Difference between revisions of "GTM Trebuchet"
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Revision as of 07:07, 21 May 2014
The GTM-55 Trebuchet is an Allied-designed heavy missile developed to assist guarding vessels in the interception of bombers at maximum range before they can deploy their torpedoes. With a targeting range of 5 km, this missile has the longest reach of any fighter-compatible missile and can inflict devastating damage even to the heaviest of bombers.
The primary disadvantages of this weapon are its lack of agility and large size. While few bombers are nimble enough to even think about evading an incoming Trebuchet, the missile does not stand a very good chance of hitting ships at medium and close range. This would not normally be a large problem for such a specialized system as this, but it is amplified because of the size of each missile, severely limiting the number of missiles that can be mounted on each fighter.
Some pilots have reported a high degree of success using this weapon as a light tactical torpedo of sorts. While the missile does not have anywhere near the effective payload of a Cyclops torpedo, it does have the advantages of having nearly triple the effective range of even the GTM Helios, compatibility with many fighters and interceptors, and immunity to anti-torpedo defense systems due to its classification as a missile. Pilots can disable a target ship's anti-fighter beams and flak from a safe distance with Trebuchet missiles, then move in for the kill with heavier ordnance. GTVA Command is considering an analysis program to explore this tactic from both an offensive and defensive standpoint.
|The GTM-55 Trebuchet|
Tech Room Data
The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.
|Range||5 040 m|
|Reload time||6.0 s|
|Shockwave Radius||20 / 40 m|
|View Cone:||N / A|
|Minimum Lock Time:||3.5 s|
|Turn Rate (360 degrees):||3.0 s|
- The shockwave doubles the damage against any target that takes a direct hit