Difference between revisions of "GTW Morning Star"
m (→Veteran Comments: Added one and deleted one because it was redundant.)
|Line 45:||Line 45:|
When mounted on at least a quad bank, the Morning Star alone will be a danger to any strike bomber that enters its barrage, since it will be unable to maintain its trajectory while at the same time having its shields and armour peeled off, layer by layer. However, this is hardly a viable tactic on anything weaker than an assault fighter as the Morning Star drains a lot of energy.}}
When mounted on at least a quad bank, the Morning Star alone will be a danger to any strike bomber that enters its barrage, since it will be unable to maintain its trajectory while at the same time having its shields and armour peeled off, layer by layer. However, this is hardly a viable tactic on anything weaker than an assault fighter as the Morning Star drains a lot of energy
Revision as of 11:22, 2 November 2010
The GTW ML-70 Morning Star is an unusual weapon, described as a long-range tactical weapon. The long-range aspect is undeniable: at 2km, it outranges ever other gun except the Maxim cannon, and even most missiles. Its high projectile speed and blistering rate of fire allow hits even at its maximum range.
The most interesting part of the Morning Star, however, is its kinetic properties. When a target ship is hit by the weapon, it is shaken slightly; with repeated hits, the target can be driven completely off course and will tumble out of control. This can make them easy prey for a follow-up volley of GTM Harpoon or GTM Tornado missiles.
It also has other excellent properties. Given its range and accuracy, as well as its rate of fire, it makes an ideal weapon to intercept bombers and their warheads. The weapon does high shield damage, but minimal hull damage, making it relatively "safe" to fire at inbound torpedoes even if your shots are being backstopped by a friendly target. It also works well as the opening weapon in a dogfight: if you start hitting your target at the weapon's maximum range, their shields should be badly drained by the time you close to range with other guns or missiles and chew up their armor.
Because the Morning Star does extremely minimal hull damage, it is not a good choice if your craft has only one weapon mount. Pilots should also be aware that this gun has fairly high energy requirements. If your ship has more than two firing cannons for one its mounts, the Morning Star should be mounted on the mount that has fewer firing points. Its already substantial advantages are not increased by firing more than two at once. In theory the Morning Star and Maxim gun perfectly complement each other, but in practice the energy demand is simply too high to make this a viable tactic.
|The GTW ML-70 Morning Star|
Tech Room Data
The GTW ML-70 Morning Star improves upon the performance of the Flail gun, which was developed during the Great War. The original Flail was too expensive to mass produce, because of its limited usage/effectiveness profile. Recent advances in high-temperature optics enable the main focusing chamber of the Morning Star to produce a much more coherent beam, increasing its range and damage levels. This comes at the expense of somewhat higher energy requirements, however.
Statistics - Morning Star
|Rate of Fire||6.67 shots per second|
Statistics - Morning Star D
|Rate of Fire||5.88 shots per second|
|Subsystem Damage||Very Poor||1.4|