The GTD Hades was a warship of the class of the same name during and after the Great War. The Hades was an effort to utilize stolen Shivan technology and mix it with Terran ones. Disagreement from the side of the Galactic Terran Alliance led to the Hades Rebellion, during which, the GTD Hades was destroyed by two squadrons and the GTC Orff.
|The GTD Hades|
FS1 Tech Room Description
Nothing much is known about the GTD Hades. It seems to be the GTI's top project. We believe the goal of the project
is to recreate the SD Lucifer.
The GTD Hades should be considered a Class A threat.
FS2 Tech Room Description
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI's activities. These reports have yet to be confirmed by government sources.
Has too many hitpoints, in Secrets Revealed, standard practice is to hide in the "trench" halfway between fore and aft of this ship, and jam your keyboard's firing key down. I've found however, that this is not as effective in Freespace 2. The weakest point of the Hades is the horrible protection of its subsystems. An Orion, although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I've seen an Orion take out a Hades with realitive ease, although it took a while.
It is more powerful than other destroyers in my opinion, and can take on any on its own. However, it lacks turrets in some areas, and its anti-aerial armament is not of good quality.
The Hades is pretty capable in FS2. I've seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidely FS1-era. The Hades' effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades' subsystems.
I disagree with the last two comments, the first is correct. The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this bohemoth makes them almost useless.
I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Collosus), it is fairly weak. In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling it's underside cannons, engines, and sensors, and then just floating in the space below it... In an Athena. I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.
|Max Velocity||15.0 mps|
|Max Afterburner Velocity||N/A|
|Hitpoints||800 000/400 000|
|Freespace 1||Freespace 2|
|Turret Type||Amount||Turret Type||Amount|
|Shivan Turret Laser||16||Shivan Turret Laser||16|
|Shivan Cluster||2||Shivan Cluster||2|
|Shivan Super Laser||2||Big Green Beam||2|