https://wiki.hard-light.net/index.php?title=General_hints_(FRED)&feed=atom&action=historyGeneral hints (FRED) - Revision history2024-03-28T19:17:44ZRevision history for this page on the wikiMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=38456&oldid=prevAquila7 at 02:59, 7 May 20122012-05-07T02:59:52Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:59, 7 May 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Wingmen initial orders is limited, but using the add-goal SEXP removes this limitation.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Wingmen initial orders is limited, but using the add-goal SEXP removes this limitation.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the center of a jump node enables you to measure distances between any ships and the jump node. The waypoint and the jump node must share the same coordinates. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the center of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the center of a jump node enables you to measure distances between any ships and the jump node. The waypoint and the jump node must share the same coordinates. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the center of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Colored [[Briefing Text]] can be used in the Command briefing, but cannot be used in the debriefing.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Colored [[Briefing Text]] can be used in the Command <ins class="diffchange diffchange-inline">briefing and mission </ins>briefing, but cannot be used in the debriefing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For best performance, disable the wireframe view mode. Use the wireframe mode for setting a given ship's heading.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For best performance, disable the wireframe view mode. Use the wireframe mode for setting a given ship's heading.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l25" >Line 25:</td>
<td colspan="2" class="diff-lineno">Line 25:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*In case one or more ships in a wing departs without the departure cue becoming true, the wing will not be considered departed. This means if you order one (or all) ships from Beta wing to leave the area and there is an event which becomes true if Beta wing has departed, the event will become incomplete until you restart the mission.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*In case one or more ships in a wing departs without the departure cue becoming true, the wing will not be considered departed. This means if you order one (or all) ships from Beta wing to leave the area and there is an event which becomes true if Beta wing has departed, the event will become incomplete until you restart the mission.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The "Neutral" IFF is hostile to the player. If you want the "Hostile", "Neutral" and "Friendly" sides to attack each other, set the All teams at War option in the Mission Specs Editor.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The "Neutral" IFF is hostile to the player. If you want the "Hostile", "Neutral" and "Friendly" sides to attack each other, set the All teams at War option in the Mission Specs Editor.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*You can manually set the player traitor <del class="diffchange diffchange-inline">but </del>using the change-iff SEXP on the player's ship to make the player "Neutral" (FreeSpace Open introduced the  "Traitor" IFF).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*You can manually set the player traitor <ins class="diffchange diffchange-inline">by </ins>using the change-iff SEXP on the player's ship to make the player "Neutral" (FreeSpace Open introduced the  "Traitor" IFF).</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*The Protect Ship option is not completely reliable. The AI may still attack those ships. Rather <del class="diffchange diffchange-inline">make that </del>ship <del class="diffchange diffchange-inline">invulnerable</del>. <del class="diffchange diffchange-inline">It looks daft, but this </del>is the best solution to make the AI not lose the mission for the player by destroying any ships which are supposed captured or not destroyed. You can also use <del class="diffchange diffchange-inline">the </del>change-iff to make the ship Friendly (as <del class="diffchange diffchange-inline">it </del>was used in [[First Strike]]). Hostiles will still attack that ship, so make sure they ignore it.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*The Protect Ship option is not completely reliable. The AI may still attack those ships. Rather <ins class="diffchange diffchange-inline">use the </ins>ship<ins class="diffchange diffchange-inline">-guardian SEXP</ins>. <ins class="diffchange diffchange-inline">This </ins>is the best solution to make the AI not lose the mission for the player by destroying any ships which are supposed captured or not destroyed. You can also use change-iff to make the ship Friendly (as was used in [[First Strike]]). Hostiles will still attack that ship, so make sure they ignore it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Changing the order of events in FRED is not recommended. Such a move will confuse the game engine, and weird mission flaws will come up. [[Editing a mission in a text editor#Changing Event hierarchies|Use a text editor]] instead for this purpose. You won't need to change the order of in-mission events anyway, except for chained events.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Changing the order of events in FRED is not recommended. Such a move will confuse the game engine, and weird mission flaws will come up. [[Editing a mission in a text editor#Changing Event hierarchies|Use a text editor]] instead for this purpose. You won't need to change the order of in-mission events anyway, except for chained events.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Aquila7https://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=38448&oldid=prevMjnMixael at 22:42, 5 May 20122012-05-05T22:42:53Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:42, 5 May 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Wingmen initial orders is limited, but using the add-goal SEXP removes this limitation.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Wingmen initial orders is limited, but using the add-goal SEXP removes this limitation.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the center of a jump node enables you to measure distances between any ships and the jump node. The waypoint and the jump node must share the same coordinates. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the center of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the center of a jump node enables you to measure distances between any ships and the jump node. The waypoint and the jump node must share the same coordinates. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the center of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[<del class="diffchange diffchange-inline">Colored Font For Briefings</del>]] can be used in the Command briefing, but cannot be used in the debriefing.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Colored </ins>[[<ins class="diffchange diffchange-inline">Briefing Text</ins>]] can be used in the Command briefing, but cannot be used in the debriefing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For best performance, disable the wireframe view mode. Use the wireframe mode for setting a given ship's heading.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For best performance, disable the wireframe view mode. Use the wireframe mode for setting a given ship's heading.</div></td></tr>
