FS1 Tech Room Description
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an excellent all-around fighter. It offers superior maneuverability and a high top speed.
FS2 Tech Room Description
Affectionately nicknamed The Bat by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.
Offers superior maneuverability and a high top speed. Smaller missile payload than other GTA fighters.
Ulysses is an alternate name for Odysseus, the protagonist in Homer's Odyssey.
|ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker, D-Advanced
||Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Circe, Lamprey, Maxim
|MX-50, D-Missile, Fury, Hornet, Interceptor, EM Pulse
||MX-64, Emp. Adv, Tempest, Hornet, Tornado, Harpoon, TAG-A
The Ulysses is my personal favorite fighter and in the hands of one who can appreciate the high maneuverability, it more than makes up for the low missile capacity.
I'll second the comments about its handling. It turns extremely well, moves pretty quick, and it's tough to hit. An adept pilot can become well schooled in ways to avoid presenting the ship's broad top silhouette, forcing chasers to try for hits on the narrow side and rear profiles. The small secondary bank limits the realistic ability of this craft to wade through a wing or two of enemy ships quickly, but as a dueling and harassing fighter it's near the top of its class.
I always wanted to love the Ulysses, but in the end it was never quite up to my standards of durablity. Fun to fly and ideal for a 1v1 turning fight, but it can't induce the same kind of show-stopping, Shivan-leveling pyrotechnics that a Hercules or even an Apollo can. Keep that in mind before trying to wade through a wing of enemy fighters on your own in a Ulysses. It makes a superb dogfighter, however, and is servicible for any mission where enemy fighters will be your primary targets; bomber escort and protection of friendly craft against which a bomber wing would be overkill are ideal posistions for the Ulysses. True interceptor duties are problematic due to a small ordinance load.
The best thing to note about the Ulysses is that it is virtually the only fighter you have access to that can actually match the maneuverability of a SF Dragon interceptor. However secondaries are small, and it isn't compatible with the most powerful of dogfighting cannon, the GTW UD-8 Kayser. It also maneuvers a bit too well, because people unfamiliar with its handling may find themselves overshooting.
The Ulysses is an excellent interceptor when you can get your hands on it. It's also an excellent attack ship if you fit it with the Maxim, although you'll only be able to destroy cruisers and lower ship types.
The Ulysses has 180 more shield points (almost twice as much) than the Serapis, although a slightly weaker hull. The Serapis also has nearly twice the secondary capacity, while otherwise weapons compatibility is pretty equal, with both fighters supporting Maxim and neither supporting the Trebuchet or heavy weapons. A comparison between the Ulysses and the light fighters of other races is what you'd expect. Like all Terran ships the Ulysses has stronger shields than its Vasudan counterpart while being a bit slower.