Difference between revisions of "GTM Harbinger"

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'''GTM-N1 Harbinger Bomb'''
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{{FS12_Weapons}}
 
{{FS12_Weapons}}
 
==Tech Room Data==
 
==Tech Room Data==

Revision as of 17:02, 12 January 2006

GTM-N1 Harbinger Bomb

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Fusion bomb surrounded by 3 salted fission bombs - propulsion unit is a half-size version of a regulation GTA fighter thruster (Class II) - given the weight of the payloads, the missile is slow despite the power of the thruster - as the Harbinger is exceptionally large, GTA bombers are limited to carrying 6 of these weapons at any given time - the resultant shock wave from this weapon is potentially deadly, due to the size of the payloads (5000 Mt in total) - use near allied installations or allied ship groupings is strongly discouraged by the GTA - most effective when used in preemptive defensive strike against non-military installations.

The Harbinger is our best chance of destroying the Lucifer.

Performance

Statistics

Range 1500 m
Rate of Fire 1 / 30 s
Velocity 50 mps
Damage 3200
Against Hullplating Excellent
Against Shields Minimal/None
Against Subsystems Excellent (x 16)
Shockwave Radius 100 m / 250 m
Homing System Aspect Seeking
Minimum Lock Time 7.0 s
Turn Rate 1.5 s

Notes

  • Weapon is capable of easily damaging (Huge) even larger vessels.
  • Weapon can be shot down (Bomb)
  • Weapon must be locked onto the target in order to be fired (No Dumbfire)