Difference between revisions of "GTF Valkyrie"

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http://www.volition-inc.com/fs/images/spacecraft/gtf-valkyrie.jpg
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{{FS12_Ships}}
===Fighter Statistics===
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{{shipimage|image=http://www.volition-inc.com/fs/images/spacecraft/gtf-valkyrie.jpg|caption=The GTF Valkyrie}}
*''[[Technical_Terms_and_Definitions#Type|Type]]'' - Interceptor
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*''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'' - Han-Roland Corp.
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==Description:==
*''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'' - Good
 
**''[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]'' - 0.27
 
**''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'' - 0.0, 0.0, 85.0
 
**''[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]'' - 100.0
 
**''[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]'' - 3.5, 3.5, 3.5
 
**''[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]'' - 0.0
 
**''[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]'' - 1.0
 
**''[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]'' - .5
 
**''[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]'' - 0.0
 
**''[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]'' - 0.0
 
*''[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]''
 
**''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'' - 0.0, 0.0, 140.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]'' - 300.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]'' - 50.0
 
**''[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]'' - 25.0
 
*''[[Technical_Terms_and_Definitions#Armor|Armor]]'' - Medium
 
**''[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]'' - 240
 
**''[[Technical_Terms_and_Definitions#Shields|Shields]]'' - 350
 
*''[[Technical_Terms_and_Definitions#Power Output|Power Output]]'' - 2.0
 
*''[[Technical_Terms_and_Definitions#Length|Length]]'' - 21 m
 
===Fighter Armaments===
 
*''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'' - 4
 
**''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]'' - "ML-16 Laser" "Disruptor" "Flail" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker"
 
**''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]'' - "Avenger" "ML-16 Laser"
 
**''[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]'' - 100.0
 
*''[[Technical_Terms_and_Definitions#Missile Banks|Missle Banks]]'' - 1
 
**''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]'' - "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "EM Pulse" "Cluster Bomb"
 
**''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]'' - "MX-50"
 
**''[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]'' - 60
 
*''[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]'' - 20
 
  
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===
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===Veteran Comments===
 
===Veteran Comments===
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''The Valk does it job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you're probably going to want something sturdier.''
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 +
==Performance:==
 +
===Statistics===
 +
{|
 +
|-
 +
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
 +
| style="width:200px" | Interceptor
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|-
 +
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 +
| Han-Roland Corp.
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|-
 +
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''
 +
| Good
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
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| 85.0 - 100.0 mps
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
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| 140.0 mps
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 +
| Medium
 +
|-
 +
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 +
| 240
 +
|-
 +
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 +
| 350
 +
|-
 +
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 +
| 21 m
 +
|}
 +
 +
===Armaments===
  
<i>ngtm1r</i>
 
  
The Valk does it job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you're probably going to want something sturdier.
+
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
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{| border=1 cellpadding=4 style="border-collapse: collapse"
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|- align="center"
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| colspan=3 style="background:#351515;"| '''Freespace 1'''
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|- align="center"
 +
| style="width:40px" |Bank
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| style="width:60px" |Guns
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| style="width:160px" |Standard Loadout
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|- align="center"
 +
| 1st
 +
| 2
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| [[GTW ML-16|ML-16 Laser]]
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|- align="center"
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| 2nd
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| 2
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| [[GTW Prometheus|Prometheus]]
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|- align="center"
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| colspan=3| Compatible Primaries
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|-
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| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]
 +
|}
 +
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
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{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''Freespace 1'''
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|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Capacity
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| style="width:160px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 60
 +
| [[GTM MX-50|MX-50]]
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|- align="center"
 +
| colspan=3| Compatible Secondaries
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|-
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| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]
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|}

Revision as of 19:53, 25 November 2005

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



http://www.volition-inc.com/fs/images/spacecraft/gtf-valkyrie.jpg
The GTF Valkyrie


Description:

FS1 Tech Room Description

Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter. It has two additional engines, as well as an additional set of primary hardpoints. This makes the Valkyrie the best bomber interceptor in the fleet. Its speed is unmatched in the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull.

Developer Notes

High speed recon and bomber-intercept fighter. Offers high weapon compatibility and payload.

Veteran Comments

The Valk does it job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you're probably going to want something sturdier.

Performance:

Statistics

Type Interceptor
Manufacturer Han-Roland Corp.
Manuverability Good
Max Velocity 85.0 - 100.0 mps
Max Afterburner Velocity 140.0 mps
Armor Medium
Hitpoints 240
Shields 350
Length 21 m

Armaments

Freespace 1
Bank Guns Standard Loadout
1st 2 ML-16 Laser
2nd 2 Prometheus
Compatible Primaries
ML-16 Laser, Disruptor, Avenger, Prometheus, Banshee, Leech Cannon, S-Breaker
Freespace 1
Bank Capacity Standard Loadout
1st 60 MX-50
Compatible Secondaries
MX-50, D-Missile, Fury, Hornet, Interceptor, Phoenix V, EM Pulse, Cluster Bomb