Difference between revisions of "GTM EM Pulse"

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==Notes==
 
==Notes==
*Causes [[Weapons.tbl#"EMP"|EMP]] within it's shockwave radius.
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*Causes [[Weapons.tbl#"EMP"|EMP]] within its shockwave radius.
  
 
===Veteran Comments===
 
===Veteran Comments===

Revision as of 13:38, 12 May 2008

GTM-11 EM Pulse

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:EMP 320x240.jpg
The GTM-11 EM Pulse


Tech Room Data

Upon impact, the EM Pulse temporarily disables the electronics systems of the target ship. This renders the target ship unable to track targets, manage communications, or gain aspect missile lock. This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-seeking warheads for several seconds. Once the EMP field has worn off, they must also take the time to reacquire missile lock, granting you valuable time.

Performance

Statistics

Range 1 250 m
Reload time 2.0 s
Velocity 250 ms-1
Base Damage 45
Armor Damage Full 45
Shield Damage Good 36
Subsystem Damage Average 22.5
Shockwave Radius 80 / 300 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Notes

  • Causes EMP within its shockwave radius.

Veteran Comments

Please read the Veteran Comments policy before editing this section.


In Freespace 1, this weapon seems largely ineffective, in the Freespace Port, however it has similar functionality to the GTM EMP. Adv.