GTM Synaptic

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Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt).

Nicknamed the "Earthshaker" by the bomber pilots who tested this, it is a bombers best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time.

Performance

Statistics

Range 225 m
Rate of Fire 1 / 5 s
Velocity 90 mps
Damage 60
Against Hullplating Excellent
Against Shields Good
Against Subsystems Excellent
Shockwave Radius 50m / 100 m
Homing System None

Notes

  • Weapon can be shot down (Bomb)
  • Weapon spawns 15 smaller warheads

Spawned warheads

Range 1050 m
Velocity 175 mps
Damage 35
Against Hullplating Excellent
Against Shields Excellent
Against Subsystems Average
Shockwave Radius None
Homing System Heat Seeking
View Cone 180 degrees
Turn Rate 1.5 s