Difference between revisions of "GTF Myrmidon"

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The '''GTF Myrmidon''' is an official sequel to the [[GTF Ulysses]] light fighter despite the fact that the Myrmidon is a middleweight space superiority fighter. This class of fighter was a prefered choice for pilots of all skill due to its balanced attributes.
 
The '''GTF Myrmidon''' is an official sequel to the [[GTF Ulysses]] light fighter despite the fact that the Myrmidon is a middleweight space superiority fighter. This class of fighter was a prefered choice for pilots of all skill due to its balanced attributes.
<br><br>
+
 
 
The [[53rd Hammerheads]] used primarily the GTF Myrmidon for its missions.
 
The [[53rd Hammerheads]] used primarily the GTF Myrmidon for its missions.
  
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===Veteran Comments===
 
===Veteran Comments===
''The Myrmidon is not the uberfighter tech room makes it out to be. It's actually slower than the [[GTF Ulysses]] on afterburner, and what they don't tell you about those three secondary banks is that the first two are very small. It can't carry the signature dogfighter's missile, the [[GTM Harpoon]], but it can make use of all three of the primary dogfighting cannon: [[GTW Subach HL-7]], [[GTW Prometheus S]], and [[GTW UD-8 Kayser]].''<br><br>
+
''The Myrmidon is not the uberfighter tech room makes it out to be. It's actually slower than the [[GTF Ulysses]] on afterburner, and what they don't tell you about those three secondary banks is that the first two are very small. It can't carry the signature dogfighter's missile, the [[GTM Harpoon]], but it can make use of all three of the primary dogfighting cannon: [[GTW Subach HL-7]], [[GTW Prometheus S]], and [[GTW UD-8 Kayser]].''
''It does, however, have a problem in the primaries department. While the Myrmidon actually has six guns, granting it some serious firepower, their configuration is sub-optimal for dogfighting and hitting with the upper four guns requires some ignoring of the "Aim Here" aid. As an aside/general oddity, the Myrmidon is actually capable of carrying the [[GTM Helios]] bomb. It has enough space for four of them, giving it a considerable threat to poorly defended capital ships.''<br><br>
+
 
''This class of fighter is ideal for those who prefer balance between firepower, strength and agility. The secondary weapon capacity equals with the Perseus with some compatibility differences. While the Myrmidon is unable to carry the Harpoon, the player needs to be better with primaries than secondaries. The six primary guns will help players with these preferences. The first and the second bank are ideally armed with [[GTM Tornado]]es and the third with [[GTM Tempest]]s. The second bank is not the best with Tempest because of the location of the firing points. Players might prefer this fighter for tactical runs as it is compatible with the [[GTW Akheton SDG]] anti-subsystem cannon. If you arm it to the first primary bank, you still have the second bank, which has four firing points to arm with the [[GTW Prometheus S]].''<br><br>
+
''It does, however, have a problem in the primaries department. While the Myrmidon actually has six guns, granting it some serious firepower, their configuration is sub-optimal for dogfighting and hitting with the upper four guns requires some ignoring of the "Aim Here" aid. As an aside/general oddity, the Myrmidon is actually capable of carrying the [[GTM Helios]] bomb. It has enough space for four of them, giving it a considerable threat to poorly defended capital ships.''
''Jack of all Trades, Master of none. And that saying is no more present in any other fighter in FS than this, although it does have some advantages, such as a large number of gun points, compact profile, and the ability to carry the Helios, but it is also lacking, lacking in compatibility with quite a few essential weapons, it has small secondary banks (despite having 3) bringing the missle loadout capacity up to the [[GTF Perseus]] and that adds up to an incapability to do anything particularly well.''<br><br>
+
 
 +
''This class of fighter is ideal for those who prefer balance between firepower, strength and agility. The secondary weapon capacity equals with the Perseus with some compatibility differences. While the Myrmidon is unable to carry the Harpoon, the player needs to be better with primaries than secondaries. The six primary guns will help players with these preferences. The first and the second bank are ideally armed with [[GTM Tornado]]es and the third with [[GTM Tempest]]s. The second bank is not the best with Tempest because of the location of the firing points. Players might prefer this fighter for tactical runs as it is compatible with the [[GTW Akheton SDG]] anti-subsystem cannon. If you arm it to the first primary bank, you still have the second bank, which has four firing points to arm with the [[GTW Prometheus S]].''
 +
 
 +
''Jack of all Trades, Master of none. And that saying is no more present in any other fighter in FS than this, although it does have some advantages, such as a large number of gun points, compact profile, and the ability to carry the Helios, but it is also lacking, lacking in compatibility with quite a few essential weapons, it has small secondary banks (despite having 3) bringing the missle loadout capacity up to the [[GTF Perseus]] and that adds up to an incapability to do anything particularly well.''
 +
 
 
''The Myrmandon is actually a reasonably capable fighter, its only really important flaw is the lack of [[GTM Harpoon]] ability''
 
