Difference between revisions of "GTF Erinyes"

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[[GTF Ares]] is better in most regards, except sheer one-shot close range stopping power and more importantly, maneuverability. With this, you can destroy even a [[Dragon]] if you're good - it takes just one or two hits. Weigh this against additional [[Trebuchet]]s you can load on an [[Ares]].}}
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[[GTF Ares]] is better in most regards, except sheer one-shot close range stopping power and more importantly, maneuverability. With this, you can destroy even a [[Dragon]] if you're good - it takes just one or two hits. Weigh this against additional [[Trebuchet]]s you can load on an [[Ares]].
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Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erineyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high great accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.}}
  
 
[[Category:Ship]]
 
[[Category:Ship]]

Revision as of 01:58, 7 May 2009

Terran ships
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Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



File:Erinyes320X240.jpg
The GTF Erinyes

The GTF Erinyes was a heavy fighter used mainly by elite pilots around and after the time of the Second Shivan Incursion. Special Operations Command also preferred to use the Erinyes for their dangerous missions.

Description:

FS2 Tech Room Description

GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.

Developer Notes

None

Name origin

In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.

Performance:

Statistics

Type Heavy Assault
Manufacturer Triton Dynamics
Maneuverability Average
Yaw, Pitch, Roll 65.0 - 70.0 s
Max Velocity 130.0 ms-1
Max Afterburner Velocity Heavy ms-1
Armor 325
Hitpoints 500
Shields 17
Length {{{10}}} m


Armaments

Freespace 2
Bank Guns Standard Loadout
1st 4 Subach HL-7
2st 4 Prometheus R
Compatible Primaries
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Lamprey, Circe, Maxim
Freespace 2
Bank Capacity Standard Loadout
1st 40 Harpoon
2nd 50 Hornet
Compatible Secondaries
MX-64, Emp. Adv, Harpoon, Tempest, Hornet, Tornado, Trebuchet, Infyrno, TAG-A, TAG-B

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles then the standard GTVA fighter. Those eight primary cannon, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.


This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However repeated firing will drain your power supply quickly, which It also has lots of armour, and good maneuverability and speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides.


The real advantage of the Erinyes is its versatility, it can mount nearly every non-Bomb weapon, sure most ships can do one or two things better than it can, but It betters every one of them in at least one useful respect. Its the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordinanace, and nothing chews through entire Shivan Bomber waves quite as fast as close in Primary fire from an Erinyes. This is the fighter that rewards good piloting more than any other


Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower. Getting from one side of a Hecate to another is time-consuming.


There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.


True, a simple all Subach loadout is very effective. I personally prefer to carry one Kayser and one Maxim, myself. The Kayser for normal dogfighting, the Maxim for attacking small capships, and shooting down bombs. Of course, this does eat energy like a pig...


I don't mind flying an Erinyes... but in my opinion, it eats up too much power. That's why I would prefer the GTF Ares to this, despite the fact that the Ares is slower. I will give praise to this fighter, however, for its durability and maneuverability. However, it is an energy hog if you attempt to fire dual Kaysers. I won't be too mad over its secondary banks though; just fill them up with Tempests and be done with it! With the kind of primary firepower this ship sports, there is almost no need to have aspect-seeking missiles.


For sniping fighters, nothing beats an Erinyes with 8 Prometheus S: Comparable damage per shot to a Kayser, better range and accuracy and energy efficiency. The higher rate of fire of the Kayser is insignificant if we can't keep it up thanks to energy constraints.


GTF Ares is better in most regards, except sheer one-shot close range stopping power and more importantly, maneuverability. With this, you can destroy even a Dragon if you're good - it takes just one or two hits. Weigh this against additional Trebuchets you can load on an Ares.


Although I personally prefer the GTF Ares when I need to use a Terran ship, The Erineyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement. The guns in the first bank are perfectly arrayed for high great accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.