GTM Harpoon

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The GTM-19 Harpoon is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking "fuzzy logic" guidance computer, a powerful thruster, and high agility. The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.

In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Myrmidon fighter, for example, can carry 32 of these warheads. With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space. Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:Crossbow 320x240.jpg
The GTM-19 Harpoon


Tech Room Data

The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.


Performance

Statistics - Harpoon

Range 1 250 m
Reload time 2.0 s
Velocity 250 ms-1
Base Damage 100
Armor Damage Full 100
Shield Damage Good 80
Subsystem Damage Average 50
Shockwave Radius 20 / 40 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Statistics - Harpoon#Weak

Range 1 250 m
Reload time 3.0 s
Velocity 250 ms-1
Base Damage 60
Armor Damage Full 60
Shield Damage Good 48
Subsystem Damage Average 30
Shockwave Radius 20 / 40 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Statistics - Harpoon D

Range 900 m
Reload time 3.5 s
Velocity 180 ms-1
Base Damage 70
Armor Damage Full 70
Shield Damage Good 56
Subsystem Damage Average 35
Shockwave Radius 20 / 40 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.8 s
Turn Rate (360 degrees): 1.0 s


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The signature dogfighter's missile, accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape.


Before firing off your double Harpoons, shoot up your target with your primaries a little, Shields weakened most fighters will die on impact. Really I can do pretty well without this missile, it has a really good target / lock / kill time, but it just doesn't have the punch that I would like, I prefer Tempests or Tornados to this, on all but a few missions.


Take this on nearly every mission you go on.