''The Myrmandon is actually a reasonably capable fighter, its only really important flaw is the lack of [[GTM Harpoon]] ability''
  
 
''The Myrmidon sounds good on paper, but in the field, the Myrmidon is one of the worst fighters in the game. It may be fast, but its maneuverability is closer to that of a bomber than a fighter, worse by far than the Ulysses or even the Apollo.  Its primaries are placed poorly for dogfighting, especially the top four, which are the ones you would normally be relying on in a six-gun ship anyway. The missile bank capacity is average at best, and it does not carry the [[GTM Harpoon]], a fatal mistake for a dogfighter. Its target profile is absolutely enormous from any angle, and its huge engines shout "I'M RIGHT HERE! SHOOT ME!". My best guess for the optimal role of this ship is as a fast-attack fighter. Load it up with [[GTM Tornado]]es, crank the engine power, and unleash flaming death on freighters, transports, gas miners, and other weak ships, and then get away fast before the escorts swarm you (let's leave aside the mysteriously present Helios capability, which is tantamount to cheating). Once you get the Perseus, you will never fly the Myrmidon again, except in the SOC loop where you must fly it.''
 
''The Myrmidon sounds good on paper, but in the field, the Myrmidon is one of the worst fighters in the game. It may be fast, but its maneuverability is closer to that of a bomber than a fighter, worse by far than the Ulysses or even the Apollo.  Its primaries are placed poorly for dogfighting, especially the top four, which are the ones you would normally be relying on in a six-gun ship anyway. The missile bank capacity is average at best, and it does not carry the [[GTM Harpoon]], a fatal mistake for a dogfighter. Its target profile is absolutely enormous from any angle, and its huge engines shout "I'M RIGHT HERE! SHOOT ME!". My best guess for the optimal role of this ship is as a fast-attack fighter. Load it up with [[GTM Tornado]]es, crank the engine power, and unleash flaming death on freighters, transports, gas miners, and other weak ships, and then get away fast before the escorts swarm you (let's leave aside the mysteriously present Helios capability, which is tantamount to cheating). Once you get the Perseus, you will never fly the Myrmidon again, except in the SOC loop where you must fly it.''
<br><br>
 
  
''The Myrmidon is an excellent fighter, people just think of it as the successor of the [[GTF Ulysses]] which it isn't, really. This fighter is much more in the vein of the [[GTF Apollo]]. It's maneuverability isn't really that bad, and those six primary shots will chew through anything very quickly. These fighters are more adaptable than the [[GTF Perseus]], with three missile slots rather than two this fighter can carry a more varied load out, and changes to the ETS system of this ship dramatically change its abilities. If you need to defend a corvette, than attack a cruiser, then maybe take out some turrets on a [[GTD Hecate|Hecate]], and maybe dogfight a few [[SF Dragon|Dragons]] this ship will serve well, if you were just planning on doing any one of those things, there's probably a better fighter for the job.''<br><br>
+
''The Myrmidon is an excellent fighter, people just think of it as the successor of the [[GTF Ulysses]] which it isn't, really. This fighter is much more in the vein of the [[GTF Apollo]]. It's maneuverability isn't really that bad, and those six primary shots will chew through anything very quickly. These fighters are more adaptable than the [[GTF Perseus]], with three missile slots rather than two this fighter can carry a more varied load out, and changes to the ETS system of this ship dramatically change its abilities. If you need to defend a corvette, than attack a cruiser, then maybe take out some turrets on a [[GTD Hecate|Hecate]], and maybe dogfight a few [[SF Dragon|Dragons]] this ship will serve well, if you were just planning on doing any one of those things, there's probably a better fighter for the job.''
  
''A useful strike bomber. A wing of Myrmidons equipped with Helios Torpedoes will pose a fearsome threat to any ship beneath destroyer class. It's seconday gun bank of 4 guns gives it a dangerous edge in dogfights.''<br><br>
+
''A useful strike bomber. A wing of Myrmidons equipped with Helios Torpedoes will pose a fearsome threat to any ship beneath destroyer class. It's seconday gun bank of 4 guns gives it a dangerous edge in dogfights.''
  
 
''Strange thing, the Myrm. It can carry warheads (Helios) that are almost the size of the ship itself.''
 
''Strange thing, the Myrm. It can carry warheads (Helios) that are almost the size of the ship itself.''

Revision as of 20:48, 10 August 2007

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Notable ships of FreeSpace 2



File:Myrmidon320x240.jpg
The GTF Myrmidon


The GTF Myrmidon is an official sequel to the GTF Ulysses light fighter despite the fact that the Myrmidon is a middleweight space superiority fighter. This class of fighter was a prefered choice for pilots of all skill due to its balanced attributes.

The 53rd Hammerheads used primarily the GTF Myrmidon for its missions.

Description:

FS2 Tech Room Description

RNI Systems' GTF Myrmidon replaces the Ulysses as the Alliance's primary space superiority fighter. The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides space for three secondary weapon systems, a first for Terran-Vasudan fighters. This versatility enables Myrmidon squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.

