Difference between revisions of "GTNB Pharos"

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==Veteran Comments==
 
==Veteran Comments==
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{{Comment|Due to having the "no_collide" flag enabled, Pharos beacons cannot be interacted with in any meaningful way (shots pass through it; ships cannot collide with it) without mission-specific scripting.}}
 
[[Category:Ship]]
 
[[Category:Ship]]

Revision as of 16:39, 21 December 2010

Terran ships
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Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
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Shivan ships
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Bombers
Transports and freighters
Cruisers
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Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The GTNB Pharos is a Terran-designed navigation buoy. The Pharos serves as a distress beacon for ships that are stranded in remote locations. When used in conjunction with other navigation buoys in the vicinity, the Pharos can also serve as a waypoint for ships to fly to, or otherwise a marker to designate the boundary of a hazardous area.

Description:

Gtnbpharos-old.jpg
The GTNB Pharos


FS2 Tech Room Description

None

Developer Notes

They mark things.

Name origin

Historically, the Pharos of Alexandria was a lighthouse that guided sailors into the harbor of Alexandria, Egypt. This is paralleled by its role in FreeSpace, in which it serves as a navigational aid.

Performance:

Statistics

Type Navigation Buoy
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll N/A s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 100
Hitpoints N/A
Shields
Length {{{10}}} m


Armaments

None

Modding Resources

Gtnbpharos.jpg
The GTNB Pharos in FS2_Open 3.6.10


Retail:

$POF File: ???
Textures: ???

MediaVP 3.6.10:

$POF File: ???
Textures: ???


History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???



Veteran Comments

Please read the Veteran Comments policy before editing this section.


Due to having the "no_collide" flag enabled, Pharos beacons cannot be interacted with in any meaningful way (shots pass through it; ships cannot collide with it) without mission-specific scripting.