</table>MjnMixaelhttps://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=38447&oldid=prevMjnMixael at 22:41, 5 May 20122012-05-05T22:41:55Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:41, 5 May 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Wingmen initial orders is limited, but using the add-goal SEXP removes this limitation.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Wingmen initial orders is limited, but using the add-goal SEXP removes this limitation.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the center of a jump node enables you to measure distances between any ships and the jump node. The waypoint and the jump node must share the same coordinates. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the center of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the center of a jump node enables you to measure distances between any ships and the jump node. The waypoint and the jump node must share the same coordinates. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the center of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[Colored <del class="diffchange diffchange-inline">Text</del>]] can be used in the Command briefing, but cannot be used in the debriefing.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[Colored <ins class="diffchange diffchange-inline">Font For Briefings</ins>]] can be used in the Command briefing, but cannot be used in the debriefing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For best performance, disable the wireframe view mode. Use the wireframe mode for setting a given ship's heading.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For best performance, disable the wireframe view mode. Use the wireframe mode for setting a given ship's heading.</div></td></tr>
</table>MjnMixaelhttps://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=38446&oldid=prevMjnMixael at 22:29, 5 May 20122012-05-05T22:29:50Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:29, 5 May 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Wingmen initial orders is limited, but using the add-goal SEXP removes this limitation.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Wingmen initial orders is limited, but using the add-goal SEXP removes this limitation.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the center of a jump node enables you to measure distances between any ships and the jump node. The waypoint and the jump node must share the same coordinates. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the center of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the center of a jump node enables you to measure distances between any ships and the jump node. The waypoint and the jump node must share the same coordinates. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the center of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Colored <del class="diffchange diffchange-inline">text </del>can be used in the Command briefing, but cannot be used in the debriefing.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">[[</ins>Colored <ins class="diffchange diffchange-inline">Text]] </ins>can be used in the Command briefing, but cannot be used in the debriefing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For best performance, disable the wireframe view mode. Use the wireframe mode for setting a given ship's heading.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For best performance, disable the wireframe view mode. Use the wireframe mode for setting a given ship's heading.</div></td></tr>
</table>MjnMixaelhttps://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=35173&oldid=prevTopAce: moved General Hints (FREDding) to General hints (FRED): capitalization convention + -ing suffix not needed2011-06-17T11:53:43Z<p>moved <a href="/index.php/General_Hints_(FREDding)" class="mw-redirect" title="General Hints (FREDding)">General Hints (FREDding)</a> to <a href="/index.php/General_hints_(FRED)" title="General hints (FRED)">General hints (FRED)</a>: capitalization convention + -ing suffix not needed</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<tr class="diff-title" lang="en">
<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:53, 17 June 2011</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>TopAcehttps://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=35172&oldid=prevTopAce: a missing letter2011-06-17T11:21:26Z<p>a missing letter</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:21, 17 June 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11" >Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you want to use a special, special-case support ship, you have to make changes in the [[ships.tbl|ship tables]]. You cannot simply place a support ship and disallow all player orders. In [[Enter the Dragon]], the support ship that captures Arjuna 1 is one such special-case vessel.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you want to use a special, special-case support ship, you have to make changes in the [[ships.tbl|ship tables]]. You cannot simply place a support ship and disallow all player orders. In [[Enter the Dragon]], the support ship that captures Arjuna 1 is one such special-case vessel.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Always remove player orders for ship classes other than fighters or bombers. By default, the player can give orders to transports and above. If you give the 'Attack my ship' order to a transport that is supposed to board and capture a ship, it will not follow its default orders until the player-given orders are accomplished.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Always remove player orders for ship classes other than fighters or bombers. By default, the player can give orders to transports and above. If you give the 'Attack my ship' order to a transport that is supposed to board and capture a ship, it will not follow its default orders until the player-given orders are accomplished.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship destroyed, but you want to make its subsystems destroyable, use the [[ship-guardian]] SEXP. Using [[ship-guardian-<del class="diffchange diffchange-inline">treshold</del>]] is an alternate solution for FreeSpace Open.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship destroyed, but you want to make its subsystems destroyable, use the [[ship-guardian]] SEXP. Using [[ship-guardian-<ins class="diffchange diffchange-inline">threshold</ins>]] is an alternate solution for FreeSpace Open.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Increasing the rank of individual turrets has no effect. Rather, change the AI class of the entire ship to make its turrets more effective.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Increasing the rank of individual turrets has no effect. Rather, change the AI class of the entire ship to make its turrets more effective.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Pressing TAB while having multiple ships selected changes the central point of rotation. If you start rotating, that ship will be the center of the circle your ships will be rotated around. The same is true for moving, the selected 'central' ship will be moving with the cursor.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Pressing TAB while having multiple ships selected changes the central point of rotation. If you start rotating, that ship will be the center of the circle your ships will be rotated around. The same is true for moving, the selected 'central' ship will be moving with the cursor.</div></td></tr>
