpoints N/A
Shields
Length {{{10}}} m
Fighter Complement Unknown

Armaments

Default Statistics
Turret Type Amount
TerSlashBlue 4
STerPulse 4
AAAf 4
Terran Turret 2 4
Piranha 2

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Diomedes' primary armament, consisting of four TerSlashBlues, is placed on the port and starboard bow of the vessel. This makes the corvette good at attacking to the flanks, but it has trouble engaging targets directly forward or aft.


As with the older Deimos vessels, being around a Diomedes engagement is dicey business, not only do you need to worry about anti-fighter defenses, but the slash beams tend to slash right through fighters. The point defenses of the Diomedes aren't up to the same standards as the Chimera or even the Deimos. Try to be on the other side of the warship this thing is firing at. The slash beams also mean, in Blue Planet canon that beam countermeasures that disrupt beam targeting will not prevent slash beams from continuing to engage.


This ship has great potential, but suffers from a major, glaring flaw: a huge sparsity of turrets on large sections of the ship. The wings/fins, in particular, feature a single AFB (Anti-Fighter-Beam) that share most of their coverage with an AFB on the sloped sides of the radar tower. Given that the Diomedes has a major advantage in point-defenses over other corvettes (in the form of a dedicated fighter bay), this flaw is also rather unnecessary. The Diomedes is also completely lacking in forward armament, and its rear-facing armament isn't all that great, either. Where the Deimos corvette achieves much of its success from having turrets all over its surfaces and excellent field of fire, the Diomedes is jarringly barren in the turret department. Approach from the rear and you'll avoid most of the point-defenses; as a capship, approaching from forward, behind, and directly below or above will also put you out of the FOF for the slash beams, as well.