GTM D-Missile

From FreeSpace Wiki
Revision as of 19:13, 4 September 2007 by Wanderer (talk | contribs) (templated)
Jump to: navigation, search

GTM-31 Disruptor Missile

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:D Missile 320x240.jpg
The GTM-31 Disruptor Missile


Tech Room Data

Advanced signal processing - high precision interception capability - small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile - designed to temporarily disable subsystems on hostile targets.

The D-Missile is designed to temporarily stop a cruiser or destroyer from firing its laser turrets. The effect will last about 10 seconds per missile fired, so using these to temporarily disable a cruiser should usually be for suppression until the cruiser is destroyed, or whatever was trying to evade the cruiser has gotten out of range. Only a few ships can carry these - and they are very scarce - so proper utilization is important.


Performance

Statistics

Range 1 200 m
Reload time 5.0 s
Velocity 80 ms-1
Base Damage 1
Armor Damage None 0
Shield Damage None 0
Subsystem Damage Full 1
Shockwave Radius 10 / 400 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Notes

  • Weapon causes targets electronic systems (laser turrets etc.) to malfunction.

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Not an issue in Freespace 1, but in the Freespace Port the D-Missile effect extends around the blast, often disrupting the vessel that fired it. This weapon has limited tactical use but is effective at what it does.