</table>TopAcehttps://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=35171&oldid=prevTopAce: some touchups, updates2011-06-17T11:19:30Z<p>some touchups, updates</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:19, 17 June 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you want a directive to appear only after a specified event, use event chaining:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you want a directive to appear only after a specified event, use event chaining:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Collect all the triggering conditions in one event. Chain the next event (which is the actual directive) to the previous event with a delay of at least 1 second.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Collect all the triggering conditions in one event. Chain the next event (which is the actual directive) to the previous event with a delay of at least 1 second.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**This will make it sure the event will not appear sooner than desired. This is especially useful if you want Command to order the <del class="diffchange diffchange-inline">desctruction</del>/capture/inspection of a ship.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**This will make it sure the event will not appear sooner than desired. This is especially useful if you want Command to order the <ins class="diffchange diffchange-inline">destruction</ins>/capture/inspection of a ship.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Use the designer's notes of the Mission Specs Editor (SHIFT-N) as a reminder for yourself. There are some things that you want to be in your mission only temporarily, for testing purposes such as enabling No Traitor if you want to test if a ship sends the right message if its hull <del class="diffchange diffchange-inline">dropos </del>below 50%.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Use the designer's notes of the Mission Specs Editor (SHIFT-N) as a reminder for yourself. There are some things that you want to be in your mission only temporarily, for testing purposes such as enabling No Traitor if you want to test if a ship sends the right message if its hull <ins class="diffchange diffchange-inline">drops </ins>below 50%.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Using keyboard shortcuts makes editing more convenient.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Using keyboard shortcuts makes editing more convenient.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship to open fire, simply use the turret-lock-all SEXP instead of disarming all the turrets manually.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship to open fire, simply use the turret-lock-all SEXP instead of disarming all the turrets manually.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you want to use a special, special-case support ship, you have to make changes in the [[ships.tbl|ship tables]]. You cannot simply place a support ship and disallow all player orders.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you want to use a special, special-case support ship, you have to make changes in the [[ships.tbl|ship tables]]. You cannot simply place a support ship and disallow all player orders<ins class="diffchange diffchange-inline">. In [[Enter the Dragon]], the support ship that captures Arjuna 1 is one such special-case vessel</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Always remove player orders for ship classes other than fighters or bombers. By default, the player can give orders to transports and above. If you give the 'Attack my ship' order to a transport that is supposed to board and capture a ship, it will not follow its default orders until the player-given orders are accomplished.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Always remove player orders for ship classes other than fighters or bombers. By default, the player can give orders to transports and above. If you give the 'Attack my ship' order to a transport that is supposed to board and capture a ship, it will not follow its default orders until the player-given orders are accomplished.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship destroyed, but you want to make its subsystems destroyable, use the [[ship-guardian]] SEXP.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship destroyed, but you want to make its subsystems destroyable, use the [[ship-guardian]] SEXP<ins class="diffchange diffchange-inline">. Using [[ship-guardian-treshold]] is an alternate solution for FreeSpace Open</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Increasing<del class="diffchange diffchange-inline">/decreasing </del>the <del class="diffchange diffchange-inline">skill level </del>of <del class="diffchange diffchange-inline">single </del>turrets <del class="diffchange diffchange-inline">also affects </del>the <del class="diffchange diffchange-inline">given turret's rate </del>of <del class="diffchange diffchange-inline">fire. It is advised </del>to <del class="diffchange diffchange-inline">increase the level of sentry guns by at least one rank</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Increasing the <ins class="diffchange diffchange-inline">rank </ins>of <ins class="diffchange diffchange-inline">individual </ins>turrets <ins class="diffchange diffchange-inline">has no effect. Rather, change </ins>the <ins class="diffchange diffchange-inline">AI class </ins>of <ins class="diffchange diffchange-inline">the entire ship </ins>to <ins class="diffchange diffchange-inline">make its turrets more effective</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Pressing TAB while having multiple ships selected changes the central point of rotation. If you start rotating, that ship will be the center of the circle your ships will be rotated around. The same is true for moving, the selected 'central' ship will be moving with the cursor.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Pressing TAB while having multiple ships selected changes the central point of rotation. If you start rotating, that ship will be the center of the circle your ships will be rotated around. The same is true for moving, the selected 'central' ship will be moving with the cursor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you get lost on the grid, press SHIFT-Z. Or, zoom on any of the ships by selecting the fighter in the Selection Menu (H) and pressing ALT-Z.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you get lost on the grid, press SHIFT-Z. Or, zoom on any of the ships by selecting the fighter in the Selection Menu (H) and pressing ALT-Z.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l19" >Line 19:</td>
