Difference between revisions of "GTDS Goliath"

From FreeSpace Wiki
Jump to: navigation, search
m (nupix)
m
Line 76: Line 76:
  
 
===Veteran Comments===
 
===Veteran Comments===
{{comment| This model can be a pain in the neck to mod with.  If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped.  Since it's an installation, also, when you want to make table edits, make sure '''''not''''' to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game.  This will cause the model to disappear.}}
+
{{comment| This model can be a pain in the neck to mod with.  If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped.  Since it's an installation, also, when you want to make table edits, make sure '''''not''''' to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game.  This will cause the model to disappear, due to the engine trying to divide by zero. Instead, set the rotation time to some absurdly high number; 10000.0,10000.0,10000.0 should do the trick.}}
  
 
==Download link:==
 
==Download link:==

Revision as of 05:10, 1 December 2014

All information related to the GTDS Goliath is non-canon.
Back to User-made Ships


DSGoliath.png
GTDS Goliath


Description:

Tech Room Description

This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence.

Credits

  • Model by c914

Performance:

Statistics

Type Defense Station
Manufacturer Unknown
Maneuverability N/A
Max Velocity N/A
Max Afterburner Velocity N/A
Armor N/A
Hitpoints ???
Shields N/A
Length 200 m

Armaments

Default Statistics
Turret Type Amount
L.R.T. 4
RFPulse 2
Standard Flak 3
Terran Turret 6

Gallery


Veteran Comments

Please read the Veteran Comments policy before editing this section.


This model can be a pain in the neck to mod with. If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped. Since it's an installation, also, when you want to make table edits, make sure not to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game. This will cause the model to disappear, due to the engine trying to divide by zero. Instead, set the rotation time to some absurdly high number; 10000.0,10000.0,10000.0 should do the trick.


Download link: