GTW Leech Cannon

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Revision as of 02:45, 18 July 2009 by Gtr-nbm (talk | contribs) (Veteran Comments)
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GTW-43 Leech Cannon

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Leech.gif
The GTW-43 Leech Cannon


Tech Room Data

The Leech Cannon depletes the power supply of enemy fighters. Use it to disable afterburners, energy weapons, and shields. No subsystems targeting is required, just point and shoot.


The Leech Cannon is an anti-fighter weapon with minimal effect against larger vessels.

Performance

Statistics

Range 900 m
Rate of Fire 3.33 shots per second
Velocity 450 ms-1
Base Damage 1
Armor Damage Minimal 0.1
Shield Damage Full 1
Subsystem Damage None 0


Notes

  • Weapon leeches energy from the target with every hit.


Veteran Comments

Please read the Veteran Comments policy before editing this section.


This weapon is literally useless, much like the GTW ML-16 (after shields), the GTW Prometheus R, or the Training Laser used by the GTDr Amazon. Unlike its descendant the GTW Lamprey which at least has some shield damage, the Leech does almost nothing other then energy leeching, which doesn't do squat in single player and does little in multiplayer.


The Tech Room data would lead you to believe that the weapon was similar to the Prometheus cannon. In actuality, the weapon does extremely poorly against both shields AND hulls. If for some reason you wish to wield this weapon, take along another cannon.


The AI will use the "shields to energy transfer" command to restore their gun energy quicker if you hit them with this. I wouldn't be surprised if they also set their power settings to a high gun level as well. Because of these measures, the Leech Cannon will probably only succeed at slowing down movement, due to the afterburner drain, and doing weak shield "damage" thanks to the rapid use of the energy transfer.