<td colspan="2" class="diff-lineno">Line 19:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Colored text can be used in the Command briefing, but cannot be used in the debriefing.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Colored text can be used in the Command briefing, but cannot be used in the debriefing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, as FreeSpace players are not used to flying for more than ten minutes.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*For <del class="diffchange diffchange-inline">better </del>performance, <del class="diffchange diffchange-inline">use </del>the wireframe view mode. <del class="diffchange diffchange-inline">The textured view </del>mode <del class="diffchange diffchange-inline">eats up more memory and makes the mission editor run slower</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*For <ins class="diffchange diffchange-inline">best </ins>performance, <ins class="diffchange diffchange-inline">disable </ins>the wireframe view mode. <ins class="diffchange diffchange-inline">Use the wireframe </ins>mode <ins class="diffchange diffchange-inline">for setting a given ship's heading</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you want a ship just to suddenly appear, use the No Warp Effect feature in the arrival cue section of the Ship Editor. If the departure cue has the No Warp Effect set, then the ship will suddenly disappear. This is useful for nebula missions. Beware of using the ship-vanish SEXP: ships that vanish do not count as "departed", so the "has-departed-delay <ship that vanishes using ship-vanish>" will not trigger.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you want a ship just to suddenly appear, use the No Warp Effect feature in the arrival cue section of the Ship Editor. If the departure cue has the No Warp Effect set, then the ship will suddenly disappear. This is useful for nebula missions. Beware of using the ship-vanish SEXP: ships that vanish do not count as "departed", so the "has-departed-delay <ship that vanishes using ship-vanish>" will not trigger.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Believe it or not, the EMP effect also works on AI-controlled ships. Bear this in mind while creating nebula missions.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Believe it or not, the EMP effect also works on AI-controlled ships. Bear this in mind while creating nebula missions.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Using FRED with mods ==  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Using FRED with mods ==  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*Note that FRED2 Open uses the same mod usage as FS2 Open, that is,</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Since 3.6</ins>.<ins class="diffchange diffchange-inline">12</ins>., <ins class="diffchange diffchange-inline">FRED no longer requires </ins>the <ins class="diffchange diffchange-inline">additional </ins>-<ins class="diffchange diffchange-inline">mod parameter to load </ins>a mod. <ins class="diffchange diffchange-inline">Instead</ins>, <ins class="diffchange diffchange-inline">FRED will automatically load </ins>the mod <ins class="diffchange diffchange-inline">that's set </ins>in the <ins class="diffchange diffchange-inline">game</ins>'<ins class="diffchange diffchange-inline">s launcher</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">-mod mod1,mod2,mediavps</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">where <mod1> is the name of the mod being played, <mod2> is the name of the mod that the mod being played depends on, and <mediavps> is where the Media VP files are put</del>. <del class="diffchange diffchange-inline"> See the wiki instructions Getting Started > </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Installing mods for fs2_open ></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Alternative method / more info</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">for complete details</del>. <del class="diffchange diffchange-inline"> Also</del>, <del class="diffchange diffchange-inline">I've heard (and FRED2 Open says) that you should run with </del>the -<del class="diffchange diffchange-inline">fredhtl option.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">So, say you were creating </del>a mod <del class="diffchange diffchange-inline">for the FreeSpace Port (for a mission during the Great War)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">You'd use something like the following, depending on where you installed FSPort and the Media VPs: (note the quotes)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">"\<whatever dir Fred is in>\FRED2_build_date_whatever</del>.<del class="diffchange diffchange-inline">exe" -mod fsport,mediavps -fredhtl</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">This would allow you to use FS1 weapons, ships</del>, <del class="diffchange diffchange-inline">etc.  Note you might not need mediavps if you use </del>the <del class="diffchange diffchange-inline">[[</del>mod<del class="diffchange diffchange-inline">.ini]] options mentioned </del>in the <del class="diffchange diffchange-inline">installing mods wiki mentioned above, or if you weren</del>'<del class="diffchange diffchange-inline">t creating a mission for FS Open</del>.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td></tr>
</table>TopAcehttps://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=27474&oldid=prevTomo: /* Using FRED with mods */2010-01-10T14:09:17Z<p><span dir="auto"><span class="autocomment">Using FRED with mods</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:09, 10 January 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'd use something like the following, depending on where you installed FSPort and the Media VPs: (note the quotes)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'd use something like the following, depending on where you installed FSPort and the Media VPs: (note the quotes)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>"\<whatever dir Fred is in>\FRED2_build_date_whatever.exe" -mod fsport,mediavps -fredhtl</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>"\<whatever dir Fred is in>\FRED2_build_date_whatever.exe" -mod fsport,mediavps -fredhtl</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This would allow you to use FS1 weapons, ships, etc.  Note you might not need mediavps if you use the mod.ini options mentioned in the installing mods wiki mentioned above, or if you weren't creating a mission for FS Open.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This would allow you to use FS1 weapons, ships, etc.  Note you might not need mediavps if you use the <ins class="diffchange diffchange-inline">[[</ins>mod.ini<ins class="diffchange diffchange-inline">]] </ins>options mentioned in the installing mods wiki mentioned above, or if you weren't creating a mission for FS Open.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td></tr>
