Difference between revisions of "GTF Cyone"

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The gun setup is awkward if you're not firing in linked mode, as the firing points are on the sides of the cockpit, but if you fire in linked mode, it'll serve well. Doubles as a good bomb interception ship, given you put a Mace on it.}}
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The gun setup is awkward if you're not firing in linked mode, as the firing points are on the sides of the cockpit, but if you fire in linked mode, it'll serve well. Doubles as a good bomb interception ship, given you put a Mace on it.
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The above gun setup is like this: XX - O - YY, where X is gun mount 1 and Y is gun mount 2, and O is the cockpit. It's not like most retail fighters that would have a XY - O - YX configuration.}}
  
 
==Related links==
 
==Related links==

Latest revision as of 20:35, 16 July 2012



INF.png


Gtfcyone.jpg
GTF Cyone


Description:

INFR1 Tech Room Description

The Cyone-class interceptor takes elements of the old Hercules Mark 2 and Loki fighters and combines them into a modern day, high performance multirole craft. With a huge loadout capacity and excellent afterburner speed, the fighter is suited to both recon and assault missions. However, its weapons compatibility is limited only to mainstream weapons.

Credits List

  • Model by Aldo with conversion help by Woomeister

Performance:

Statistics

Type Advanced Recon
Manufacturer Nankam Aeronautical
Maneuverability Good
Max Velocity 80.0 - 100.0 mps
Max Afterburner Velocity 130.0 mps
Armor Average
Hitpoints 300
Shields 500
Length 28 m

Armaments

Default Statistics
Bank Guns Standard Loadout
1st 2 Subach HL-12
2nd 2 Subach HL-12
Compatible Primaries
Subach HL-12, Adv Disruptor, Mace, Prometheus
Default Statistics
Bank Capacity Standard Loadout
1st 100 Shocker
2nd 120 Vortex
Compatible Secondaries
Hurricane, Shocker, Arrow, Stiletto III, Hornet, EMP Adv., Firestorm, A.S.R, Sniper

Veteran Comments

Please read the Veteran Comments policy before editing this section.


If you needed a missile platform like the Ares but as fast as a Loki, this is the ship. Boasting exceptional secondary capacity, you can basically fire Arrow missiles on end.


The gun setup is awkward if you're not firing in linked mode, as the firing points are on the sides of the cockpit, but if you fire in linked mode, it'll serve well. Doubles as a good bomb interception ship, given you put a Mace on it.

The above gun setup is like this: XX - O - YY, where X is gun mount 1 and Y is gun mount 2, and O is the cockpit. It's not like most retail fighters that would have a XY - O - YX configuration.


Related links