Difference between revisions of "GTM TAG-B"

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==Tech Room Data==
 
==Tech Room Data==
 
The TAG-B is an enhanced version of the standard TAG-A missile, also developed by GTVI laboratories. With a more shock-resistant substructure around its electronics package, the TAG-B is packed with ultra-sophisticated equipment to provide more useful targeting information to friendly forces. Massive retrofitting of GTVA ship turrets is underway to fully utilize this improved targeting technology.
 
The TAG-B is an enhanced version of the standard TAG-A missile, also developed by GTVI laboratories. With a more shock-resistant substructure around its electronics package, the TAG-B is packed with ultra-sophisticated equipment to provide more useful targeting information to friendly forces. Massive retrofitting of GTVA ship turrets is underway to fully utilize this improved targeting technology.
 
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==Veteran Comments==
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''The TAG weapons seem ineffective in anything other than properly [[FRED]]ed missions, the only one in the [[Portal:Freespace 2|Freespace 2]] campagin (as far as I know) is [[A Game of TAG]], beyond that single mission, I don't think they really have any use. The TAG-B has the ability to lock on to its target, but really isn't any more useful than the [[GTM TAG-A|TAG-A]].''
 
==Performance==
 
==Performance==
 
===Statistics===
 
===Statistics===

Revision as of 03:34, 2 April 2006

GTI TAG-B Missile

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

The TAG-B is an enhanced version of the standard TAG-A missile, also developed by GTVI laboratories. With a more shock-resistant substructure around its electronics package, the TAG-B is packed with ultra-sophisticated equipment to provide more useful targeting information to friendly forces. Massive retrofitting of GTVA ship turrets is underway to fully utilize this improved targeting technology.

Veteran Comments

The TAG weapons seem ineffective in anything other than properly FREDed missions, the only one in the Freespace 2 campagin (as far as I know) is A Game of TAG, beyond that single mission, I don't think they really have any use. The TAG-B has the ability to lock on to its target, but really isn't any more useful than the TAG-A.

Performance

Statistics

Range 1625 m
Rate of Fire 1 / 8 s
Velocity 325 mps
Damage 1
Against Hullplating ??
Against Shields ??
Against Subsystems ??
Shockwave Radius 10 m / 30 m
Homing System Aspect Seeking
Minimum Lock Time 3.0 s
Turn Rate 1.4 s

Notes

  • TAGs the target (level-2). Effect lasts for 18 s