</table>Tomohttps://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=26113&oldid=prevTopAce: some cleanup, adding opening paragraph, one more hint2009-10-25T10:51:41Z<p>some cleanup, adding opening paragraph, one more hint</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:51, 25 October 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Use the Y-axis and rotate most of your ships on one or more of the axes to give a more realistic feeling</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Here are some '''general FREDding hints''' that do not require separate articles to elaborate, from beginner level until intermediate.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Use the Selection Lock if you have selected all the ships you want to rotate<del class="diffchange diffchange-inline">/move</del>. This will make <del class="diffchange diffchange-inline">it </del>sure you do not select an unwanted craft by <del class="diffchange diffchange-inline">chance</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you want a directive to appear only after a specified <del class="diffchange diffchange-inline">thing happens</del>, <del class="diffchange diffchange-inline">you can </del>use <del class="diffchange diffchange-inline">the </del>event chaining <del class="diffchange diffchange-inline">in the following way</del>:</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Use the Y-axis <ins class="diffchange diffchange-inline">(height) </ins>and rotate most of your ships on one or more of the axes to give a more realistic feeling<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**<del class="diffchange diffchange-inline">Put </del>all the <del class="diffchange diffchange-inline">conditionals to </del>one event. Chain the next event(which is the actual directive) to the previous event with a delay of at least 1 second.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Use the Selection Lock <ins class="diffchange diffchange-inline">(Spacebar) </ins>if you have selected all the ships you want to <ins class="diffchange diffchange-inline">move or </ins>rotate. This will make sure you do not select an unwanted craft by <ins class="diffchange diffchange-inline">accident. Press Spacebar once more to disable Selection Lock</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**This will make it sure the event will not appear sooner <del class="diffchange diffchange-inline">then </del>desired. This is especially useful if you want Command to order the desctruction/capture/inspection of a ship<del class="diffchange diffchange-inline">/subsystem</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you want a directive to appear only after a specified <ins class="diffchange diffchange-inline">event</ins>, use event chaining:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Use the designer's notes <del class="diffchange diffchange-inline">field </del>to <del class="diffchange diffchange-inline">note down changes </del>you want to <del class="diffchange diffchange-inline">do later</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**<ins class="diffchange diffchange-inline">Collect </ins>all the <ins class="diffchange diffchange-inline">triggering conditions in </ins>one event. Chain the next event (which is the actual directive) to the previous event with a delay of at least 1 second.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Learning and using Keyboard </del>shortcuts makes <del class="diffchange diffchange-inline">your life easier</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**This will make it sure the event will not appear sooner <ins class="diffchange diffchange-inline">than </ins>desired. This is especially useful if you want Command to order the desctruction/capture/inspection of a ship.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Use the designer's notes <ins class="diffchange diffchange-inline">of the Mission Specs Editor (SHIFT-N) as a reminder for yourself. There are some things that you want </ins>to <ins class="diffchange diffchange-inline">be in your mission only temporarily, for testing purposes such as enabling No Traitor if </ins>you want to <ins class="diffchange diffchange-inline">test if a ship sends the right message if its hull dropos below 50%</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Using keyboard </ins>shortcuts makes <ins class="diffchange diffchange-inline">editing more convenient</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship to open fire, simply use the turret-lock-all SEXP instead of disarming all the turrets manually.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship to open fire, simply use the turret-lock-all SEXP instead of disarming all the turrets manually.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you want to use a special, <del class="diffchange diffchange-inline">non</del>-<del class="diffchange diffchange-inline">docking </del>support ship, you have to make changes in the tables. You cannot simply place a <del class="diffchange diffchange-inline">Support </del>ship and disallow all player orders.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you want to use a special, <ins class="diffchange diffchange-inline">special</ins>-<ins class="diffchange diffchange-inline">case </ins>support ship, you have to make changes in the <ins class="diffchange diffchange-inline">[[ships.tbl|ship </ins>tables<ins class="diffchange diffchange-inline">]]</ins>. You cannot simply place a <ins class="diffchange diffchange-inline">support </ins>ship and disallow all player orders.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Always remove player orders for ship classes other than fighters or bombers. By default, the player can give orders to transports<del class="diffchange diffchange-inline">, freighers, cruisers etc. which can often deteriorate the mission</del>. If you give the 'Attack my ship' order to a transport that is supposed to board and capture <del class="diffchange diffchange-inline">an other </del>ship, it will not follow its default orders until the player-given orders are accomplished.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Always remove player orders for ship classes other than fighters or bombers. By default, the player can give orders to transports <ins class="diffchange diffchange-inline">and above</ins>. If you give the 'Attack my ship' order to a transport that is supposed to board and capture <ins class="diffchange diffchange-inline">a </ins>ship, it will not follow its default orders until the player-given orders are accomplished.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship destroyed, but you want to make its subsystems destroyable, use the ship-guardian SEXP<del class="diffchange diffchange-inline">!</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship destroyed, but you want to make its subsystems destroyable, use the <ins class="diffchange diffchange-inline">[[</ins>ship-guardian<ins class="diffchange diffchange-inline">]] </ins>SEXP<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Increasing/decreasing the skill level of single turrets also <del class="diffchange diffchange-inline">affect </del>the rate of fire. It is advised to increase the level of sentry guns by at least one rank.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Increasing/decreasing the skill level of single turrets also <ins class="diffchange diffchange-inline">affects </ins>the <ins class="diffchange diffchange-inline">given turret's </ins>rate of fire. It is advised to increase the level of sentry guns by at least one rank.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Pressing TAB while having multiple ships selected changes the central point of rotation. If you start rotating, that ship will be the center of the circle your ships will be rotated around. The same is true for moving, the selected 'central' ship will be moving with the cursor.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Pressing TAB while having multiple ships selected changes the central point of rotation. If you start rotating, that ship will be the center of the circle your ships will be rotated around. The same is true for moving, the selected 'central' ship will be moving with the cursor.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you get lost on the grid, press SHIFT-Z. Or, zoom on any of the ships by selecting the fighter in the Selection Menu(H) and pressing ALT-Z.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you get lost on the grid, press SHIFT-Z. Or, zoom on any of the ships by selecting the fighter in the Selection Menu (H) and pressing ALT-Z.