Difference between revisions of "GTW Lamprey"

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m (Veteran Comments)
(Performance: Updating to base damage w/ multipliers scheme.)
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| 450 mps
 
| 450 mps
 
|-
 
|-
| '''Damage'''
+
| '''Base Damage'''
 
| 14
 
| 14
 
|-
 
|-
| Against Hullplating
+
| Armor Damage Multiplier
| Minimal
+
| 0.1
 
|-
 
|-
| Against Shields
+
| Shield Damage Multiplier
| Excellent
+
| 1.0
 
|-
 
|-
| Against Subsystems
+
| Subsystem Damage Multiplier
| None
+
| 0.0
 
|}
 
|}
  

Revision as of 19:35, 30 July 2007

GTW-83 Lamprey

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:Lamprey 320x240.jpg
The GTW-83 Lamprey


Tech Room Data

The GTW-83 Lamprey cannon is a second-generation Leech gun. It drains the energy systems of its target, depleting the reserves available to the target's Primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shields, the Lamprey is highly effective against enemy fighters and bombers.

Veteran Comments

Though I've tried this repeatedly in single player, it seems to have no effect. Perhaps in multiplayer it does, so try it there and tell me.

In multiplayer the Lampray loses out somwhat, although it functions as predicted, it doesn't prevent the target from fireing missiles. In many ways it's simpley more efficent to take duel GTW UD-8 Kayser, GTW Prometheus S, or GTW Subach HL-7 to the target and get done with it rather then fiddle around with such whimsy as the Lamprey. I'm sure that under some tactical situations this is an excellent weapon however.

This thing can be quite annoying if it is used against you... If you get constantly shot at by this thing, you won't even be able to shoot a single bullet, because your energy reserves are already drained within the first 3-5 shots... Not mentioning the shields going haywire. Very effective against stuff and people who rely alot on highly energy consumptive weaponry, such as a GTF Erinyes with Full Kaysers. Shoot him with this several times, and he's hopeless

Performance

Statistics

Range 900 m
Rate of Fire 3.33 / s
Velocity 450 mps
Base Damage 14
Armor Damage Multiplier 0.1
Shield Damage Multiplier 1.0
Subsystem Damage Multiplier 0.0

Notes

  • Weapon leeches energy from the target with every hit.