Difference between revisions of "GTM Piranha"

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This warhead is an upgrade of the Great War-era Synaptic Bomb. A powerful anti-fighter defensive weapon used by both warships and bombers, the Piranha is a manually detonated missile that damages numerous targets through two means. The separating charge of the device is, in its own right a powerful explosive that can deal substantial blast damage within a large radius; but the real killer is the cloud of heat-seeking submunitions which erupt and target all hostile targets within range. Entire waves of enemy fighters have been known to disappear in a single rolling explosion in front of incoming heavy bomber wings.
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This warhead is an upgrade of the Great War-era Synaptic Bomb. A powerful anti-fighter defensive weapon used by both warships and bombers, the Piranha is a manually detonated missile that damages numerous targets through two means. The separating charge of the device is, in its own right a powerful explosive that can deal substantial blast damage within a large radius; but the real killer is the cloud of heat-seeking submunitions which erupt and target all hostile targets within range. Entire waves of enemy fighters have been known to disappear in a single rolling explosion in front of incoming heavy bomber wings.<br><br>
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Disadvantages of the weapon are as significant as its advantages. The weapon is enormously heavy, and its thruster only has enough power to push it out to a few hundred meters before it detonates. This puts the launching bomber dangerously close to the edge of the resulting carnage.  Its size and mass also force the weapon to occupy a bomb bay, displacing precious anit-warship torpedoes. Finally, while the seeking submunitions are IFF-keyed, the separating charge is indiscriminate and will damage allied fighters just as much as the enemy if they're caught within the weapon's blast.<br><br>
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This weapon is not suitable for mixed formations. Either the bombers should defend themselves with barrages of Piranhas, or they should leave these missiles at home and trust their safety to fighter escorts. If both escorts and Piranhas are employed, the escorting fighters are virtually guaranteed to take needless damage.
  
Disadvantages of the weapon are as significant as its advantages. The weapon is enormously heavy, and its thruster only has enough power to push it out to a few hundred meters before it detonates. This puts the launching bomber dangerously close to the edge of the resulting carnage.  Its size and mass also force the weapon to occupy a bomb bay, displacing precious anit-warship torpedoes. Finally, while the seeking submunitions are IFF-keyed, the separating charge is indiscriminate and will damage allied fighters just as much as the enemy if they're caught within the weapon's blast.
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{{FS12_Weapons}}
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==Tech Room Data==
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A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against incoming wings of fighters in close formation. The Piranha is now the standard issue defensive weapon for bombers attacking targets protected by close fighter cover.
  
This weapon is not suitable for mixed formations. Either the bombers should defend themselves with barrages of Piranhas, or they should leave these missiles at home and trust their safety to fighter escorts. If both escorts and Piranhas are employed, the escorting fighters are virtually guaranteed to take needless damage.
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==Performance==
 +
===Statistics===
 +
 
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{|
 +
|-
 +
| style="width:200px" | '''Range'''
 +
| style="width:200px" | 360 m
 +
|-
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| '''Rate of Fire'''
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| 1 / 5 s
 +
|-
 +
| '''Velocity'''
 +
| 90 mps
 +
|-
 +
| '''Damage'''
 +
| 100
 +
|-
 +
| Against Hullplating
 +
| Excellent
 +
|-
 +
| Against Shields
 +
| Good
 +
|-
 +
| Against Subsystems
 +
| Excellent
 +
|-
 +
| '''Shockwave Radius'''
 +
| 75 m / 150 m
 +
|-
 +
| '''Homing System'''
 +
| None
 +
|}
 +
 
 +
===Notes===
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*Weapon can be [[Weapons.tbl#Weapon Flags|remotely detonated]].
 +
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 15 smaller warheads
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 +
====Spawned warheads====
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{|
 +
|-
 +
| style="width:200px" | '''Range'''
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| style="width:200px" | 1050 m
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|-
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| '''Velocity'''
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| 175 mps
 +
|-
 +
| '''Damage'''
 +
| 60
 +
|-
 +
| Against Hullplating
 +
| Excellent
 +
|-
 +
| Against Shields
 +
| Excellent
 +
|-
 +
| Against Subsystems
 +
| Average
 +
|-
 +
| '''Shockwave Radius'''
 +
| 20 m / 40 m
 +
|-
 +
| '''Homing System'''
 +
| Heat Seeking
 +
|-
 +
| View Cone
 +
| 180 degrees
 +
|-
 +
| Turn Rate
 +
| 1.5 s
 +
|}

Revision as of 10:10, 24 December 2005

This warhead is an upgrade of the Great War-era Synaptic Bomb. A powerful anti-fighter defensive weapon used by both warships and bombers, the Piranha is a manually detonated missile that damages numerous targets through two means. The separating charge of the device is, in its own right a powerful explosive that can deal substantial blast damage within a large radius; but the real killer is the cloud of heat-seeking submunitions which erupt and target all hostile targets within range. Entire waves of enemy fighters have been known to disappear in a single rolling explosion in front of incoming heavy bomber wings.

Disadvantages of the weapon are as significant as its advantages. The weapon is enormously heavy, and its thruster only has enough power to push it out to a few hundred meters before it detonates. This puts the launching bomber dangerously close to the edge of the resulting carnage. Its size and mass also force the weapon to occupy a bomb bay, displacing precious anit-warship torpedoes. Finally, while the seeking submunitions are IFF-keyed, the separating charge is indiscriminate and will damage allied fighters just as much as the enemy if they're caught within the weapon's blast.

This weapon is not suitable for mixed formations. Either the bombers should defend themselves with barrages of Piranhas, or they should leave these missiles at home and trust their safety to fighter escorts. If both escorts and Piranhas are employed, the escorting fighters are virtually guaranteed to take needless damage.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against incoming wings of fighters in close formation. The Piranha is now the standard issue defensive weapon for bombers attacking targets protected by close fighter cover.

Performance

Statistics

Range 360 m
Rate of Fire 1 / 5 s
Velocity 90 mps
Damage 100
Against Hullplating Excellent
Against Shields Good
Against Subsystems Excellent
Shockwave Radius 75 m / 150 m
Homing System None

Notes

Spawned warheads

Range 1050 m
Velocity 175 mps
Damage 60
Against Hullplating Excellent
Against Shields Excellent
Against Subsystems Average
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 180 degrees
Turn Rate 1.5 s