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Use the Selection Mode to make sure you will not make any changes in rotation/moves of ships unintentionally.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Wingmen initial </ins>orders <ins class="diffchange diffchange-inline">is limited, but </ins>using the add-goal SEXP <ins class="diffchange diffchange-inline">removes this limitation</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*Diversify the </del>orders <del class="diffchange diffchange-inline">of wingmen by </del>using the add-goal SEXP<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the <ins class="diffchange diffchange-inline">center </ins>of a jump node enables you to measure distances between any ships and the jump node. <ins class="diffchange diffchange-inline">The </ins>waypoint and the jump node <ins class="diffchange diffchange-inline">must share </ins>the same <ins class="diffchange diffchange-inline">coordinates</ins>. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the <ins class="diffchange diffchange-inline">center </ins>of the node and the waypoint are at the same position, you can measure distance between ships and the jump node.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*Diversify the mission by using [[variables]]. Variables can be used for randomising</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Colored </ins>text can be used in the Command briefing, but cannot be used in the <ins class="diffchange diffchange-inline">debriefing</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the <del class="diffchange diffchange-inline">centre </del>of a jump node enables you to measure distances between any ships and the jump node. <del class="diffchange diffchange-inline">Have the </del>waypoint and the jump node <del class="diffchange diffchange-inline">have </del>the same <del class="diffchange diffchange-inline">co-ordinates for best precision</del>. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the <del class="diffchange diffchange-inline">centre </del>of the node and the waypoint are at the same position<del class="diffchange diffchange-inline">, practically</del>, you can measure distance between ships and the jump node.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, <ins class="diffchange diffchange-inline">as </ins>FreeSpace players are not used to flying for more than ten minutes.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Coloured </del>text can be used in the Command briefing, but cannot be used in the <del class="diffchange diffchange-inline">Debriefing</del>.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, FreeSpace players are <del class="diffchange diffchange-inline">generally </del>not used to flying for more than ten minutes.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For better performance, use the wireframe view mode. The textured view mode eats up more memory and makes the mission editor run slower.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For better performance, use the wireframe view mode. The textured view mode eats up more memory and makes the mission editor run slower.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you want a ship just to suddenly appear, use the No Warp Effect feature in the arrival cue section of the Ship Editor. If the departure cue has the No Warp Effect set, then the ship will suddenly disappear. This is useful for nebula missions.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you want a ship just to suddenly appear, use the No Warp Effect feature in the arrival cue section of the Ship Editor. If the departure cue has the No Warp Effect set, then the ship will suddenly disappear. This is useful for nebula missions<ins class="diffchange diffchange-inline">. Beware of using the ship-vanish SEXP: ships that vanish do not count as "departed", so the "has-departed-delay <ship that vanishes using ship-vanish>" will not trigger</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Believe it or not, the EMP effect also works on AI-controlled ships. <del class="diffchange diffchange-inline">Heed </del>this in mind while <del class="diffchange diffchange-inline">setting the </del>nebula <del class="diffchange diffchange-inline">settings</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Believe it or not, the EMP effect also works on AI-controlled ships. <ins class="diffchange diffchange-inline">Bear </ins>this in mind while <ins class="diffchange diffchange-inline">creating </ins>nebula <ins class="diffchange diffchange-inline">missions</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Players usually start by increasing the throttle to maximum. <del class="diffchange diffchange-inline">Spare them from this and set </del>the player<del class="diffchange diffchange-inline">'s craft</del>'s speed 100% by default in the Initial Status options.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Players usually start by increasing the throttle to maximum. <ins class="diffchange diffchange-inline">Set </ins>the player's speed <ins class="diffchange diffchange-inline">to </ins>100% by default in the Initial Status options <ins class="diffchange diffchange-inline">if it's likely that most players would start the mission by accelerating</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In case one or more ships in a wing <del class="diffchange diffchange-inline">depart </del>without the departure cue becoming true, the wing will not be considered departed. This means if you order one (or all) ships from Beta wing to leave the area and there is an event which becomes true if Beta wing has departed, the event will become incomplete until you restart the mission.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In case one or more ships in a wing <ins class="diffchange diffchange-inline">departs </ins>without the departure cue becoming true, the wing will not be considered departed. This means if you order one (or all) ships from Beta wing to leave the area and there is an event which becomes true if Beta wing has departed, the event will become incomplete until you restart the mission.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*The <del class="diffchange diffchange-inline">'</del>Neutral<del class="diffchange diffchange-inline">' </del>IFF is hostile to the player <del class="diffchange diffchange-inline">under any circumstance</del>. If you want <del class="diffchange diffchange-inline">The '</del>Hostile<del class="diffchange diffchange-inline">'</del>, <del class="diffchange diffchange-inline">'</del>Neutral<del class="diffchange diffchange-inline">' </del>and <del class="diffchange diffchange-inline">'</del>Friendly<del class="diffchange diffchange-inline">' </del>sides to attack each other, set the <del class="diffchange diffchange-inline"><i></del>All teams at War<del class="diffchange diffchange-inline"></i> Option </del>in the Mission Specs Editor.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*The <ins class="diffchange diffchange-inline">"</ins>Neutral<ins class="diffchange diffchange-inline">" </ins>IFF is hostile to the player. If you want <ins class="diffchange diffchange-inline">the "</ins>Hostile<ins class="diffchange diffchange-inline">"</ins>, <ins class="diffchange diffchange-inline">"</ins>Neutral<ins class="diffchange diffchange-inline">" </ins>and <ins class="diffchange diffchange-inline">"</ins>Friendly<ins class="diffchange diffchange-inline">" </ins>sides to attack each other, set the All teams at War <ins class="diffchange diffchange-inline">option </ins>in the Mission Specs Editor.