Difference between revisions of "Good-secondary-time"

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  Set prefered secondary weapons
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  Set preferred secondary weapons
 
  This sexpression is used to inform the AI about prefered secondary weapons to fire during combat.  When this expression is evaulated, any AI ships of the given team prefer to fire the given weapon at the given ship. (Prefered over other secondary weapons)
 
  This sexpression is used to inform the AI about prefered secondary weapons to fire during combat.  When this expression is evaulated, any AI ships of the given team prefer to fire the given weapon at the given ship. (Prefered over other secondary weapons)
  

Revision as of 11:01, 26 March 2009

Set preferred secondary weapons
This sexpression is used to inform the AI about prefered secondary weapons to fire during combat.  When this expression is evaulated, any AI ships of the given team prefer to fire the given weapon at the given ship. (Prefered over other secondary weapons)
Takes 4 argument...
1:	Team name which will prefer firing given weapon
2:	Maximum number of this type of weapon above team can fire.
3:	Weapon name (list includes only the valid weapons for this expression
4:	Ship name at which the above named team should fire the above named weapon

Comments

  • Good-secondary-time forces the AI to use a specific secondary weapon (chosen from a limited list) against a specific ship when attacking that target.
  • Only secondary weapons that are marked as "Huge" in the weapon.tbl (or .tbm) will be listed.