Difference between revisions of "GTM Tornado"

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''The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] is one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].''<br><br>
 
''The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] is one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].''<br><br>
 
''Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you're a superiority, intercept or heavy. The first secondary should always go to Harpoons.''<br><br>
 
''Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you're a superiority, intercept or heavy. The first secondary should always go to Harpoons.''<br><br>
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 +
''These things don't shoot 1 at the time unlike the [[GTM Hornet]], all 4 or 8 of them shoot all at the same time, wich makes the punch bigger comparatively to the hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won't save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way''
  
 
==Performance==
 
==Performance==

Revision as of 17:18, 19 January 2007

The GTM-4a Tornado is the direct descendant of the GTM Hornet swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo. This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.

Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind. First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay. And second, due to the way the Tornado's guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can't shoot 'from the hip' like you can with the Hornet.

Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS 1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS 2


File:Tornado 320x240.jpg
The GTM-4a Tornado


Tech Room Data

The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.

Veteran Comments

The Tornado is FS2's wish-me-dead missile. Salvo a double volley of these at an enemy fighter and he will be in dire straights, if not blown to bits. Even most bombers will have a significant chunk of their hull lost. For one-salvo killing power the Tornado can only be beat by the Trebuchet. That power comes at the price of being able to carry relatively few volleys worth missiles, however. In extended missions you are probably going to better served by a bank of Harpoons, but for quick and dirty pure stopping power, the Tornado is where it's at.

The main problem with the Tornado is that you only get half the shots you do with the GTM Harpoon, so make every shot count. This weapon is excellent, capable of taking down light bombers like the GTB Zeus is one double-fire shot, and is almost as maneuverable as the GTM Harpoon.

Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you're a superiority, intercept or heavy. The first secondary should always go to Harpoons.

These things don't shoot 1 at the time unlike the GTM Hornet, all 4 or 8 of them shoot all at the same time, wich makes the punch bigger comparatively to the hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won't save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way

Performance

Statistics

Range 1610 m
Rate of Fire 1 / 2.5 s
Velocity 230 mps
Damage 50
Against Hullplating Excellent
Against Shields Average
Against Subsystems Minimal
Shockwave Radius 10 m / 20 m
Homing System Aspect Seeking
Minimum Lock Time 2.25 s
Turn Rate 1.25 s

Statistics - Tornado D

Range 1610 m
Rate of Fire 1 / 3 s
Velocity 230 mps
Damage 24
Against Hullplating Excellent
Against Shields Good
Against Subsystems Very Poor
Shockwave Radius 10 m / 20 m
Homing System Aspect Seeking
Minimum Lock Time 3.5 s
Turn Rate 1.35 s

Notes

  • Missile launches in swarms of 4 missiles that fly in corkscrew motion.
  • Missile must be locked to the target before firing or it will cause full damage.