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*You can manually set the player traitor but using the change-iff SEXP on the player's ship to make the player <del class="diffchange diffchange-inline">'</del>Neutral<del class="diffchange diffchange-inline">'. This way, both Friendly and Hostile sides will attack </del>the <del class="diffchange diffchange-inline">player, but maintain hostility to each other, too. This does not really work when there is also a Neutral side</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*You can manually set the player traitor but using the change-iff SEXP on the player's ship to make the player <ins class="diffchange diffchange-inline">"</ins>Neutral<ins class="diffchange diffchange-inline">" (FreeSpace Open introduced </ins>the <ins class="diffchange diffchange-inline"> "Traitor" IFF)</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline"><b>Never</b> completely rely on the </del>Protect Ship option <del class="diffchange diffchange-inline">in the Misc options in the Ship Editor</del>. The AI may still attack those ships. Rather make that ship invulnerable. It looks daft, but this is the best solution to make the AI not lose the mission for the player by destroying any ships which are supposed captured or not destroyed. You can also use the change-iff to make the ship Friendly. <del class="diffchange diffchange-inline">It is a disadvantange that </del>Hostiles will still attack that ship, so make <del class="diffchange diffchange-inline">it </del>sure <del class="diffchange diffchange-inline">their initial orders engage them so much that </del>they will <del class="diffchange diffchange-inline">not turn on </del>the <del class="diffchange diffchange-inline">ship </del>to <del class="diffchange diffchange-inline">be captured</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">The </ins>Protect Ship option <ins class="diffchange diffchange-inline">is not completely reliable</ins>. The AI may still attack those ships. Rather make that ship invulnerable. It looks daft, but this is the best solution to make the AI not lose the mission for the player by destroying any ships which are supposed captured or not destroyed. You can also use the change-iff to make the ship Friendly <ins class="diffchange diffchange-inline">(as it was used in [[First Strike]])</ins>. Hostiles will still attack that ship, so make sure they <ins class="diffchange diffchange-inline">ignore it.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*Changing the order of events in FRED is not recommended. Such a move </ins>will <ins class="diffchange diffchange-inline">confuse </ins>the <ins class="diffchange diffchange-inline">game engine, and weird mission flaws will come up. [[Editing a mission in a text editor#Changing Event hierarchies|Use a text editor]] instead for this purpose. You won't need </ins>to <ins class="diffchange diffchange-inline">change the order of in-mission events anyway, except for chained events</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Using FRED with mods ==  </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Using FRED with mods ==  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Note that FRED2 Open uses the same mod usage as FS2 Open, that is,</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Note that FRED2 Open uses the same mod usage as FS2 Open, that is,</div></td></tr>
</table>TopAcehttps://wiki.hard-light.net/index.php?title=General_hints_(FRED)&diff=26112&oldid=prevTopAce: formatting2009-10-25T10:21:57Z<p>formatting</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:21, 25 October 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Use the Y-axis and rotate most of your ships on one or more of the axes to give a more realistic feeling <del class="diffchange diffchange-inline"><br><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Use the Y-axis and rotate most of your ships on one or more of the axes to give a more realistic feeling</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Use the Selection Lock if you have selected all the ships you want to rotate/move. This will make it sure you do not select an unwanted craft by chance. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Use the Selection Lock if you have selected all the ships you want to rotate/move. This will make it sure you do not select an unwanted craft by chance.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you want a directive to appear only after a specified thing happens, you can use the event chaining in the following way: <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you want a directive to appear only after a specified thing happens, you can use the event chaining in the following way:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**Put all the conditionals to one event. Chain the next event(which is the actual directive) to the previous event with a delay of at least 1 second. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**Put all the conditionals to one event. Chain the next event(which is the actual directive) to the previous event with a delay of at least 1 second.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**This will make it sure the event will not appear sooner then desired. This is especially useful if you want Command to order the desctruction/capture/inspection of a ship/subsystem. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**This will make it sure the event will not appear sooner then desired. This is especially useful if you want Command to order the desctruction/capture/inspection of a ship/subsystem.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Use the designer's notes field to note down changes you want to do later. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Use the designer's notes field to note down changes you want to do later.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Learning and using Keyboard shortcuts makes your life easier. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Learning and using Keyboard shortcuts makes your life easier.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship to open fire, simply use the turret-lock-all SEXP instead of disarming all the turrets manually. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship to open fire, simply use the turret-lock-all SEXP instead of disarming all the turrets manually.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you want to use a special, non-docking support ship, you have to make changes in the tables. You cannot simply place a Support ship and disallow all player orders. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you want to use a special, non-docking support ship, you have to make changes in the tables. You cannot simply place a Support ship and disallow all player orders.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Always remove player orders for ship classes other than fighters or bombers. By default, the player can give orders to transports, freighers, cruisers etc. which can often deteriorate the mission. If you give the 'Attack my ship' order to a transport that is supposed to board and capture an other ship, it will not follow its default orders until the player-given orders are accomplished. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Always remove player orders for ship classes other than fighters or bombers. By default, the player can give orders to transports, freighers, cruisers etc. which can often deteriorate the mission. If you give the 'Attack my ship' order to a transport that is supposed to board and capture an other ship, it will not follow its default orders until the player-given orders are accomplished.