GTM-31 Disruptor Missile
Tech Room Data
Advanced signal processing - high precision interception capability - small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile - designed to temporarily disable subsystems on hostile targets.
The D-Missile is designed to temporarily stop a cruiser or destroyer from firing its laser turrets. The effect will last about 10 seconds per missile fired, so using these to temporarily disable a cruiser should usually be for suppression until the cruiser is destroyed, or whatever was trying to evade the cruiser has gotten out of range. Only a few ships can carry these - and they are very scarce - so proper utilization is important.
Not an issue in Freespace 1, but in the Freespace Port the D-Missile effect extends around the blast, often disrupting the vessel that fired it. This weapon has limited tactical use but is effective at what it does.
|Rate of Fire||1 / 5 s|
|Shockwave Radius||10 m / 400 m|
|Homing System||Aspect Seeking|
|Minimum Lock Time||2.0 s|
|Turn Rate||1.0 s|
- Weapon causes targets electronic systems (laser turrets etc.) to malfunction.