Difference between revisions of "GTW Akheton SDG"

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(Veteran Comments)
(Performance: Updating to base damage w/ multipliers scheme.)
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| 500 mps
 
| 500 mps
 
|-
 
|-
| '''Damage'''
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| '''Base Damage'''
 
| 30
 
| 30
 
|-
 
|-
| Against Hullplating
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| Armor Damage Multiplier
| None
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| 0.0
 
|-
 
|-
| Against Shields
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| Shield Damage Multiplier
| Average
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| 0.5
 
|-
 
|-
| Against Subsystems
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| Subsystem Damage Multiplier
| Excellent
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| 1.0
 
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Revision as of 19:05, 30 July 2007

The Akheton SDG, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. Howerver, the weapon's high energy requirements make it an undesirable choice for dogfighting.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:Akheton SDG 320x240.jpg
The Akheton SDG


Tech Room Data

The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.

Veteran Comments

If you're a pilot who likes to disable the turrets of enemy warships whenever the oppourtunity arises, even if it's not one of your assigned mission goals, you might wish to take the Akheton. In general however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage. Unless the mission specifically calls for a target to be disabled with minimal damage, one should leave the SDG at home.

The SDG is a surprisingly bad energy hog and will drain your power dry with startling ease. Be prepared to devote extra power to weapons if you want to do sustained firing.

Performance

Statistics

Range 750 m
Rate of Fire 2.86 / s
Velocity 500 mps
Base Damage 30
Armor Damage Multiplier 0.0
Shield Damage Multiplier 0.5
Subsystem Damage Multiplier 1.0

Notes