Difference between revisions of "GTF Ares"

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{{FS12_Ships}}
 
{{FS12_Ships}}
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}
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The '''GTF ''Ares''''' is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF ''Hercules Mark II'']] with more missiles and thicker armoring.
 
 
The '''GTF ''Ares''''' is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF ''Hercules Mark II'']] with more missiles and thicker armoring. The Ares's production was limited because of its high specifications and maintenance cost.
 
  
 
==Description:==
 
==Description:==
 
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{{shipimage|image=[[Image:Gtfares-old.jpg]]|caption=The GTF Ares}}
 
===FS2 Tech Room Description===
 
===FS2 Tech Room Description===
 
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.
 
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.
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===Name origin===
 
===Name origin===
 
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares's half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare.
 
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares's half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare.
 
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}
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{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|4.5, 5.0, 4.0|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}
  
 
===Armaments===
 
===Armaments===
 
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=3 style="background:#351515;"| '''Freespace 2'''
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| colspan=3 style="background:#351515;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
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{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=3 style="background:#351515;"| '''Freespace 2'''
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| colspan=3 style="background:#351515;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
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| colspan=3| Compatible Secondaries
 
| colspan=3| Compatible Secondaries
 
|-
 
|-
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]
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| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]
 
|}
 
|}
  
==Veteran Comments==
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==Modding Resources==
{{Comment|
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{{shipimage|image=[[File:Gtfares.jpg|480px]]|caption=The GTF ''Ares'' in FS2_Open with the 3.6.14 [[mediavps]]}}
''Despite the bad rap everyone gives this fighter i find it effective loaded with a Circe-Maxim Combo against anything larger than a manticore (The dragon is an exception to this rule).
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'''Retail''':
 +
:$POF File: bonus2t-02.pof
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:Textures: hercbone( /b/c), thruster01
  
 +
'''MediaVP 3.6.10''':
 +
:$POF File: bonus2t-02.pof
 +
:Textures: bonus2t-02, GoldGlass, Tercoc01
 +
<br>
 +
History<br>
 +
Proposed by: ??? on ???<br>
 +
First WIP Post: ??? on ???<br>
 +
First In-Game Model: ??? on ???<br>
 +
Completed In-Game Model: ??? on ???<br>
 +
Final Corrections: ??? on ???<br>
  
''The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.''
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==Gallery==
  
 +
<gallery widths=250px >
  
''This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents.''
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File:Aristeia8.png|<center>A wing of [[Ares]] engaging the Wargods in [[Aristeia]].
 +
File:Sathanas destroys Colossus.jpg|<center>An Ares flies away seeing the [[Colossus]] destroyed by a [[Sathanas]].
  
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</gallery>
  
''The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].''
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==Veteran Comments==
 
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{{Comment|
 
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''The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily-defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.''
''Don't choose this one for the final missions. You almost always never make it to the node, and the sluggishness is just too much. You're constantly rearming with Trebutchets... no fun. :(''
 
 
 
 
 
''This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.''
 
 
 
 
 
''Excellent against Bombers (especially Seraphim and Nephilim) and Cruisers, but never, NEVER dogfight with this 'Fighter'. The Ares handles like a log of wood and can easily be outmaneuvered by any real fighter.''
 
  
  
''This fighter feels like a Herc MKI, in fact, it is a Herc MKI with better shields and armor. If you liked the Herc MKI but hated the Herc MKII, you will love this fighter.''
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''This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].''
  
  
''There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion's Den]] SOC Mission (which probably everyone has done).''
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''This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more or less written for the player to respond to nearly everything with massed GTM Trebuchet fire and finish off the crippled survivors with GTW UD-8 Kaysers. In most respects, however, the Ares is actually more a light bomber than a fighter.''
  
  
''You can defend a ship against almost unlimited numbers of bombers in this ship. Hit B, lock on, fire Trebuchets, hit B again, lock on, fire, repeat until everybody dies. Forget interceptors, this is a bomber's worst nightmare.''
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''Though I'm not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU-controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They'll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren't quite so vulnerable to enemy fighters.''
  
  
''Although it handles like a log, the sheer shielding, armor and firepower more than make up for it. This ship is death incarnate in the right hands - nothing can stand before you. Six [[GTW UD-8 Kayser]]s will turn any enemy into space dust. If you're not a good shot and have trouble with faster fighters, it's generous secondary capacity will solve the problem. Either way, the best fighter in-game for me.''
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''When you can use it, do so. Try loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the Kayser). Load up secondaries with only the GTM Trebuchet and be ready to take on some AI enemies. Even against fighters on Hard or higher difficulty, it is very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it's probably badly damaged and can be finished off quickly with primaries. The AI doesn't seem to know how to use this fighter properly, so you're probably better off loading it with a configuration adjusted for the AI&mdash;use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.''
  
  
''Though I'm not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornadoes, then point them at cruisers and corvettes. They'll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren't quite so vulnerable to enemy fighters.''
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''The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara's, but equal to or better than anything else.''
  
