Difference between revisions of "GTF Aurora"

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| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''
| High
| High
| '''[[Technical_Terms_and_Definitions#Yaw, Pitch, Roll|Yaw, Pitch, Roll]]'''
| 4.5, 4.7, 5.6 s
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''

Revision as of 00:37, 10 October 2012

All information related to the GTF Aurora is non-canon.
Back to User-made Ships

GTF Aurora


Casualties of War Tech Room Description

The Aurora is a heavily adapted variant of the Perseus and the old Valkyrie class interceptors. Although similar in performance - albeit slightly faster -the Aurora is purpose built to use 30% less hanger space - extremely useful for the cramped Agamenmon fighterbay.

Blue Planet Tech Room Description

The Aurora is a heavy reconnaissance fighter designed to replace the Loki in its intended roles of scouting, interception, and space superiority. The Aurora is a swift fighter that carries advanced avionics and sensor systems to assist in the gathering of information. However, the added equipment has produced a heavy hull, limiting the combat maneuverability of the design. Aurora fighters are currently undergoing mission trials with the 14th Battlegroup in the Sol System.

GTF Aurora from Blue Planet / FSOpen 3.6.14

Credits List

  • Model by Aldo
  • HTL version by Blowfish


Statistics (Casualties of War)

Type Interceptor
Manufacturer Nankam Aeronautical
Maneuverability High
Yaw, Pitch, Roll 4.5, 4.7, 5.6 s
Max Velocity 80.0 - 100.0 mps
Max Afterburner Velocity 155.0 mps
Armor Average
Hitpoints 250
Shields 360
Length 25 m

Statistics (Blue Planet)

Type Heavy Reconnaissance
Manufacturer Nankam Aeronautical
Maneuverability Average
Max Velocity 75.0 - 90.0 mps
Max Afterburner Velocity 135.0 mps
Armor Average
Hitpoints 250
Shields 360
Length 25 m


Default Statistics Blue Planet
Bank Guns Standard Loadout Bank Guns Standard Loadout
1st 2 Prometheus S 1st 2 Prometheus S
2nd 4 Gauss Cannon 2nd 4 Balor
Compatible Primaries Compatible Primaries
Subach HL-7, Subach HL-9, Akheton SDG, Morning Star, Prometheus S, Prometheus R, UD-8 Kayser, Banshee X, Gauss Railgun Subach HL-7, Akheton SDG, Morning Star, Prometheus S, UD-8 Kayser, Balor
Default Statistics Blue Planet
Bank Capacity Standard Loadout Bank Capacity Standard Loadout
1st 45 Harpoon 1st 40 Harpoon
2nd 50 Harpoon 2nd 40 Tornado
Compatible Secondaries Compatible Secondaries
Tempest, MX-64 Rockeye, Harpoon, Hornet, Tornado, Trebuchet, TAG-A, TAG-B, EMP Adv. Rockeye, Tempest, Harpoon, Hornet, Tornado, Trebuchet, EMP Adv.


Veteran Comments

Please read the Veteran Comments policy before editing this section.

General: It flies like the Perseus, even a little better, but the Aurora has a noticeable drop in durability. While not made of cardboard and glue like a Serapis, the Aurora is not quite the perfect blend of speed, maneuverability, and durability that the Perseus is.

However, it has six guns, which makes it a credible next-generation interceptor fighter. I dare go as far as calling it a space superiority. Note those six guns are tightly packed together along the nose, providing an accurate punch.

Casualties of War: The best fighter out of the bunch, the Aurora can hold its own in player hands, being classified as an interceptor. Place the Prometheus S in the second bank (which is a 4-mount setup) and you'll be able to kill most Vasudan fighters in a matter of shots. In here, it has more gun energy and missile capacity than its Blue Planet counterpart. Has the best weapons compatibility, save the Maxim. Recommend this over the Daedelus every chance you get. It's not a Perseus, but it has a somewhat compact design (doesn't have a huge vertical profile from a head or tail-on pass like the Perseus, but pays with a somewhat larger front-to-back profile). The way the missions are set up, the trick about using this fighter is to not use both gun banks at one time. Almost always take an anti-subsystem weapon or special weapon in the dual bank, and put a dogfighting-dedicated weapon in the quad bank.

Dawn of Sol: The Aurora is portrayed as a high speed interceptor with light armor, but with high weapons compatibility. It's the most deadly Independent Colony fighter with ridiculously high speed. With Slammer area-suppression missiles, the Aurora is one of those fighters that can bag an amazing amount of kills (considering the fact that the level writer wrote many tight-clustered bomber formations). It also has access to the Prometheus Experimental, which if placed on the 4-gun mount, can instantly write the death sentence on most fighters with less than five shots.

Blue Planet: The Aurora is slightly larger than and less maneuverable than a GTF Perseus. On the other hand you have a fighter that is as fast as the Perseus, but with six guns and 10 more shields. You'd be better off taking a Perseus to a dogfight, but the Aurora can hold its own. The Aurora along with newer fighters like the GTF Atalanta and the Alliance standard Perseus is one of the few Alliance fighters that can dogfight UEF fighters and have a chance of winning. Compared to the Myrmidon the Aurora is less maneuverable and significantly less tough, travels at roughly the same speeds, has a similar weapons payload, but the Myrmidon is so much larger that the Aurora is probably a better choice. If you're a fan of using a Balor in the quad bank, definitely take the Aurora over the Myrmidon.

The Aurora is often seen in War in Heaven setting up SSM strikes, which makes taking them out of the utmost importance.

In the Blue Planet universe, the Aurora is basically a pocket AWACS. It's fluff capabilities include improving friendlies' targeting capabilities, setting up TAG-to-SSM strikes, doing long-range scans or very accurate scans, and detecting stealth ships. These roles should be emphasized in missions it is put in : with all its array of specialized sensors and equipment, the Aurora is not your typical fightercraft. It is not uncommon for a single Aurora fighter to be deployed leading a full wing of true combat fightercraft, in order to improve their abilities (usually resulting, in term of mission design, in improved AI class). On the other hand, full wings of Auroras are rarely deployed in active combat but can be used as patrol or recon wings.

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