Difference between revisions of "GTF Hercules Mark III"

From FreeSpace Wiki
Jump to: navigation, search
(A retexture found on FSMods.net.)
(veteran comments)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{User-made Ships|''GTF '''Hercules Mk3'''''}}
+
{{Inferno Ships|''GTF '''Hercules Mk3'''''}}
  
 
[[Image:gtfherc3.jpg|thumb|right|480px|GTF Hercules Mk3.]]
 
[[Image:gtfherc3.jpg|thumb|right|480px|GTF Hercules Mk3.]]
 
[[Image:1236133684_herc3.jpg|thumb|right|480px|Retexture by Jadehawk.]]
 
[[Image:1236133684_herc3.jpg|thumb|right|480px|Retexture by Jadehawk.]]
 
+
[[Image:Knossos GTF Hecules Mark III.PNG|thumb|right|480px|[[Inferno Nostos]] reskin.]]
 
==Description:==
 
==Description:==
  
 
===ITDoH Tech Room Description===
 
===ITDoH Tech Room Description===
 
Hercules Mk.III is a new heavy assault fighter. Some Hercules 2 pilots complained about its low number of primary guns compared to the older model. To solve this, Herc3 has 8 primary gunmounts and high-powered engine provides sufficient energy for sustained firing. This power also increased topspeed and afterburner power. With all these additions, the Hercules 3 has a reduced secondary loadout compared to its predecessors.
 
Hercules Mk.III is a new heavy assault fighter. Some Hercules 2 pilots complained about its low number of primary guns compared to the older model. To solve this, Herc3 has 8 primary gunmounts and high-powered engine provides sufficient energy for sustained firing. This power also increased topspeed and afterburner power. With all these additions, the Hercules 3 has a reduced secondary loadout compared to its predecessors.
 +
 +
===Inferno Nostos Tech Room Description===
 +
Terran heavy assault fighter.
 +
 +
Although the Hercules Mark II had been a successful design, following the Second Shivan Incursion, the GTF Ares supplanted its predecessor by trading speed and maneuverability for extremely heavy armor and massive secondary capacity. Having been rushed into production in the final days of the NTF civil war, the Ares saved tens of thousands of lives in the bomber-heavy battlespaces of Capella through the careful application of massed Trebuchet fire. However, in following years, the Ares began to show reliability problems arising from fundamental design flaws, leading to the Admiralty ordering a replacement. 
 +
 +
Commissioned in 2384, RNI's Hercules Mark III is primarily a missile platform. Possessing three rotary-feed secondary banks and four primary hardpoints in a 2-2 bank configuration, the Herc III is a born killer, able to mount most fighter-grade primary and secondary weapon systems. The Hercules Mark III is slower and less maneuverable than other fighter designs, and survives engagements with its powerful shield system and heavy armor plating. While the Hercules can dogfight if pressed, optimal tactics involve engaging enemy fighters at range with aspect-seeking missiles. In the war with the Earth Alliance, the Hercules is primarily used to conduct long-range anti-subsystem strikes with Stiletto III missiles, in addition to the traditional heavy assault role of mauling cruisers and freighters with Hurricane volleys.
  
 
===Credits List===
 
===Credits List===
Line 45: Line 52:
  
 
===Armaments===
 
===Armaments===
 
  
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
Line 51: Line 57:
 
|- align="center"
 
|- align="center"
 
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 +
| colspan=4 style="background:#800040;"| '''Inferno Nostos'''
 
|- align="center"
 
|- align="center"
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
 
| style="width:60px" |Guns
 
| style="width:60px" |Guns
 
| style="width:160px" |Standard Loadout
 
| style="width:160px" |Standard Loadout
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Guns
 +
| style="width:160px" |Standard Loadout
 +
| style="width:80px" |Capacity
 
|- align="center"
 
|- align="center"
 
| 1st
 
| 1st
 
| 4
 
| 4
 
| [[GTW Subach HL-7|Subach HL-7]]
 
| [[GTW Subach HL-7|Subach HL-7]]
 +
| 1st
 +
| 2
 +
| Subach HL-12
 +
| 1500
 
|- align="center"
 
|- align="center"
 
| 2nd
 
| 2nd
 
| 4
 
| 4
 
| [[GTW Prometheus R|Prometheus R]]
 
| [[GTW Prometheus R|Prometheus R]]
 +
| 2nd
 +
| 2
 +
| Prometheus
 +
| 1500
 
|- align="center"
 
|- align="center"
 
| colspan=3| Compatible Primaries
 
| colspan=3| Compatible Primaries
 +
| colspan=4| Compatible Primaries
 
|-
 
|-
 
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning
 
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning
 
Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]
 
Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]
 +
| colspan=4| [1]: Subach HL-12, Subach SD-14, Prometheus, Hastor
 +
[2]: Subach HL-12, Prometheus, Vulcan, Typhoon, Aquinas
 
|}
 
|}
  
 
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
 
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
{| border=1 cellpadding=4 style="border-collapse: collapse"
+
{| border=1 cellpadding=5 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
 
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 +
| colspan=4 style="background:#800040;"| '''Inferno Nostos'''
 
|- align="center"
 
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Capacity
 +
| style="width:160px" |Standard Loadout
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
 
| style="width:60px" |Capacity
 
| style="width:60px" |Capacity
Line 82: Line 108:
 
| 64
 
| 64
 
| [[GTM Harpoon|Harpoon]]
 
| [[GTM Harpoon|Harpoon]]
 +
| 1st
 +
| 50
 +
| Shocker
 
|- align="center"
 
|- align="center"
 
| 2nd
 
| 2nd
 
| 80
 
| 80
 
| [[GTM Hornet|Hornet]]
 
| [[GTM Hornet|Hornet]]
 +
| 2nd
 +
| 50
 +
| Hurricane
 +
|- align="center"
 +
|
 +
|
 +
|
 +
| 3rd
 +
| 60
 +
| Maelstrom
 
|- align="center"
 
|- align="center"
 +
| colspan=3| Compatible Secondaries
 
| colspan=3| Compatible Secondaries
 
| colspan=3| Compatible Secondaries
 
|-
 
|-
 
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]]
 
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]]
 +
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Helldart, Corinthos, TAG-C
 
|}
 
|}
  
 
===Veteran Comments===
 
===Veteran Comments===
{{comment|}}
+
{{comment|This craft is painfully slow in Nostos. I mean really, really slow. With max afterburner speed of 100m/s, Herc. III is not only slower than staple heavy fighters of FS2 like Erinyes or Herc II but is also slower than original Hercules. New Nostos release will fix bug with max Oclk Speed, but it does not provide it with any reliable speed boost. You will suffer badly spamming your Tab in escort missions. Herc III inherited 2+2 primary weapon configuration from Herc II, but they are placed quite far from the center rendering Herc III rather mediocre dogfighter. For those reasons absolutely never pick it for escort missions... But here disadvantages ends. I bet it is one of the most survivable craft in FS mods. With insanely strong shielding and sheer amount of hitpoints, Herc III is very safe pick for long and exhausting battles involving multiple capships and enemy fighters. Herc III is fully centered around it's enormous missile capacity divided into convinient 3 banks. Pack it with Shadows, Hurricanes and Hornet M/Stiletto 3/Maelstrom/Corinthos then go save the world. It's capable of withstanding focused fire of multiple enemy fighters or dense point defense envelope of enemy capital ships. I found it as very specialised, niche craft performing extremely well as assult but it's also barely capable of doing anything else. It is overally solid craft, but it's extremely not liberal nature renders Ereshkigal or Perseus Adv better choice for majority of missions.}}
  
  

Latest revision as of 03:58, 10 December 2019



INF.png
GTF Hercules Mk3.
Retexture by Jadehawk.

Description:

ITDoH Tech Room Description

Hercules Mk.III is a new heavy assault fighter. Some Hercules 2 pilots complained about its low number of primary guns compared to the older model. To solve this, Herc3 has 8 primary gunmounts and high-powered engine provides sufficient energy for sustained firing. This power also increased topspeed and afterburner power. With all these additions, the Hercules 3 has a reduced secondary loadout compared to its predecessors.

