Difference between revisions of "GTI Arcadia"

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===Developer Notes===
 
===Developer Notes===
 
None
 
None
 
===Veteran Comments===
 
''There is nothing tactically good about the Arcadia, it is armed only with [[FighterKiller]]s and [[Terran Turret]]s, and only has two and a half squadrons of fighters, compared to the [[GTD Hecate|Hecate's]] twelve and a half, and the [[GTD Orion|Orion's]] eight. A [[GTC Leviathan]] can simpley sit and bombard this installation, but it is after all, a civillian installation.''<br><br>
 
''When armed with flak cannons (as in the HOL campaign), their effectiveness increases greatly.''<br><br>
 
''Those [[FighterKiller]]s were a cause for concern in FS1. The FS2 Arcadia, as noted, is badly in need of a weapons retrofit however. Two BGreens, one positioned to either side of the installation, could go a long way to making this thing safe.''<br><br>
 
''The Arcadia is the only proof in existence that sheer number of turrets does not constitute a good defense. The Arcadia has as many turrets as the Lucifer, and nearly twice as many as on the Orion, yet can't defend itself.''
 
  
 
==Performance:==
 
==Performance:==
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==Veteran Comments==
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{{Comment|
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''There is nothing tactically good about the Arcadia, it is armed only with [[FighterKiller]]s and [[Terran Turret]]s, and only has two and a half squadrons of fighters, compared to the [[GTD Hecate|Hecate's]] twelve and a half, and the [[GTD Orion|Orion's]] eight. A [[GTC Leviathan]] can simpley sit and bombard this installation, but it is after all, a civillian installation.''
 +
 +
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''When armed with flak cannons (as in the HOL campaign), their effectiveness increases greatly.''
 +
 +
 +
''Those [[FighterKiller]]s were a cause for concern in FS1. The FS2 Arcadia, as noted, is badly in need of a weapons retrofit however. Two BGreens, one positioned to either side of the installation, could go a long way to making this thing safe.''<br><br>
 +
''The Arcadia is the only proof in existence that sheer number of turrets does not constitute a good defense. The Arcadia has as many turrets as the Lucifer, and nearly twice as many as on the Orion, yet can't defend itself.''}}
 
[[Category:Ship]]
 
[[Category:Ship]]

Revision as of 15:53, 4 September 2007

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



Arcadia320x240.jpg
The GTI Arcadia


The GTI Arcadia is the only known class of space stations. These installations were known to be durable, but lacked proper self-defense capabilities, especially after the development of Beam cannons.

Description:

FS1 Tech Room Description

Early Terran space stations were constructed much smaller, and were mostly used for Zero-G research purposes. Later on, with advancements in space construction technologies, stations grew bigger and bigger. When the first Arcadia-class station was commissioned, GTA decided to rename it to an Installation rather than a Space Station. Used for a variety of purposes, almost all major systems are home to at least one Installation, which is often used as the center of trade and communications. Home to scores of small ship, including repair vessels, fighters, and transports, an Arcadia class Installation is always a safe haven for a convoy of attack ships, returning from battle. Where the Orion is the symbol of Terran power, the Arcadia is the shining beacon of stability.

FS2 Tech Room Description

The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.

Developer Notes

None

Performance:

Statistics

Type Installation
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll N/A s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 100 000
Hitpoints N/A
Shields 3792
Length {{{10}}} m


Armaments

Freespace 1 Freespace 2
Turret Type Amount Turret Type Amount
Terran Turret 19 Terran Turret 19
FighterKiller 5 FighterKiller 5

Veteran Comments

Please read the Veteran Comments policy before editing this section.


There is nothing tactically good about the Arcadia, it is armed only with FighterKillers and Terran Turrets, and only has two and a half squadrons of fighters, compared to the Hecate's twelve and a half, and the Orion's eight. A GTC Leviathan can simpley sit and bombard this installation, but it is after all, a civillian installation.


When armed with flak cannons (as in the HOL campaign), their effectiveness increases greatly.


Those FighterKillers were a cause for concern in FS1. The FS2 Arcadia, as noted, is badly in need of a weapons retrofit however. Two BGreens, one positioned to either side of the installation, could go a long way to making this thing safe.

The Arcadia is the only proof in existence that sheer number of turrets does not constitute a good defense. The Arcadia has as many turrets as the Lucifer, and nearly twice as many as on the Orion, yet can't defend itself.