Difference between revisions of "GTW Disruptor"

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==Tech Room Data==
 
==Tech Room Data==
A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation  of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon - the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems.<br><br>
+
A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation  of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon - the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems.
 +
 
 +
 
 
The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction.
 
The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction.
  
 
==Developer Notes==
 
==Developer Notes==
 
The anti-subsystem weapon
 
The anti-subsystem weapon
 
==Veteran Comments==
 
''FS1's subsystem-buster. The Disruptor is marginally more effective against shields then the [[GTW ML-16]] Laser, so if you're trapped without [[GTW Avenger|GTW-15 Avenger Cannons]] and need to punch through shielding, a combination of this and the [[GTM Fury|GTM-3 Fury Missile]] will serve you fairly well. If the Avenger's available, though, take that in preference.''
 
  
 
==Performance==
 
==Performance==
 
===Statistics===
 
===Statistics===
{|
+
{{Primary|640|3.33|475|15|Minimal|0.875|Minimal|1.5|Full|15}}
|-
 
| style="width:200px" | '''Range'''
 
| style="width:200px" | 640 m
 
|-
 
| '''Rate of Fire'''
 
| 3.33 / s
 
|-
 
| '''Velocity'''
 
| 475 mps
 
|-
 
| '''Damage'''
 
| 15
 
|-
 
| Against Hullplating
 
| Minimal ([[Weapons.tbl#Weapon Flags|Puncture]])
 
|-
 
| Against Shields
 
| Minimal
 
|-
 
| Against Subsystems
 
| Excellent
 
|}
 
  
===Notes===
+
==Notes==
 +
*Weapon has [[Weapons.tbl#Weapon Flags|Puncture]] flag which causes the reduced the hull damage
 +
 
 +
 
 +
===Veteran Comments===
 +
''FS1's subsystem-buster. The Disruptor is marginally more effective against shields then the [[GTW ML-16]] Laser, so if you're trapped without [[GTW Avenger|GTW-15 Avenger Cannons]] and need to punch through shielding, a combination of this and the [[GTM Fury|GTM-3 Fury Missile]] will serve you fairly well. If the Avenger's available, though, take that in preference.''
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 07:02, 8 August 2007

The GTW-41 Disruptor Cannon is a Primary weapon which can deliver heavy subsystem damage while inflicting only minor hull damage. This combination makes the Disruptor appropriate for disabling and disarming hostile ships in preparation for capture operations.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:Disruptor 320x240.jpg
The GTW-41 Disruptor Cannon


Tech Room Data

A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon - the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems.


The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction.

Developer Notes

The anti-subsystem weapon

Performance

Statistics

Range 640 m
Rate of Fire 3.33 shots per second
Velocity 475 ms-1
Base Damage 15
Armor Damage Minimal 0.875
Shield Damage Minimal 1.5
Subsystem Damage Full 15


Notes

  • Weapon has Puncture flag which causes the reduced the hull damage


Veteran Comments

FS1's subsystem-buster. The Disruptor is marginally more effective against shields then the GTW ML-16 Laser, so if you're trapped without GTW-15 Avenger Cannons and need to punch through shielding, a combination of this and the GTM-3 Fury Missile will serve you fairly well. If the Avenger's available, though, take that in preference.