FS2 MTS Model Description

Nankam Aeronautical’s GTF Myrmidon replaces the Ulysses as the Alliance’s primary space superiority fighter. A joint Terran-Vasudan endeavor, the Mymidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides for the mounting of three secondary fire control systems, a first for Terran-Vasudan fighters. This versatility enables space superiority squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.

Developer Notes

None

Veteran Comments

The Myrmidon is not the uberfighter tech room makes it out to be. It's actually slower than the GTF Ulysses on afterburner, and what they don't tell you about those three secondary banks is that the first two are very small. It can't carry the signature dogfighter's missile, the GTM Harpoon, but it can make use of all three of the primary dogfighting cannon: GTW Subach HL-7, GTW Prometheus S, and GTW UD-8 Kayser.

It does, however, have a problem in the primaries department. While the Myrmidon actually has six guns, granting it some serious firepower, their configuration is sub-optimal for dogfighting and hitting with the upper four guns requires some ignoring of the "Aim Here" aid. As an aside/general oddity, the Myrmidon is actually capable of carrying the GTM Helios bomb. It has enough space for four of them, giving it a considerable threat to poorly defended capital ships.

This class of fighter is ideal for those who prefer balance between firepower, strength and agility. The secondary weapon capacity equals with the Perseus with some compatibility differences. While the Myrmidon is unable to carry the Harpoon, the player needs to be better with primaries than secondaries. The six primary guns will help players with these preferences. The first and the second bank are ideally armed with GTM Tornadoes and the third with GTM Tempests. The second bank is not the best with Tempest because of the location of the firing points. Players might prefer this fighter for tactical runs as it is compatible with the GTW Akheton SDG anti-subsystem cannon. If you arm it to the first primary bank, you still have the second bank, which has four firing points to arm with the GTW Prometheus S.

Jack of all Trades, Master of none. And that saying is no more present in any other fighter in FS than this, although it does have some advantages, such as a large number of gun points, compact profile, and the ability to carry the Helios, but it is also lacking, lacking in compatibility with quite a few essential weapons, it has small secondary banks (despite having 3) bringing the missle loadout capacity up to the GTF Perseus and that adds up to an incapability to do anything particularly well.

The Myrmandon is actually a reasonably capable fighter, its only really important flaw is the lack of GTM Harpoon ability

The Myrmidon sounds good on paper, but in the field, the Myrmidon is one of the worst fighters in the game. It may be fast, but its maneuverability is closer to that of a bomber than a fighter, worse by far than the Ulysses or even the Apollo. Its primaries are placed poorly for dogfighting, especially the top four, which are the ones you would normally be relying on in a six-gun ship anyway. The missile bank capacity is average at best, and it does not carry the GTM Harpoon, a fatal mistake for a dogfighter. Its target profile is absolutely enormous from any angle, and its huge engines shout "I'M RIGHT HERE! SHOOT ME!". My best guess for the optimal role of this ship is as a fast-attack fighter. Load it up with GTM Tornadoes, crank the engine power, and unleash flaming death on freighters, transports, gas miners, and other weak ships, and then get away fast before the escorts swarm you (let's leave aside the mysteriously present Helios capability, which is tantamount to cheating). Once you get the Perseus, you will never fly the Myrmidon again, except in the SOC loop where you must fly it.

The Myrmidon is an excellent fighter, people just think of it as the successor of the GTF Ulysses which it isn't, really. This fighter is much more in the vein of the GTF Apollo. It's maneuverability isn't really that bad, and those six primary shots will chew through anything very quickly. These fighters are more adaptable than the GTF Perseus, with three missile slots rather than two this fighter can carry a more varied load out, and changes to the ETS system of this ship dramatically change its abilities. If you need to defend a corvette, than attack a cruiser, then maybe take out some turrets on a Hecate, and maybe dogfight a few Dragons this ship will serve well, if you were just planning on doing any one of those things, there's probably a better fighter for the job.

A useful strike bomber. A wing of Myrmidons equipped with Helios Torpedoes will pose a fearsome threat to any ship beneath destroyer class. It's seconday gun bank of 4 guns gives it a dangerous edge in dogfights.

Strange thing, the Myrm. It can carry warheads (Helios) that are almost the size of the ship itself.

Performance:

Statistics

Type Advanced Space Superiority
Manufacturer RNI Systems
Manuverability Average
Max Velocity 75.0 - 95.0 mps
Max Afterburner Velocity 135.0 mps
Armor Average
Hitpoints 290
Shields 390
Length 16 m

Armaments

Freespace 2
Bank Guns Standard Loadout
1st 2 Prometheus R
2st 4 Subach HL-7
Compatible Primaries
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser
Freespace 2
Bank Capacity Standard Loadout
1st 20 MX-64
2nd 20 Tornado
3rd 40 Tempest
Compatible Secondaries
MX-64, Emp. Adv, Tempest, Hornet, Tornado, Stiletto II, Trebuchet, Infyrno, Helios