Difference between revisions of "GTW Maxim"

From FreeSpace Wiki
Jump to: navigation, search
(Performance: Updating to base damage w/ multipliers scheme.)
 
(36 intermediate revisions by 17 users not shown)
Line 1: Line 1:
 
The '''GTW-66 Maxim Cannon''' is a brand new design;  a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.
 
The '''GTW-66 Maxim Cannon''' is a brand new design;  a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.
<br><br>
+
 
A tactically invaluable weapon since it outranges any existing anti-fighter defenses, the Maxim's primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil.  It's also somewhat difficult to score long-range hits on small targets simply due to the limitations of fighter maneuvering thrusters
+
A tactically invaluable weapon since it out-ranges any existing anti-fighter defenses, the Maxim's primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil per shot, strong enough to affect the pilot's visual aim.
<br><br>
+
 
If you're expecting to see some warships jump into your operations area, and you have access to this weapon, it's definetely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship's armaments before it gets anywhere close.
 
  
 
{{FS12_Weapons}}
 
{{FS12_Weapons}}
{{shipimage|image=[[Image:Maxim_320x240.jpg]]|caption=The GTW-66 Maxim Cannon}}
+
{{shipimage|image=[[Image:Maxim.gif]]|caption=The GTW-66 Maxim Cannon}}
  
 
==Tech Room Data==
 
==Tech Room Data==
 
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.
 
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.
  
==Veteran Comments==
+
==Performance==
''The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships' lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some "shake" effect as it fires, degrading its accuracy somewhat. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire.<br>
+
===Statistics - Maxim===
 +
{{Primary|3600|6.67|1800|26|Full|26|Poor|4|Good|20}}
 +
 
 +
===Statistics - Maxim D===
 +
{{Primary|2700|6.67|1800|20|Good|16|Poor|4|Full|20}}
 +
 
 +
==Compatibility==
  
<br>
+
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.
''Because of its high rate of fire and long range, the Maxim may be the best bomb intercept weapon in the game.''
 
  
<br>
 
''However, the Maxim is still considered by some to be "unfair" and "un-balanced" because of its ability to destroy turrets and destroy cruisers beyond the range of their [[Standard Flak|Flak]] guns. For example, with this gun a [[GTF Ulysses|Ulysses]] can take out all of the subsystems of a [[GTCv Deimos|Deimos]]. The argument is that in "real life" a warship wouldn't just sit on its behind and take the damage, instead jumping out or sending interceptors.''
 
  
==Performance==
+
{| border=1 cellpadding=4 style="border-collapse: collapse"
===Statistics===
+
|- align="center"
{|
+
| colspan=2 style="background:#000025;"| '''Terran Compatibility'''
|-
+
| colspan=2 style="background:#303020;"| '''Vasudan Compatibility'''
| style="width:200px" | '''Range'''
+
|- align="center"
| style="width:200px" | 3600 m
+
| style="width:120px" |Ship Class
|-
+
| style="width:60px" |Compatible
| '''Rate of Fire'''
+
| style="width:120px" |Ship Class
| 6.67 / s
+
| style="width:60px" |Compatible
|-
+
|- align="center"
| '''Velocity'''
+
| [[GTF Ulysses]]
| 1800 mps
+
| ✓
|-
+
| [[GVF Thoth]]
| '''Base Damage'''
+
| ✗
| 20
+
|- align="center"
|-
+
| [[GTF Loki]]
| Armor Damage Multiplier
+
| ✓
| 1.3
+
| [[GVF Serapis]]
|-
+
| ✓
| Shield Damage Multiplier
+
|- align="center"
| 0.2
+
| [[GTF Hercules]]
|-
+
| ✓
| Subsystem Damage Multiplier
+
| [[GVF Horus]]
| 1.0
+
| ✗
 +
|- align="center"
 +
| [[GTF Hercules Mark II]]
 +
| ✓
 +
| [[GVF Seth]]
 +
| ✗
 +
|- align="center"
 +
| [[GTF Myrmidon]]
 +
| ✗
 +
| [[GVF Tauret]]
 +
| ✗
 +
|- align="center"
 +
| [[GTF Perseus]]
 +
| ✗
 +
| [[GVF Ptah]]
 +
| ✗
 +
|- align="center"
 +
| [[GTF Pegasus]]
 +
| ✗
 +
| [[GVB Osiris]]
 +
|
 +
|- align="center"
 +
| [[GTF Erinyes]]
 +
|
 +
| [[GVB Bakha]]
 +
| ✗
 +
|- align="center"
 +
| [[GTF Ares]]
 +
| ✓
 +
| [[GVB Sekhmet]]
 +
|
 +
|- align="center"
 +
| [[SF Mara (Terrans)]]
 +
|
 +
|- align="center"
 +
| [[GTB Zeus]]
 +
|
 +
|- align="center"
 +
| [[GTB Medusa]]
 +
|
 +
|- align="center"
 +
| [[GTB Artemis]] (Inc. D.H.)
 +
| ✓
 +
|- align="center"
 +
| [[GTB Ursa]]
 +
|
 +
|- align="center"
 +
| [[GTB Boanerges]]
 +
|
 
|}
 
|}
  
===Statistics - Maxim D===
 
{|
 
|-
 
| style="width:200px" | '''Range'''
 
| style="width:200px" | 2700 m
 
|-
 
| '''Rate of Fire'''
 
| 6.67 / s
 
|-
 
| '''Velocity'''
 
| 1800 mps
 
|-
 
| '''Base Damage'''
 
| 20
 
|-
 
| Armor Damage Multiplier
 
| 0.8
 
|-
 
| Shield Damage Multiplier
 
| 0.2
 
|-
 
| Subsystem Damage Multiplier
 
| 1.0
 
|}
 
  
===Notes===
+
==Notes==
[[Weapons.tbl#Weapon Flags|Shudder]], weapon has high recoil
+
*The weapon has high recoil values [[Weapons.tbl#Weapon Flags|(Shudder)]].
 +
 
