Difference between revisions of "GTW Circe"

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(Performance: Updating to base damage w/ multipliers scheme.)
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| 450 mps
 
| 450 mps
 
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| '''Damage'''
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| '''Base Damage'''
 
| 45
 
| 45
 
|-
 
|-
| Against Hullplating
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| Armor Damage Multiplier
| None
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| 0.0
 
|-
 
|-
| Against Shields
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| Shield Damage Multiplier
| Excellent
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| 1.0
 
|-
 
|-
| Against Subsystems
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| Subsystem Damage Multiplier
| None
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| 0.0
 
|}
 
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Revision as of 19:25, 30 July 2007

GTW-19 Circe

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:Circe 320x240.jpg
The GTW-19 Circe


Tech Room Data

Derived from advanced electromagnetic weaponry, such as the Banshee, the GTW-19 Circe disrupts shield systems by focusing a barrage of widely varying EM harmonics upon its target. This energy is completely ineffective against any kind of armor plating or insulated subsystem. For this reason, the Circe is most effective when paired with a hull-damaging partner, such as the Maxim or Prometheus.

Veteran Comments

The yin to the GTW-66 Maxim Cannon's yang, the Circe eats shields for breakfast, but has no real other purpose.

I like to use this weapon in an GTF Erinyes with the GTW-66 Maxim Cannon. It's quite simple to fire off a couple of Circle bursts: completely striping away a fighters sheilds instantly, and then switch over to the Maxim and blow your target away.

Performance

Statistics

Range 1350 m
Rate of Fire 2.5 / s
Velocity 450 mps
Base Damage 45
Armor Damage Multiplier 0.0
Shield Damage Multiplier 1.0
Subsystem Damage Multiplier 0.0

Notes