Difference between revisions of "GTW Prometheus R"

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Be sure to check that you never have this loaded on any craft that you can change. A lot of early missions will throw this in one of the two banks, along with a Subach. }}
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Be sure to check that you never have this loaded on any craft that you can change. A lot of early missions will throw this in one of the two banks, along with a Subach.
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As mentioned above this weapon is largely used by the NTF. Most of the NTF fighers are on default loadouts during the campaign and as such carry Prom-Rs on a pretty regular basis. Probably a game-difficulty balance issue, since there are always enough HL-7s for yourself, even if not enough for all the wings that are flying. }}
  
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 14:03, 2 November 2009

The GTW-5a Prometheus (retrofit) Cannon is a retrofitted version of the Great War-era Prometheus cannon (whose modern descendant is designated the GTW Prometheus S). It supposedly maintains the original weapon's high hull damage, and lost the shield-destroying punch, but in reality has failed its predecessor in all fields. It is best used in conjunction with another weapon that does high shield damage, such as the GTW Circe.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Promr.gif
The GTW-5a Prometheus (retrofit) Cannon


Tech Room Data

The GTW-5a Prometheus R is a modified version of the original Prometheus weapon. With the link to Earth severed, the GTVA had been unable to obtain sufficient quantities of argon (a required element in the Prometheus's power-generation module) to continue to manufacture the standard Prometheus. GTVA engineers modified the original design to incorporate some of the advanced electromagnetic mechanisms of the Banshee. The technology has not been perfected, however, and the Prometheus R suffers from a long recharge cycle and high energy requirements.

Performance

Statistics - Prometheus R

Range 900 m
Rate of Fire 2.22 shots per second
Velocity 450 ms-1
Base Damage 19.8
Armor Damage Full 19.8
Shield Damage Good 14.4
Subsystem Damage Poor 6.3


Statistics - Prometheus D

Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Overall the Prometheus R is a difficult weapon to recommend. It has a lethargic rate of fire, and consumes a lot more power than other basic weapons like the GTW Subach HL-7. The Subach seems to make up for its lower damage with greater rate of fire and better energy efficiency. Even the Prometheus R's high compatibility isn't an advantage, since the S variant also has compatibility with most ships.


The bottom line: the Prom-R is a piece of crap firing little green bolts. The Subach outstrips it in all categories save single-hit anti-hull power, thanks to a better refire rate.


This gun is statistically inferior to every other Allied weapon in FreeSpace 2, in virtually all categories, causing some to theorize that this weapon is meant to be used by enemy forces, often citing the fact that the Shivan laser weapons have very close damage values to this gun.

Note to the above: I once used TBMs to make the Prometheus R only slightly inferior to the Prometheus S, suffice it to say the NTF missions were much more difficult.


Be sure to check that you never have this loaded on any craft that you can change. A lot of early missions will throw this in one of the two banks, along with a Subach.

As mentioned above this weapon is largely used by the NTF. Most of the NTF fighers are on default loadouts during the campaign and as such carry Prom-Rs on a pretty regular basis. Probably a game-difficulty balance issue, since there are always enough HL-7s for yourself, even if not enough for all the wings that are flying.