- This article is about the Vasudan corvette. For other uses, see Sobek (disambiguation)
The GVCv Sobek is a Vasudan-designed corvette. Shortly after the destruction of Vasuda Prime by the Shivans during the Great War, plans were drawn up to construct a ship that could confront Shivan cruisers on its own, while still being able to provide support for Vasudan destroyers during a battle with Shivan capital ships. The initial design of such a ship would eventually be developed to create the Sobek.
The Sobek's main guns comprise of two Vasudan slashing beams that can do massive damage to ships equal to its size or smaller and, over extended periods of time, can even grind through the hull plating of Shivan destroyers such as the Ravana. Disabling these beams is a difficult task as they are heavily defended by the Sobek's own variety of anti-fighter weaponry and flak cannons, all of them evenly placed around the corvette and especially near the front, where the main guns are located. Three anti-fighter beams guard the stern of the corvette, reducing the chances of enemy fighters or bombers launching a successful flanking attack.
The Sobek's greatest weakness is its underside, which is virtually undefended.
|The GVCv Sobek|
FS2 Demo Tech Room Description
The Sobek was put into service after the destruction of Vasuda Prime. It was created to counter the more powerful Shivan Cruisers.
FS2 Tech Room Description
Design of the corvette class GVCv Sobek began in the dark days after the destruction of Vasuda Prime by the Shivans in the Great War. The Vasudan navy wanted a vessel that could single-handedly counter powerful Shivan cruisers and provide critical support to Vasudan destroyers in battles against Shivan capital ships. The Sobek class fills those requirements admirably. Bristling with almost two dozen turrets, these corvettes are a terror to all vessels of cruiser size and below, while presenting a dire threat even to ships far larger than themselves.
Sobek was an Egyptian god, a deification of crocodiles. He was worshiped to pacify the danger of crocodiles in the Nile River. He was said to be the symbol of strength and power in war times.
|Yaw, Pitch, Roll||30.0 s|
|Max Velocity||N/A ms-1|
|Max Afterburner Velocity||N/A ms-1|
|Terran Huge Turret||3|
|Vasudan Slashing Beam||2|
|3.6.10 GVCv Sobek|
- $POF File: corvette2v-01.pof
- Textures: VCTile1(A/B), VCTile2A/B), VCTile3(A/B), VCTile4(A/B), VCTile5(A/B), VCTile6(A/B), VCTile7(A/B), cruisertile1, cruisertile2, cruisertile3, cruisertile4, cruisertile5, cruisertile6, VCMap(B/C), cruiser2V01-01a
- $POF File: corvette2v-01.pof
- Textures: VCTile1, VCTile3, VCTile4, VCTile5, VCTile6, VCTile7, xTrim2, VA-ripped01, cruisertile1, VCmap( /c), SobekTurretBase, SobekTurretArm
First WIP Post: Taristin on ???
First In-Game Model: ??? on ???
Completed In-Game Model: StratComm on 03/21/2005
Final Corrections: ??? on ???
The Sobek is a fine ship in most regards, but it doesn't quite hold up to its sister class, the Deimos. With more emphasis on forward weaponry it has an advantage offensively, but anything attacking it from behind will have an easy time scoring hits. Granted, its excellent anti-fighter defenses mean nothing smaller than a cruiser can approach from behind, but even a Cain can inflict moderate damage if it gets the drop on the Sobek.
However, in a toe-to-toe duel with a Deimos, the Sobek will win, I've come to the conclusion that the Sobek is superior in capital ship combat, but much, much, much weaker in terms of anti-fighter ability. (I've seen a Deimos take out 20 more bomber wings, all other things being equal.) In fact, in a poll, the majority of people found the Deimos to be more effective overall, but the Sobek is obviously more effective in some circiumstances.
The Sobek is heavily reliant in capital ship combat on its two relatively heavy forward beams , making it fairly easy to neuter if you're supporting friendly capital ships against one.
Though it does not possess the same overall capablity of the Deimos, the Sobek is still a competent opponent. Like the Mentu it is dangerous to approach from above or the rear, but it is equally vulnerable to attack from below, with only three turrets covering that area. It is also better able to protect its forward heavy beams, as they lie within the arc of its forward AAA beams.