 +
 
 +
===Veteran Comments===
 +
{{Comment|The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships' lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some "shake" effect as it fires, degrading its accuracy somewhat, but if you fly in third person mode, your screen doesn't shake. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire.
 +
 
 +
 
 +
The Maxim is a very convenient weapon if you know when and where to use it (destroying turrets and subsystems and intercepting bombs at long range). Remember it devours a lot of energy, so I suggest you keep your recharge rate maximum while firing, unless you are in a hurry to approach your target.  The "shake" effect does not affect your accuracy if you do not steer your ship; however, it will be distracting during a dogfight. If you are expecting a hard dogfight, either take "Dogfight Primary" + Trebuchets or Maxim + lots of "Dogfight Missiles."
 +
 
 +
 
 +
This weapon is of little use against Shivan fighters, as they have strong shields and hulls so weak, that you can destroy them with a few hits from anything. Larger ships, or even heavy bombers, are different thing, however.
 +
 
 +
 
 +
The classic combination of the Circe and the Maxim are excellent against Shivan fighters and bombers '''when fired in short bursts'''.  They both use up so much energy that it's hard to keep a steady stream of fire.  The long range and the high hull damage of the Maxim is excellent against anything that's slow and unshielded.
 +
 
 +
 
 +
The Maxim is described in the techroom and when first introduced by Admiral Khafre (of the [[GVD Psamtik]]) as "by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon"; this appears to be the result of some confusion on the part of whoever wrote the description, as the Maxim behaves like an energy weapon (shooting glowy blue projectiles and eating through your ship's energy) but is by definition a mass driver (it accelerates uranium slugs, after all).}}
 +
 
 +
==Name Origin==
 +
The Maxim gun was one of the first machine guns, operated around the turn of the 19th and 20th centuries. The gun was developed by an American inventor, Sir Hiram Maxim in 1884.
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Latest revision as of 21:35, 21 September 2020

The GTW-66 Maxim Cannon is a brand new design; a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.

A tactically invaluable weapon since it out-ranges any existing anti-fighter defenses, the Maxim's primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil per shot, strong enough to affect the pilot's visual aim.


Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Maxim.gif
The GTW-66 Maxim Cannon


Tech Room Data

Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.

Performance

Statistics - Maxim

Range 3600 m
Rate of Fire 6.67 shots per second
Velocity 1800 ms-1
Base Damage 26
Armor Damage Full 26
Shield Damage Poor 4
Subsystem Damage Good 20


Statistics - Maxim D

Range 2700 m
Rate of Fire 6.67 shots per second
Velocity 1800 ms-1
Base Damage 20
Armor Damage Good 16
Shield Damage Poor 4
Subsystem Damage Full 20


Compatibility

The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.


Terran Compatibility Vasudan Compatibility
Ship Class Compatible Ship Class Compatible
GTF Ulysses GVF Thoth
GTF Loki GVF Serapis
GTF Hercules GVF Horus
GTF Hercules Mark II GVF Seth
GTF Myrmidon GVF Tauret
GTF Perseus GVF Ptah
GTF Pegasus GVB Osiris
GTF Erinyes GVB Bakha
GTF Ares GVB Sekhmet
SF Mara (Terrans)
GTB Zeus
GTB Medusa
GTB Artemis (Inc. D.H.)
GTB Ursa
GTB Boanerges


Notes


Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships' lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some "shake" effect as it fires, degrading its accuracy somewhat, but if you fly in third person mode, your screen doesn't shake. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire.


The Maxim is a very convenient weapon if you know when and where to use it (destroying turrets and subsystems and intercepting bombs at long range). Remember it devours a lot of energy, so I suggest you keep your recharge rate maximum while firing, unless you are in a hurry to approach your target. The "shake" effect does not affect your accuracy if you do not steer your ship; however, it will be distracting during a dogfight. If you are expecting a hard dogfight, either take "Dogfight Primary" + Trebuchets or Maxim + lots of "Dogfight Missiles."


This weapon is of little use against Shivan fighters, as they have strong shields and hulls so weak, that you can destroy them with a few hits from anything. Larger ships, or even heavy bombers, are different thing, however.


The classic combination of the Circe and the Maxim are excellent against Shivan fighters and bombers when fired in short bursts. They both use up so much energy that it's hard to keep a steady stream of fire. The long range and the high hull damage of the Maxim is excellent against anything that's slow and unshielded.


The Maxim is described in the techroom and when first introduced by Admiral Khafre (of the GVD Psamtik) as "by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon"; this appears to be the result of some confusion on the part of whoever wrote the description, as the Maxim behaves like an energy weapon (shooting glowy blue projectiles and eating through your ship's energy) but is by definition a mass driver (it accelerates uranium slugs, after all).


Name Origin

The Maxim gun was one of the first machine guns, operated around the turn of the 19th and 20th centuries. The gun was developed by an American inventor, Sir Hiram Maxim in 1884.