GTM Helios

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The GTM-13 Helios is the most powerful, most devestating, most awe-inspiring weapon that can be crammed on a bomber. A single Helios antimatter torpedo has several times the destructive payload of the GTM Cyclops. The large weapon is so expensive and dangerous, that its issue is limited only to those who have been given special authorization by the GTVA Security Council.

A Helios torpedo is even slower than a Cyclops, making its effective deployment difficult. As with the more common torpedo, range is everything: you don't want any. Get in close and make your shot count. Due to the Helios' slow speed, it is advised to engage your burners BEFORE you release the weapon and begin your evasive maneuver. This will give the torpedo some badly needed speed as it crosses the (hopefully short) distance to the target.

Puzzlingly, the GTF Myrmidon space-superiority fighter has the ability to mount a Helios torpedo in one of its bays. It is unknown whether this was a very quiet design feature, or an interesting quirk of fate.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near Antares. The most powerful warhead in the fleet's arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.

Veteran Comments

It's a big bomb that creates an equally big boom. The Helios is the bomb of choice for anti-destroyer work, or blowing up heavily armored juggernaut turrets.

Performance

Statistics

Range 1950 m
Rate of Fire 1 / 30 s
Velocity 65 mps
Damage 6800
Against Hullplating Excellent
Against Shields Minimal/None
Against Subsystems Very Good
Shockwave Radius 100 m / 270 m
Homing System Aspect Seeking
Minimum Lock Time 7.0 s
Turn Rate 1.5 s

Notes

  • Weapon is capable of easily damaging (Huge) even larger vessels.
  • Weapon can be shot down (Bomb)
  • Weapon must be locked onto the target in order to be fired (No Dumbfire)