  
''Its role is hard to describe. It has a massive amount of armour and shielding, and yet without the total lack of mobility that the Ursa displays, nor the bombs that the latter has. I guess its more of a super heavy assault fighter, because it is capable of engaging fighters better than many bombers, while being able to take on the heaviest ships.''
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''In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morning Star|Morning Star]] in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it's no [[GTB Ursa|Ursa]]...''
  
  
''On the easiest difficulty level, three such fighters can defend two [[GTT Argo|Argo]]es, a [[GTM Hippocrates|Hippocrates]] and a [[GTFr Triton|Triton]] from over thirty [[SB Nahema|Nahema]]s, twenty [[SF Mara|Mara]]s and a [[SC Cain|Cain]] with few problems. With a little help from a [[GVCv Sobek]], they could even take out a damaged [[SCv Moloch|Moloch-class corvette]]! That's how powerful the Ares is. It is true that the Ares lacks maneuverability and speed, but its shielding, armor and firepower compensates these drawbacks very well. Once I got my hands on the Ares in the main campaign, I kept using it, even in [[Apocalypse|the last mission]].''}}
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As has been previously stated, the Ares cannot hold its own against fighters on Hard/Insane difficulties. If you're skilled, you can probably dogfight on Very Easy/Medium. However, this thing tears cruisers apart like lunch meat. If you load a Maxim cannon and a Kayser onto an Ares, along with an Infyrno or two, and maybe some Trebs, you will rip through a Cain, Fenris, Mentu, Leviathan, and even a Lilith in seconds.}}
  
 
[[Category:Ship]]
 
[[Category:Ship]]

Revision as of 06:40, 1 November 2016

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Fighters
Bombers
Transports and freighters
Cruisers and corvettes
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Vasudan ships
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Notable ships of FreeSpace 2



The GTF Ares is a heavy fighter class during the Second Shivan Incursion. It is an upgraded version of the GTF Hercules Mark II with more missiles and thicker armoring.

Description:

Gtfares-old.jpg
The GTF Ares


FS2 Tech Room Description

The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.

Developer Notes

None

Name origin

In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of Zeus and Hera. Ares's half-sister is Athena, who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare.

Performance:

Statistics

Type Strategic Assault
Manufacturer Nankam Aeronautical
Maneuverability Poor
Yaw, Pitch, Roll 4.5, 5.0, 4.0 s
Max Velocity 50.0 - 62.0 ms-1
Max Afterburner Velocity 120.0 ms-1
Armor Ultra Heavy
Hitpoints 425
Shields 650
Length 20 m


Armaments

FreeSpace 2
Bank Guns Standard Loadout
1st 2 Subach HL-7
2st 4 Prometheus R
Compatible Primaries
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Lamprey, Circe, Maxim
FreeSpace 2
Bank Capacity Standard Loadout
1st 90 Harpoon
2nd 100 Hornet
Compatible Secondaries
MX-64, EMP Adv., Harpoon, Tempest, Hornet, Tornado, Trebuchet, Infyrno

Modding Resources

Gtfares.jpg
The GTF Ares in FS2_Open with the 3.6.14 mediavps


Retail:

$POF File: bonus2t-02.pof
Textures: hercbone( /b/c), thruster01

MediaVP 3.6.10:

$POF File: bonus2t-02.pof
Textures: bonus2t-02, GoldGlass, Tercoc01


History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???

Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily-defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with GTM Trebuchets, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.


This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the GTF Hercules Mark II. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a Fenris at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive GTW Maxim and GTW UD-8 Kayser.


This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more or less written for the player to respond to nearly everything with massed GTM Trebuchet fire and finish off the crippled survivors with GTW UD-8 Kaysers. In most respects, however, the Ares is actually more a light bomber than a fighter.


Though I'm not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU-controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They'll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren't quite so vulnerable to enemy fighters.


When you can use it, do so. Try loading the Ares with a low-power primary on the first bank (I prefer the GTW Subach HL-7) and a high-power primary on the second bank (I prefer the Kayser). Load up secondaries with only the GTM Trebuchet and be ready to take on some AI enemies. Even against fighters on Hard or higher difficulty, it is very possible to take out 80% of fighters and 90% of bombers (except for the Nephilim and Seraphim, which will require more than just two Trebs to kill). If anything survives, it's probably badly damaged and can be finished off quickly with primaries. The AI doesn't seem to know how to use this fighter properly, so you're probably better off loading it with a configuration adjusted for the AI—use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.


The Ares has exceptional primary energy recharge, greater than any other craft including the Terran Mara. Its reserves are slightly below the Terran Mara's, but equal to or better than anything else.


In my experience, an Ares armed with the Maxim can be just as damaging to cruisers as a bomber or two, if not moreso, and the Morning Star in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it's no Ursa...


As has been previously stated, the Ares cannot hold its own against fighters on Hard/Insane difficulties. If you're skilled, you can probably dogfight on Very Easy/Medium. However, this thing tears cruisers apart like lunch meat. If you load a Maxim cannon and a Kayser onto an Ares, along with an Infyrno or two, and maybe some Trebs, you will rip through a Cain, Fenris, Mentu, Leviathan, and even a Lilith in seconds.