GTSG Watchdog

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Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



File:Watchdog320x240.jpg
The GTSG Watchdog


Description:

FS1 Tech Room Description

The Watchdog is the standard unmanned defensive sentry turret for the GTA. It fires two standard plasma bursts at any nearby hostile targets.

FS2 Tech Room Description

The GTSG Watchdog was the first generation of Terran sentry platform, the distant precursor to the Cerberus and Alastor platforms. Seriously underpowered by today's standards, the Watchdog also suffers from paper-thin armor. Many Watchdogs are Great War relics left active and in place because it wasn't worthwhile removing or deactivating them. The NTF occasionally uses stolen Watchdogs to guard supply depots or minor installations.

Developer Notes

None

Performance:

Statistics

Type Sentry Gun
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll N/A s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 20
Hitpoints N/A
Shields 9
Length {{{10}}} m


Armaments

FreeSpace 1 FreeSpace 2
Turret Type Amount Turret Type Amount
Terran Turret 2 Terran Turret 2

Veteran Comments

Please read the Veteran Comments policy before editing this section.


With only the thinnest of armor plating and armed with only two Terran Turret guns, these are just as ineffective as the Ankhs, but if used in massive quantities, can pose a real threat.


You need A LOT of these to pose trouble to your craft, but the average number of dangerous sentries of this class can be greatly lowered if there are hostile fighters and/or warships in the immediate vicinity. Sentry guns are indeedly fragile, but this weakness can't be exploited if the area is full of enemy fighters - even two wings are enough. In such an environment, sentry guns become harder to kill because of their small dimensions(which become nearly unsignificant if you use heat seeking or aspect lock secondaries on them).


Prioritize escort fighters and warship and leave the Watchdog sentries as final targets - if you're always on the move, they will not pose a considerable threat.