Inferno Nostos Tech Room Description

Terran heavy assault fighter.

Although the Hercules Mark II had been a successful design, following the Second Shivan Incursion, the GTF Ares supplanted its predecessor by trading speed and maneuverability for extremely heavy armor and massive secondary capacity. Having been rushed into production in the final days of the NTF civil war, the Ares saved tens of thousands of lives in the bomber-heavy battlespaces of Capella through the careful application of massed Trebuchet fire. However, in following years, the Ares began to show reliability problems arising from fundamental design flaws, leading to the Admiralty ordering a replacement.

Commissioned in 2384, RNI's Hercules Mark III is primarily a missile platform. Possessing three rotary-feed secondary banks and four primary hardpoints in a 2-2 bank configuration, the Herc III is a born killer, able to mount most fighter-grade primary and secondary weapon systems. The Hercules Mark III is slower and less maneuverable than other fighter designs, and survives engagements with its powerful shield system and heavy armor plating. While the Hercules can dogfight if pressed, optimal tactics involve engaging enemy fighters at range with aspect-seeking missiles. In the war with the Earth Alliance, the Hercules is primarily used to conduct long-range anti-subsystem strikes with Stiletto III missiles, in addition to the traditional heavy assault role of mauling cruisers and freighters with Hurricane volleys.

Credits List

  • Model by Hamano

Performance:

Statistics

Type Heavy Assault
Manufacturer RNI Systems
Maneuverability Average
Max Velocity 60.0 - 70.0 mps
Max Afterburner Velocity 130.0 mps
Armor Heavy
Hitpoints 275
Shields 610
Length 22 m

Armaments

Default Statistics Inferno Nostos
Bank Guns Standard Loadout Bank Guns Standard Loadout Capacity
1st 4 Subach HL-7 1st 2 Subach HL-12 1500
2nd 4 Prometheus R 2nd 2 Prometheus 1500
Compatible Primaries Compatible Primaries
Subach HL-7, Akheton SDG, Morning Star, Prometheus S, Prometheus R, Lamprey, Circe, Maxim [1]: Subach HL-12, Subach SD-14, Prometheus, Hastor

[2]: Subach HL-12, Prometheus, Vulcan, Typhoon, Aquinas

Default Statistics Inferno Nostos
Bank Capacity Standard Loadout Bank Capacity Standard Loadout
1st 64 Harpoon 1st 50 Shocker
2nd 80 Hornet 2nd 50 Hurricane
3rd 60 Maelstrom
Compatible Secondaries Compatible Secondaries
Tempest, MX-64 Rockeye, Harpoon, Hornet, Tornado, Trebuchet, TAG-A, TAG-B, EMP Adv., Infyrno Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Helldart, Corinthos, TAG-C

Veteran Comments

Please read the Veteran Comments policy before editing this section.


This craft is painfully slow in Nostos. I mean really, really slow. With max afterburner speed of 100m/s, Herc. III is not only slower than staple heavy fighters of FS2 like Erinyes or Herc II but is also slower than original Hercules. New Nostos release will fix bug with max Oclk Speed, but it does not provide it with any reliable speed boost. You will suffer badly spamming your Tab in escort missions. Herc III inherited 2+2 primary weapon configuration from Herc II, but they are placed quite far from the center rendering Herc III rather mediocre dogfighter. For those reasons absolutely never pick it for escort missions... But here disadvantages ends. I bet it is one of the most survivable craft in FS mods. With insanely strong shielding and sheer amount of hitpoints, Herc III is very safe pick for long and exhausting battles involving multiple capships and enemy fighters. Herc III is fully centered around it's enormous missile capacity divided into convinient 3 banks. Pack it with Shadows, Hurricanes and Hornet M/Stiletto 3/Maelstrom/Corinthos then go save the world. It's capable of withstanding focused fire of multiple enemy fighters or dense point defense envelope of enemy capital ships. I found it as very specialised, niche craft performing extremely well as assult but it's also barely capable of doing anything else. It is overally solid craft, but it's extremely not liberal nature renders Ereshkigal or Perseus Adv better choice for majority of missions.


Download link: