Difference between revisions of "GTM-X1 Serkr Bomb"

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(Tech Room Data)
(Veteran Comments: Replaced the VC filler with something more substantial.)
 
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===Veteran Comments===
 
===Veteran Comments===
{{Comment|An anti-cruiser and anti-subsystem bomb. Not much else to tell.
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{{Comment|The Serkr is the [[GTM Cyclops]] in all but name (this is even mentioned inside FSPort's weapons.tbl). It is more efficient at destroying capital ships than the [[GTM Tsunami]], but less so than the [[GTM Harbinger]], and of the three warheads, it does the least subsystem damage per hit.
 
 
Statistically identical to the [[GTM_Cyclops]].
 
 
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Latest revision as of 03:09, 22 April 2020

GTM-X1 Serkr Bomb

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS 1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS 2


Tech Room Data

The GTM-X1 Serkr Bomb is a non-conventional thermonuclear warhead - estimated explosive yield not less than 3125 Mt - massive destructive capability not suited for tactical subsystem destruction - highest damage for its size of any GTA bomb - a single bomber carrying GTM-X1 ordnance has a damage potential two-thirds greater than one carrying GTM-N1 ordnance - single stage liquid fuel rocket booster - smallest turn radius and greatest linear velocity of any GTA bomb - highly efficient design for extended weapon lifetime.

The Serkr is a high-yield warhead developed as part of a top-secret GTI experimental weapons program. Sacrificing anti-subsystem capability for sheer hull-damaging power, the Serkr delivers a destructive payload 33 percent greater than the more common Tsunami. Like the Tsunami, the Serkr can be loaded on the Medusa medium bomber for tactical deployment -- and with a top speed of 95 m/s, this bomb stands a good chance of eluding even the fastest interceptor fighters. GTI pilots have demonstrated the effectiveness of the Serkr against capital ships of all types.

Performance

Statistics - Serkr

Range 2 375 m
Reload time 20.0 s
Velocity 95 ms-1
Base Damage 2 000*
Armor Damage Full 2 000*
Shield Damage None 40*
Subsystem Damage Average 1 000*
Shockwave Radius 100 / 200 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 5.0 s
Turn Rate (360 degrees): 1.0 s


Notes

  • Weapon is capable of easily damaging (Huge) even larger vessels.
  • Weapon can be shot down (Bomb)
  • Weapon must be locked onto the target in order to be fired (No Dumbfire)
  • The shockwave doubles the damage against any target that takes a direct hit

Veteran Comments

Read the Veteran Comments policy before editing this section.


The Serkr is the GTM Cyclops in all but name (this is even mentioned inside FSPort's weapons.tbl). It is more efficient at destroying capital ships than the GTM Tsunami, but less so than the GTM Harbinger, and of the three warheads, it does the least subsystem damage per hit.