Difference between revisions of "GTM MX-64"

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'''GTM MX-64 Rockeye''' {{FS12_Weapons}} ==Tech Room Data== The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft. ==Veteran Comments== ''A staple of multiplayer, but just not worth it in single. The Rockeye is actually larger then the [[GTM Harpoon]] while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the [[GTM Hornet]], it flies a lag-pursuit curve to the target, making high-deflection angle shots worthless.'' ==Performance== ===Statistics=== {| |- | style=
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'''GTM MX-64 Rockeye'''
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{{FS12_Weapons}}
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==Tech Room Data==
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The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.
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==Veteran Comments==
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''A staple of multiplayer, but just not worth it in single. The Rockeye is actually larger then the [[GTM Harpoon]] while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the [[GTM Hornet]], it flies a lag-pursuit curve to the target, making high-deflection angle shots worthless.''
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==Performance==
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===Statistics===
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{|
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|-
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| style="width:200px" | '''Range'''
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| style="width:200px" | 1900 m
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|-
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| '''Rate of Fire'''
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| 2 / s
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|-
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| '''Velocity'''
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| 190 mps
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|-
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| '''Damage'''
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| 45
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|-
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| Against Hullplating
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| Excellent
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|-
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| Against Shields
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| Good
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|-
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| Against Subsystems
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| Good
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|-
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| '''Shockwave Radius'''
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| 20 m / 40 m
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|-
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| '''Homing System'''
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| Heat Seeking
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|-
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| View Cone
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| 100 degrees
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|-
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| Turn Rate
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| 0.85 s
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|}
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===Notes===

Revision as of 20:24, 18 March 2006

GTM MX-64 Rockeye

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.

Veteran Comments

A staple of multiplayer, but just not worth it in single. The Rockeye is actually larger then the GTM Harpoon while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the GTM Hornet, it flies a lag-pursuit curve to the target, making high-deflection angle shots worthless.

Performance

Statistics

Range 1900 m
Rate of Fire 2 / s
Velocity 190 mps
Damage 45
Against Hullplating Excellent
Against Shields Good
Against Subsystems Good
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 100 degrees
Turn Rate 0.85 s

Notes