GVB Sekhmet

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File:Sekhmet320x240.jpg
The GVB Sekhmet


Description:

FS2 Tech Room Description

The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. The version currently in use was further modified by technicians at Mekhu Enterprises. Sporting four primary weapon banks and three missile/bomb bays, the Sekhmet packs a massive punch. Add in a top speed that surpasses that of some fighters and an ultra-dense molybdenum armor plating, and it's easy to see why the Sekhmet is the favorite bomber among Vasudan pilots.

Developer Notes

None

Name origin

Sekhmet was a deity in Egyptian mythology, depicted as a lioness. It is said that the desert was created by her breath.

Performance:

Statistics

Type Bomber
Manufacturer Mekhu Enterprises
Maneuverability Average
Yaw, Pitch, Roll 60.0 - 64.0 s
Max Velocity 100.0 ms-1
Max Afterburner Velocity Heavy ms-1
Armor 500
Hitpoints 850
Shields 23
Length {{{10}}} m


Armaments

FreeSpace 2
Bank Guns Standard Loadout
1st 4 Prometheus R
Compatible Primaries
Mekhu HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Circe, Lamprey, Maxim
FreeSpace 2
Bank Capacity Standard Loadout
1st 80 Hornet
2nd 80 Piranha
3rd 80 Cyclops
Compatible Secondaries
MX-64, Emp. Adv, Tempest, Harpoon, Hornet, Tornado, Trebuchet, Piranha, Infyrno, Stiletto II, Cyclops, Helios

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Sekhmet's four primary guns are mounted in a single bank, giving it a rate-of-fire advantage against just about anything, but also limiting its adaptability once committed to the field. Nevertheless, this is a potent bomber, and if only on a par with the Boanerges or Ursa in toughness, it maneuvers better.


Considered by many to be THE BEST bomber in the game, while others prefer the Terran design philosophies of the Medusa and Ursa.


I agree with the previous commentators. The Sekhmet is a capable enough dogfighter in some hands and is capable of going in unescorted if properly armed. The only major flaw (if you want to call it that) is the lack of a second primary bank, meaning that carrying disruptors or the Maxim is not the best idea you've ever had. However, the rate-of-fire advantage offsets this, giving the Sekhmet enough teeth to engage damn near anything and come out alive. The Vasudans would do quite well indeed to scrap every Osiris in existence and replace them with the equivalent tonnage of Sekhmets.


A better dogfighter than the Tauret, given its armor and maneuverability. If you want to fly something that will take down a destroyer, as well as any bombers and fighers it launches, then take a Sekhmet.


Give this thing a Mekhu HL-7 or Prometheus S, and those four guns will tear apart any heavy fighter foolish enough to get in the way. This ship appears to be based off the SB Nahema, which seems to be where it inherited a great deal of its design: both have four guns (although the Nahema has them split into two banks), they have a very similar design, and they have similar levels of protection. The only significant differences are that this can mount better guns (Shivan primaries suck), the Nahema is faster, and the Sekhmet has more than double the bomb capacity. One of the best, if not THE best, bombers.


Other than the minor flaw of only having one primary bank, this is a superb ship to use in most missions you'll encounter in a campaign, if you're given the option. It's a capable dogfighter and does not need an escort in most situations, and it can carry the bombs needed for anti-capital ship missions. As noted above, don't carry Maxims or Disrupters, otherwise you'll need to depend on the secondary weapons a little too much. The other guns will do just fine.


A truly superb bomber--perhaps too good. In player hands, you'll be able to both dogfight as well as heavy assault fighters AND destroy capital ships. A wonderful ship for missions in which you must destroy big targets, but the author presents too many fighters for your escort AI to realistically handle. Personally, I can't help but feel that this ship takes some of the fun out of flying a heavy bomber. When I'm taking out a capital ship, I want to feel poorly equipped to handle fighters. You'll feel anything but that in this bomber.