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship destroyed, but you want to make its subsystems destroyable, use the ship-guardian SEXP!</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*If you do not want a ship destroyed, but you want to make its subsystems destroyable, use the ship-guardian SEXP!</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Increasing/decreasing the skill level of single turrets also affect the rate of fire. It is advised to increase the level of sentry guns by at least one rank <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Increasing/decreasing the skill level of single turrets also affect the rate of fire. It is advised to increase the level of sentry guns by at least one rank<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Pressing TAB while having multiple ships selected changes the central point of rotation. If you start rotating, that ship will be the center of the circle your ships will be rotated around. The same is true for moving, the selected 'central' ship will be moving with the cursor. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Pressing TAB while having multiple ships selected changes the central point of rotation. If you start rotating, that ship will be the center of the circle your ships will be rotated around. The same is true for moving, the selected 'central' ship will be moving with the cursor.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*If you get lost on the grid, press SHIFT-Z. Or, zoom on any of the ships by selecting the fighter in the Selection Menu(H) and pressing ALT-Z <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*If you get lost on the grid, press SHIFT-Z. Or, zoom on any of the ships by selecting the fighter in the Selection Menu(H) and pressing ALT-Z<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Use the Selection Mode to make sure you will not make any changes in rotation/moves of ships unintentionally. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Use the Selection Mode to make sure you will not make any changes in rotation/moves of ships unintentionally.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Diversify the orders of wingmen by using the add-goal SEXP <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Diversify the orders of wingmen by using the add-goal SEXP<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Diversify the mission by using <del class="diffchange diffchange-inline">variables. </del>[[<del class="diffchange diffchange-inline">Variables</del>]] can be used for randomising. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Diversify the mission by using [[<ins class="diffchange diffchange-inline">variables</ins>]]<ins class="diffchange diffchange-inline">. Variables </ins>can be used for randomising.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the centre of a jump node enables you to measure distances between any ships and the jump node. Have the waypoint and the jump node have the same co-ordinates for best precision. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the centre of the node and the waypoint are at the same position, practically, you can measure distance between ships and the jump node. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Placing a waypoint into the centre of a jump node enables you to measure distances between any ships and the jump node. Have the waypoint and the jump node have the same co-ordinates for best precision. Technically, the engine measures the distance between the assigned ship(s) and the waypoint, but since the centre of the node and the waypoint are at the same position, practically, you can measure distance between ships and the jump node.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Coloured text can be used in the Command briefing, but cannot be used in the Debriefing. <del class="diffchange diffchange-inline"><br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Coloured text can be used in the Command briefing, but cannot be used in the Debriefing.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, FreeSpace players are generally not used to flying for more than ten minutes.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An ideal mission length ranges between five and eleven minutes. It is not advised to make a mission longer, FreeSpace players are generally not used to flying for more than ten minutes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For better performance, use the wireframe view mode. The textured view mode eats up more memory and makes the mission editor run slower.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*For better performance, use the wireframe view mode. The textured view mode eats up more memory and makes the mission editor run slower.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You can manually set the player traitor but using the change-iff SEXP on the player's ship to make the player 'Neutral'. This way, both Friendly and Hostile sides will attack the player, but maintain hostility to each other, too. This does not really work when there is also a Neutral side.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You can manually set the player traitor but using the change-iff SEXP on the player's ship to make the player 'Neutral'. This way, both Friendly and Hostile sides will attack the player, but maintain hostility to each other, too. This does not really work when there is also a Neutral side.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*<b>Never</b> completely rely on the Protect Ship option in the Misc options in the Ship Editor. The AI may still attack those ships. Rather make that ship invulnerable. It looks daft, but this is the best solution to make the AI not lose the mission for the player by destroying any ships which are supposed captured or not destroyed. You can also use the change-iff to make the ship Friendly. It is a disadvantange that Hostiles will still attack that ship, so make it sure their initial orders engage them so much that they will not turn on the ship to be captured.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*<b>Never</b> completely rely on the Protect Ship option in the Misc options in the Ship Editor. The AI may still attack those ships. Rather make that ship invulnerable. It looks daft, but this is the best solution to make the AI not lose the mission for the player by destroying any ships which are supposed captured or not destroyed. You can also use the change-iff to make the ship Friendly. It is a disadvantange that Hostiles will still attack that ship, so make it sure their initial orders engage them so much that they will not turn on the ship to be captured.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Using <del class="diffchange diffchange-inline">Fred </del>with mods ==  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Using <ins class="diffchange diffchange-inline">FRED </ins>with mods ==  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Note that FRED2 Open uses the same mod usage as FS2 Open, that is,</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Note that FRED2 Open uses the same mod usage as FS2 Open, that is,</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>-mod mod1,mod2,mediavps</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>-mod mod1,mod2,mediavps</div></td></tr>
</table>TopAce